What do you guys think about Injustice 2 with MK11-style meter that passively regenerates? This way characters who focus on zoning will not be able to build meter any quicker
I've really enjoyed the MK11 style meter. I think it's helped make things simpler, and helped with some small balance issues that could arise in past NRS titles where certain characters could just build meter faster than others. The downside though has been that in general it feels like there's less things to actually use meter for. At least that's how I've felt.
The thing I liked how about Injustice 2 was that it had a lot of uses for meter, such as rolls, air escapes, armored moves, clash, push block, and then also for special moves. I liked how some characters like Cyborg were essentially built to have sub-standard normal tools, and so had to rely on building meter to be able to fuel the rest of their game.
I'd rather they just limit the amount of meter that can be built from projectiles. That way zoners have slightly more work to do when trying to build meter, but the resource management/meter build part of the game could still be a thing.