Will knee still be a strong anti air if it is going to be a mid?Shao's ex-knee should be a mid. It is useless on wake-up and reversal.
And the projectile plus on block with a bigger hitbox across the screen.
It is almost like nobody at NRS actually plays fighting games online. Tekken 7 had combo practice 6 years ago while queueing for a fight, but for some reason NRS thinks you just want to sit there waiting. IMO i should be able to do towers or practice while waiting.Definitely needs something, even just being able to look through your profile and change your kombat card pic... Anything but having only a pretty picture to look at.
Although at least there's that... it's better than just a loading circle like MK11.
This the only thing from your post that stands outEx sai costing 2 bars is ridiculous. Just block high.
Why not?Will knee still be a strong anti air if it is going to be a mid?
B2 being Dash cancellable would be amazing.
- Sareena’s boomerangs disappear if you hit her
- Faster startup on Reptile’s invisibility and add damage buff or armor or something useful for the amp version
- remove the screen shake when Reptile charges his overhead or make it dash cancellable
- Wifi filter in KL
You mention a very specific pairing and even with that it's very difficult to time it correctly in order to become actually unblockable. I play Mileena/Lao a lot online, and it's much easier to mix them up with her close up overheads. Ex sai is a very niche scenario that will rarely catch skilled opponents off guard, unlike let's say Havik's 2 bar unblockable which is pretty much guaranteed. Imo if you spend 2 bars on something, it shouldn't still be a "mayyybe you get something out of it" type of situation. Just my opinion.This the only thing from your post that stands out
it’s a full screen projectile that absorbs other projectiles, and starts a combo. Not to mention it works with Kameos that have low hitting moves
I use Mileena/Lao and ex sai with low hat is pretty much an Unblockable.
it should absolutely cost 2 bars lol
Yes it’s a specific pairing, but so what? Look at Reiko/Darrius with the cmd grab.You mention a very specific pairing and even with that it's very difficult to time it correctly in order to become actually unblockable. I play Mileena/Lao a lot online, and it's much easier to mix them up with her close up overheads. Ex sai is a very niche scenario that will rarely catch skilled opponents off guard, unlike let's say Havik's 2 bar unblockable which is pretty much guaranteed. Imo if you spend 2 bars on something, it shouldn't still be a "mayyybe you get something out of it" type of situation. Just my opinion.
I agree with this and it would also be cool if you could cancel ice ball with a dash and if you meter burn ice clone let us have the option to choose to waste the second bar the 1 bar one should be faster recovery and 2 bar is the extra clones with better recoverySub-Zero:
Remove standing frames on slide
Reduce recovery on ice Klone
Make ice klone last longer
Reduce damage scaling on df4
Make f123 safe on block
Remove gap on 122
Make it so Reiko can’t slide through klone
Make it so klone blocks one hit of ALL projectiles
Make f1 faster
Make it so klone freezes people who poke into it
Make ex ice ball faster and still eat a projectile
Make ex klone into regular klone but better recovery and longer lasting.
Reduce recovery on b2
Change ice ball input to df2 so you don’t get it when trying to do f1 from a crouching position.
Kenshi: Do something about the block infinite. That’s all nothing else.
Raiden:
Lower his damage maybe by increasing damage scaling on shocker.
Increase recovery on electric fly.
Reduce pushback on his fatal blow
Baraka: Lower his damage
Ashrah:
Make her more unsafe.
Reduce the armor on her wake-up
Improve her dark mode.
Cage: Make his overheads more unsafe Edit: you can upblock those. So maybe just make his strings a tad bit more unsafe.
Don't agree with the smoke and shao is fine. His setups revolve around that 5 sec time. If anything he needs another mid attack to his tool kit he only has 1 and it's 15f“It’s too early, let it rock”
Yes, very much so. This is just for some fun, it’s always cool to go back and see what you thought of the game in its early days.
Anyways, post your buff/nerf wish list.
Here’s mine:
General:
Fix audio glitch where kameos interacting with armour will cause move effects to be muted
Fix glitch where ambush kameos will not activate if input on the same frame as an ex special move.
Add ability to pin strings/specials in training mode.
Add wifi filter for ranked mode
Add navigation map for invasion mode
Tinker with kombat league match-making to de-prioritise people that have recently played.
Add ability to create and join rooms in online play.
Add training mode in online play with friends.
Allow to wait in training mode while in KOTH or queuing up a match
Add ability to rewind when viewing match replays.
Allow mass purchasing with the shrine
Kameo adjustments:
Cyrax
-100 health
Jax
+0 health
Kung Lao
-50 health
Goro
Remove regen delay from back Kameo and neutral Kameo
Shujinko
+50 health
Increase throw damage to 130
Motaro
+0 health
Darrius
Decrease neutral Kameo (ambush Kameo) cool-down to 20s (from 25s)
Sonya
+50 health
Decrease neutral Kameo (ambush Kameo) cool-down to 8s (from 10s)
Base Roster:
Kitana:
Remove gap in b24 string
Rain:
Base health 1050
Enhanced water beam (ex bf1) hits mid
Smoke:
Remove gap in f32 string
Remove gap in f12 string
Sub zero:
Base health 1050
Remove standing frames in bf3 (slide)
Increase clone active frames to 90 (from 70)
Ex ice clone has 1 hit of armour
Remove gap in 122 string
Reptile:
Ex invisibility adds proximity damage (like mkx noxious reptile)
Remove gap in b31 string
Li Mei:
Remove gap in 124 string
Kenshi:
Base health 950
Baraka:
Base health 950
General Shao:
Increase allowable axe-less time to 10s (from 5s)
Raiden:
Base health 950
Johnny Cage:
Base health 950
Ashrah:
Base health 950
Nitara:
Base health 950
When blood sacrifice (df4) is active, nitara can air dash off normals and multiple times in combos/in the air without meter cost
Definitely downplayingYes it’s a specific pairing, but so what? Look at Reiko/Darrius with the cmd grab.
It’s not just Lao tho. You can pair her with Kano to make it completely safe. Same with Cyrax. Goro. Etc
The main aspect of this game is Kameo and it’s clear as day this move was designed around Kameo use, just like Reiko’s cmd grab.
Even if we don’t factor in the Kameo stuff, it’s still a full screen projectile that absorbs other projectiles and starts combos. If you don’t block it correctly, she just got in for free with a projectile.
You’re definitely entitled to your opinion tho. I’m not taking that away from you. I do feel like you’re downplaying the move just a bit tho. It’s definitely worth the 2 bars. We can agree to disagree I guess
Well yeah there's many specific character pairings in the game, I'm talking about that specific move costing 2 bars considering how niche and difficult to land that Kameo unblockable combo you suggested is. Reiko/Darrius cmd grab combo isn't as inconsistent and also doesn't cost Reiko 2 bars.Yes it’s a specific pairing, but so what? Look at Reiko/Darrius with the cmd grab.
I don't mind it being unsafe. Mileena's specials have unsafe written all over them. It's the fact that it's also unsafe on top of the 2 bars.It’s not just Lao tho. You can pair her with Kano to make it completely safe. Same with Cyrax. Goro. Etc
I wouldn't say so either. Its main thing is that it can combo off ball-roll which she doesn't need a Kameo for.The main aspect of this game is Kameo and it’s clear as day this move was designed around Kameo use, just like Reiko’s cmd grab.
Interesting, I chat with a lot of Mileena mains online and you're the first one that thinks so. I mean I guess let's just agree to disagree on this because yeah I still don't think as it is now it should cost 2 bars, if they fix some of her other stuff perhaps. But since you seem to play her a lot, I'm curious what do you think about the rest of my points? Any specific buffs you'd give her?Even if we don’t factor in the Kameo stuff, it’s still a full screen projectile that absorbs other projectiles and starts combos. If you don’t block it correctly, she just got in for free with a projectile. You’re definitely entitled to your opinion tho.
Cyrax: "Allow me to reset and introduce myself"I only want Cyrax to get a cooldown nerf on copter assist, and I say this as a Baraka player. Copter assist is too strong for its current cooldown. Needs to be 20 seconds at least, like Goro RTR. Make him reduce the player's health as well if necessary.
Otherwise, one thing I do hope to see which isn't a buff per se, but I want the cast to get new moves over the course of the game's life. I want to see new strings, mainly. Give each character like 1-2 new string, or new extensions off existing normals/strings.