@Hot_DNA Raidens stupid with that Teleport, a good thing to do is make him bait out Light Cell, Jade can actually F2 punish this. Besides that, you don't get to use projectiles outside of range3.
Kitana High Born, haven't had too much exp with her yet, but the Teleport is a free D2 punish, she's -2 on her dagger cancels (with 13fr as her fastest mid/low). Baiting out Ass and b231 (on whiff) will get you good results (so that means you wanna establish the threat of Glow first).
@Phr4nk it's just pushback, and it only applies to Baraka, anyway the b343
4 can be chained into another b3434 (if Baraka crouchblocks and doesn't FB) in the corner.
@Sundown Thanks! I disagree though:
Both his Teleport and AirSickle can counter her AirRang pretty confidently, also has 2 amazing AA's that shut down Jade jumpins. These should (and can) be used reactionary..
Biggest factor, though, (and it's not something I see Noob players do very often), is that Noob gets access to a 9-frame RANGED launch punisher. We have the weakest vs the strongest damage output here, this speaks on how many neutral situations she has to beat Noob or who gets to capitalize more on punishable options.
Noob has a pretty useable forward dashblock, stagger potential that Jade is not gonna challenge with her d4 or even b3. gets a lot of tools he can counter Jade with, and losing his sub-par projectiles doesn't hurt much, in terms of neutral tools he goes pretty even.
Definitely a losing one for Jade, but I wouldn't say it's as bad as (for example) her Cetrion MU. There is a lot more honest neutral play involved.
@GLoRToR
I mean.. You're not wrong (just exaggerating lol).. I still think this is a valid weakness, but there are neutral situations she simply "wins" (because of the defensive utility of jumping and backwalk creating space.. or even just the threat of it). I try to factor that in, even though it's immeasurable potential that many rightfully wouldn't pick over having average damage, giving her that will undoubtly make her too strong, a character with a tool that negates a big fundamental mechanic (like projectiles) doesn't deserve to be much better than she is right now.. I think that's just fair balance design (look at Subzero Ice Clone).
While 5-5 isn't usually enough to pick a character, I think she may be a good enough counterpick (for Cassie,
Erron, Baraka, Kabal, Sub) as I don't know how they deal with the rest of the cast.
And while she does have this uphill struggle, people need to know this MU (which isn't as straightforward as most), with the most MU knowledge from Jade ('s own perspective), it's easier to point out where she's losing (and the opponent isn't capitalizing). That'll change with time and probably explains why talking about Jade is so controversial atm.
5~ good MU's, 5~ bad MU's, 15~ relatively even MU's... Cetrion, Scorpion, Sonya... and every top player playing one of them. I don't think it's unfair! Just a bit unlucky with this current meta.
Maining Shertile anyway so biased motive is prob lost on me but hey, she's not as useless as she always used to be, she's probably the best example of how a balanced MK11 character should look like. Buff her, leave her be, I don't think either would be a bad choice by next patch. But I hope we all agree, it shouldn't be much.