It’s like they were afraid to implement fun/varied character concepts in the game because of the potential balance implications. So characters with original concepts: kollector (vial), Kano (Molotov), Kotal (totem), etc. were made soo weak in fear of having to balance it later.
I remember we used to have some really cool character designs in terms of movesets specifically from mk9-injustice 1 and mkx.
Remember characters like bane, Solomon Grundy, reptile, cyber sub, Batman, kabal, Quan, etc.
All these characters had unique movesets which would let us lab for weeks/months.
Also whatsup with nrs not being able to make a upper mid/top tier grappler since bane in injustice one...