Rodney Quillz
Kombatant
Any tips on the raiden match up?
I disliked the Raiden matchup a lot to begin with because his throw game is pretty decent. His zoning is also decent on top of that.Any tips on the raiden match up?
Getting in their faces and doing what exactly?am I the only one that thinks zoning is a little bit funky in this game? Bar a few chars I think Johnny has good chances of getting in their faces because here aren't many zoning toolsaround to begin with.
Jacqui can't possibly be 5-5 since Forceballs are completely useless as they whiff. Her slower buttons in neutral arent as detrimental for her in this matchup as they are against someone like Cassie. f3 and f4 are a few fames faster then her b2 but hers is much longer in range so she can hold her own - but it's the Forceballs that make the differenceSome of these matchups are so optimistic. Jacqui a 5-5? Lui Kang a 5-5?
I'm sorry, but Johnny has the same tools as Lui Kang except worse.
Jacui? Johnny gets nothing off of her and fireballs whiff.
People gotta stop upselling the johnny boy
Absolutely no one upsells Johnny in here....Just go read the last 20 pages of this threadSome of these matchups are so optimistic. Jacqui a 5-5? Lui Kang a 5-5?
I'm sorry, but Johnny has the same tools as Lui Kang except worse.
Jacui? Johnny gets nothing off of her and fireballs whiff.
People gotta stop upselling the johnny boy
Do forceballs work? I forget who they work and don't work on since I just outright don't use them for pressure anymore.So..
Kabal.
He is a fairly safe character that seems to out range JC in the short/medium range of JC's game. Which, IMO, is where JC is strongest. Safe Pressure, Safe Cancels, Amazing FB, Better Zoning, Confirm Strings, Lack Luster Mix, but effective when you eliminate JC's pressure.
I am about to lab this MU but thought I would jump in here and get anyone's input on this MU that may help?
Thanks.
F3/F4 has more range than his B1. If you space him out you can draw out his B1. If he whiffs he's at -27. Free combo. He cant safely use his zoning if you're in that perfect space. Watch out for that stupid jump in 2 though. This is a matchup where I do nothing but stay on top of him once he's knocked down. If he controls the pace, he'll probably win.So..
Kabal.
He is a fairly safe character that seems to out range JC in the short/medium range of JC's game. Which, IMO, is where JC is strongest. Safe Pressure, Safe Cancels, Amazing FB, Better Zoning, Confirm Strings, Lack Luster Mix, but effective when you eliminate JC's pressure.
I am about to lab this MU but thought I would jump in here and get anyone's input on this MU that may help?
Thanks.
That is definitely an over simplification.Anyone with a 9 frame mid is not 5-5 with Cage, sorry.
Sometimes. Kabal is one of those characters where it depends on where his breathing animation is at. Sometimes none hit, sometimes 1, sometimes both.Do forceballs work? I forget who they work and don't work on since I just outright don't use them for pressure anymore.
Every single character in the game has to make reads against Jacqui. Keep blocking, poke, poke~special, throw, jump, etc. It's not fun. I'm with you there, but being JC doesn't have any bearing on that situation. Sure, if you have a big life deficit and have to make that up, it can be rough, but you have to plan for that. Constantly running away from Jacqui has really been working for me. Making reads and punishing, getting throws...I never really feel like I'm in trouble unless she's knocked me down in the corner. Even then, it's completely possible to get back out. We may not agree on it, but I get where you're coming from, man. Jacqui is a dumb character.You can't say you just need to know when to poke or throw.
Basically i'm guessing if I eat a 9 frame mid into 30% or more every second, and my best bet is to do d1 or throw because that's the only thing that can come out without being stuffed.
Cage has to work much, much harder to do damage versus fast mid characters, more so Jacqui and Kang. They don't care about any tools cage has at all, he can be a generic d1 throw training dummy and it would be the same.
No way they're 5-5.
You could be right. I'd love to see this at the highest possible level. Maybe someone should tweet Kombat and see what his thoughts are.Well, not trying to sound like a douchebag, sorry about that.
The problem is that good Jacquis never dashpunch to get in (even if it's safe). They just walk crouch block. Since the projectiles whiff on crouch block, they don't have to release block to avoid chip. That means they can't be surprised with an f4 or b3.
They just slooowly walk in, they don't care, as you don't build meter, don't do chip, don't do anything.
If you dare to do an f4 or b3, bam, you're minus without being able to cancel in anything to remain in advantage.
And then, the f3 games begin.
And the games are onesided. It's not, you guess, they guess, repeat. It's you guess you guess you guess you guess you guess, because there's nothing you can throw out to take your turn except d1 and grab. Parry is not fast and you get Kountered every single time you try to do it.
d1 on hit doesn't jail in anything, and her f3 low crushes our d4 as I've had this happen to me a bazillion times.
I really really can't see it as a 5-5.
And sometimes he can fatal when we go for forceballs and gg wp teabagarino into fatalitySometimes. Kabal is one of those characters where it depends on where his breathing animation is at. Sometimes none hit, sometimes 1, sometimes both.
Yea if a good frost knows Johnny well it's one of my least favorite matchups.Man since I started playing frost.
That matchup is baaaaaaaad for cage.
Grenade shuts down any attempt to zone and bf3 checks jumps and shadow kicks.
D4 shuts down literally any attempt at offence. B22 is great to whiff punish anything he tries.
Honestly feels like a 7-3.Yea if a good frost knows Johnny well it's one of my least favorite matchups.