I've gotten to play a little more today, and I'm updating my personal bug list below. I'll bold the new additions:
Major
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UPDATED: My regular Krypt crash-to-desktops may have been resolved with the 05/31 patch! I just spent about thirty minutes running around the Krypt without a single crash. I went all over the island, took the odd elevator, and even used "Esc" on my Keyboard to exit the Kollector's Store (which used to guarantee a crash) and no crash! Since I want to play/test more before confirming, I'll leave this bug listed for now. Original bug note as follows: Krypt regularly crashing to desktop. This was introduced with the 05/24 patch, and it does not seem to matter if it's at 30 FPS or 60 FPS. After the fourth crash, I verified my game's file integrity via the Steam Client, and I've been able to run around the Krypt for more than five minutes without a crash, so this
may have solved the issue, but I need to test further.
Minor
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Frame rate hiccups introduced in gameplay. With the 05/31 patch, my game's frame rate in actual gameplay, according to the first Benchmark I ran after patch install, dropped down to about 25 FPS average. A second run of the Benchmark shortly thereafter registered 45 FPS average. An immediate third run of the Benchmark registered 59 -60 FPS average. My Benchmark average has remained 59-60 ever since, and as such, I'm listing this is a "minor" bug as opposed to a "major" bug. On occasion, while playing at the very start of a match, there might be some frame rate hiccups, though they're minor and do not affect my ability to play the game. They seem to resolve themselves in a few seconds. There is no pattern to this that I can see, and it appears to be random. It also did not occur right away, and only started appearing after I completed a few Towers of Time.
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Frame rate hiccups introduced in the Krypt. With the 05/31 patch, I've noticed some a large number of frame rate drops occurring in the Krypt. These appear to be random, as I've not noticed a pattern and have not been able to reproduce on demand. Since they don't affect my ability to playthrough the Krypt, and since frame drops are preferable to crash-to-desktops, I'm listing this as a "minor" and not a "major" bug. Note I'm playing with "Krypt 60 FPS Mode" Off.
- In Character Intros, at 60 FPS, the first character to speak will not move their mouth. This occurs 100% of the time, and is a bug introduced with the 05/24 patch. On rare occasions, further dialogue will appear slightly out-of-sync. Note this bug only affects characters with lips. Characters like Baraka are unaffected and will always move their mouth.
- On occasion, I'll see white or green artifacts pop up for a frame or so on-screen. This only occurs in a match, not menus, and the frequency seems to have increased with the 05/24 patch. I have not been able to reproduce on-demand, but I've been noticing it occurs more in Goro's Lair.
- Every so often, the Fatality music will not play when a Fatality is initiated. This seems to occur on any stage, and will also occur sometimes if the AI performs a Fatality.
- On rare occasions, the Stage music seems to cut out completely on the Prehistoric Stage. I have not had this occur on any other background, including the other Hourglass ones.
- On very rare occasions, the Brutality music will not play, and your character will not say their verbal taunt after finishing a Brutality, despite doing their talking animation. This bug may have been caused by the 05/31 patch, as I have not experienced it prior and I've performed hundreds of Brutalities.
Nuisance/Quality of Life
- In order to skip watching intros, I now need to press "Y" as opposed to "A." This was a common thing in the previous two
Mortal Kombat games, either on PC or console, as I remap my face buttons to 2,3,1,4. Since "3" is now mapped to "Y," I now have to press this button to skip intros. Ironically while in previous games, this bug was not a thing in
Mortal Kombat 11 until the 05/24 patch.
- The game's default master volume is extremely low.
My system specs are:
- Intel Core i5 4440 @ 3.10 Ghz
- 16 GB Ram
- nVidia GeForce GTX 1660 Ti OC Windforce 6G with the 430.86 Drivers (Drivers updated from my last post)
- 1 TB HDD
- Windows 10 Home October 2018 Update
- Hori Fighting Commander for Xbox One
- Logitech K120 Keyboard and Mouse
Note I use my Controller to play normally, save for the Krypt where I use the Mouse/Keyboard since the Fighting Commander doesn't have sticks. I also need to awkwardly use the Keyboard to use Konsumables in Towers.
I'm regularly updating WB Support and providing them any info they request.