DeftMonk
Warrior
I really hope sometime sooner than later NRS stops putting these single player modes with wacky ass modifiers as the main single player experience. Single player grind is fine for a fighting game I think assuming that while playing this mode, it helps you build skills you can use in multiplayer. Not this mk11 garbage where some fights arent even winnable unless you use x potion and hire 3 dudes to fight for you while you are getting frozen repeatedly (gauntlet). I really like the mk11 meter building system where you dont get rewarded meter for just spamming projectiles and slowing the pace of a match. I hope if there is an injustice 3 this gets carried over. And lastly, why in the shit do they continue to waste production time making moves that only exist in fuck-around online mode and the aforementioned garbage ass single player game? I get it that casuals like to fuck around with these moves. but why can't they think of a more flushed out system everyone can enjoy? When I got injustice 2 and mk11 then saw all those moves and the variety I was a little bit overwhelmed with the amount of stuff MU-wise I would need to lab with so many possibilities. Then later I found out oh, this is just a bunch of crap that I am never ever going to get mess with and enjoy.