Not going to go much into individual #s, just general ideas. For the bulk of the roster not included, I don't have enough experience with them to know any issues (positive or negative). Just chiming in on those I see often or play myself.
Universal Changes
- Slightly increase buffer time for reversal inputs on block
- Armored specials retain their armor slightly longer through their animation
- Drastically decrease combo scaling from aerial punch normals on grounded opponents
- Increase hurtboxes of characters during aerial kick normals
- Add "Has an [X]-frame gap" to the Advanced View of strings
- Increase combo scaling on all back throws
- Add (or double down on existing) unique mechanics on each character (such as Baraka's chip damage debuff, Nitara's lifesteal, etc.)
Raiden
Just nerf him. His unique effect is fine enough as it is so no compensation.
- Notably increase damage scaling off shocker and ex shocker
- Drastically increase whiff recovery of electric fly on landing
- Increase the charge time to hit phase 2 of his projectile (where it has 3 projectiles)
Baraka
Generic stuff, but also looking to have his unique ability more present.
- Notably increase damage scaling off anti-air Stab Stab, Baraka Barrage, and ex Baraka Barrage
- Lower range of B3
- Decrease range and speed of backdash
- Slightly increase startup of aerial Death Spin and ex Death Spin
- Add the ability to amplify the ends of certain strings and his back grab to apply the chip damage debuff
Kenshi
There's likely more to do here, but being wary of going too ham. Mostly just some damage shaved off.
- Lower max life
- Increase damage scaling off Sento's overhead launch
- Sheath now no longer finishes so long as the animation starts. Instead, the animation must be completely finished to sheath Sento
- Increase startup of Sento stance B2 overhead
- Slightly decrease chip damage from Sento
Johnny
Just nerf his ass. Give him Hype more often to compensate a little I guess.
- Lower max life
- Lower 11 block advantage from +3 to +1
- Lower advancing distance of F3
- F3 and F32 are now -6 and -5 on block respectively (from -5 and -4)
- Hyper Meter now drains faster during Hype
- Hyper Meter builds more meter from hits with specials
Kitana
Reassign Kitana's power budget to be more of an aerial character.
- Increase damage scaling from Fan-Nado, especially when used multiple times in the same combo
- Aerial Fan Toss now moves Kitana backwards slightly
- Lower aerial Fan Toss recovery
- Hitting an opponent with a projectile grants Kitana a Feather buff (can have a few, maybe up to 3). Kitana can consume a Feather buff to special cancel a special into an aerial special while airborne. Feathers cannot be gained by projectiles during a combo, only with a raw hit.
- Reduce combo scaling from Square Wave (all versions)
- Ex Square Wave now grants a Feather, even if used during a combo
Nitara
Double down on Nitara's unique aspects, especially her Blood Sacrifice and lifesteal.
- Blood Sacrifice and ex Blood Sacrifice duration is increased when Nitara hits or is blocked by the opponent, up to a maximum bonus duration total
- Blood Sacrifice and ex Blood Sacrifice life cost are removed when Nitara is under 150 life (does not vary as a % with health-altering kameos. Is always 150 life)
- Bloody Bolt and ex Bloody Bolt no longer consume Blood Sacrifice
- Decrease startup of Bloody Bolt and ex Bloody Bolt
- Leap of Faith and ex Leap of Faith now steal life during Blood Sacrifice
- 1212 is now less negative on block. Still punishable, but not by big starter normals anymore
- Slightly decrease startup of B2 overhead
Rain
Reassign Rain's power budget to actually being a decent zoner (or at least a counter-zoner).
- Notably lower startup of un-charged Water Beam and ex Water Beam
- Water Beam is now a mid when fully charged
- Ex Water Beam is now a mid
- Lower startup of Upflow and ex Upflow
- Water Shield now absorbs all projectiles for its duration
- Slightly increase duration of Water Shield and ex Water Shield
- Remove F3 kara cancel into grab
- Increase block recovery on F32
- Slightly decrease recovery of all Water Gates (summon, not teleport)
- Slightly increase duration of all Water Gates
Sub-Zero
- Don't know enough about him and have only fought 1. Only thought is revert to Beta version since that appears to be the consensus
Shang Tsung
- Slightly increase damage scaling off ground skulls in old form
Reiko
Less projectile god, more brawler.
- Reduce upward hitbox of Throwing Stars and ex Throwing Stars
- Reduce block knockback of Throwing Stars and ex Throwing Stars
- Slightly increase recovery of Throwing Stars and ex Throwing Stars
- Decrease startup of F1
- Slightly increase block recovery of F1
- Notably increase damage of Pale Rider
- Slightly increase damage of ex Pale Rider
- Increase damage scaling of Pale Rider and ex Pale Rider
- Slightly decrease startup of 2
- Charging Pain can now be canceled immediately after startup
- Notably lower cancel recovery of Charging Pain
New Unique Mechanic Ideas
- Mileena: It's stressed constantly in the story that she goes more apeshit the more she battles so why isn't NRS leaning into that literally? Give her some unique passive involving the round timer or when she's lower on life.
- Li Mei: Add more ways to interact with the Lantern via her normals, strings, and specials
- General Shao: Allow Shao to plant/retrieve his axe off another 1-2 moves in his two stances
- Liu Kang: Give him Venomous D'Vorah degens on hits that have flame effects. Maybe add some more normals in his strings with flame effects
- Unsure what they could give Scorpion, Reptile, Kung Lao, or Sub-Zero as I have minimal experience as or against them
Kameo - Cyrax
- Lowers your health
- Increased recharge time on Copter
Kameo - Sonya
- Increases your health
- Lower recharge time on Square Wave
- Decrease startup of Ring Toss
Kameo - Shujinko
- Greatly increases your health
- Increase charge speed
Kameo - Kung Lao
- Hat Spin now knocks down when used as a reversal
- Increase recharge time on Low Hat
Kameo - Jax
- Lowers your health
- Decrease startup on Arm Slice
Kameo - Sareena
- Increase recharge time on Double Projectile
- Increase meter degen from Rune
Kameo - Goro
- Fix issues of Stomp not coming out
- Notably decrease startup of Punchwalk
Kameo - Sub-Zero
- Decrease startup of Cold Shoulder
- No longer increases your health
- Slightly increase duration of Ice Armor