It's only -6 if he does F2 by itself. Which, if you block, he gets nothing and he may be safe, but it's your turn.How is -6 unsafe?
Again, nobody with half a brain wants Sub to get nerfed into the ground.
Mixups need to be punishable, that's all.
You realise the overhead option comes with the ex ice ball, right? Which is unsafe. Nobody is mixing you up with the lone overhead that is negative on hit. They are cancelling into the ex ice ball.How is -6 unsafe?
Again, nobody with half a brain wants Sub to get nerfed into the ground.
Mixups need to be punishable, that's all.
Yeah, it's still a mixup that's -6 on block in both cases. That's all that needs to change.It's only -6 if he does F2 by itself. Which, if you block, he gets nothing and he may be safe, but it's your turn.
In order to get anything from the overhead... he has to COMMIT to either ex ice ball, the full string, or slide (if in thin ice)... ALL of which are NOT safe and FULL combo punishable.
You need to move away from this mentality that a safe mixup move is okay because it has to be cancelled.You realise the overhead option comes with the ex ice ball, right? Which is unsafe. Nobody is mixing you up with the lone overhead that is negative on hit. They are cancelling into the ex ice ball.
No, your argument is awful. You are saying F2 on its own needs to not be safe. The "problem" with Sub Zero is F2 cancelling into ex ice ball and allowing sub zero to loop you into a vortex. Why the hell would they nerf F2 which is already negative ON HIT? If Sub Zero hits you with F2 on its own, he gets nothing. It is literally your turn to press buttons. Why the hell would they nerf a move that is negative on hit by making it unsafe on block too?You need to move away from this mentality that a safe mixup move is okay because it has to be cancelled.
Next you'll argue that all the braindead shit in MKX was fine because all you had to do was guess right
Because he cancels it on hit and doesn't cancel it on block. So he gets a combo on hit and is safe on block.No, your argument is awful. You are saying F2 on its own needs to not be safe. The "problem" with Sub Zero is F2 cancelling into ex ice ball and allowing sub zero to loop you into a vortex. Why the hell would they nerf F2 which is already negative ON HIT? If Sub Zero hits you with F2 on its own, he gets nothing. It is literally your turn to press buttons. Why the hell would they nerf a move that is negative on hit by making it unsafe on block too?
NRS has grown wiser if we're lucky enough.This community really does have a habbit of demanding nerfs and buff's at the drop of a hat, which wouldn't be an issue if Neatherrealm didn't like to appease these players. We lost a lot of really good players during the MK9 days because of this.
Except he does cancel it on block. It's not hit confirmable.Because he cancels it on hit and doesn't cancel it on block. So he gets a combo on hit and is safe on block.
Staggers. Seriously, just, stop worrying about Sub getting overnerfed and accept that F2 and B3 need to be unsafe on block. I'm not saying -40 just make them -12 so the Risk/Reward is not entirely in favour of him.Except he does cancel it on block. It's not hit confirmable.
You literally just made a series of posts full of misinformation, confirming that you haven't labbed the character at all and don't know what you are talking about, yet here you are telling people that the character needs to be nerfed. You didn't even know that F2 into ex ice ball isn't hit confirmable and needs to be committed to.Staggers. Seriously, just, stop worrying about Sub getting overnerfed and accept that F2 and B3 need to be unsafe on block. I'm not saying -40 just make them -12 so the Risk/Reward is not entirely in favour of him.
Dude, seriously, what are you talking about? Are you suggesting that SZ players are hit confirming a single hit move? F2 is not hit confirmable. It's also -3 on hit if you do it by itself. The only way to make use of it is to commit blindly to options that are all punishable.Because he cancels it on hit and doesn't cancel it on block. So he gets a combo on hit and is safe on block.
There is no Sub-Zero just throwing out naked F2s lol that thing is negative ON HITStaggers. Seriously, just, stop worrying about Sub getting overnerfed and accept that F2 and B3 need to be unsafe on block. I'm not saying -40 just make them -12 so the Risk/Reward is not entirely in favour of him.
I'm playing a character whose only launcher is i28 and she has no damage to contend with Sub, he shits on her left and right.
It is rational, because not only is it too early for tiers yet, most characters don't have very good tourny variations, and more are supposed to be coming, which could change everything up. Custom variations should have been the only way to play from day 1. I'm sorry if you don't like the idea it takes time to fully dissect a game, but I'd rather not have rampant nerfs from an outraged vocal group ruining the game.Oh yeah let's have a shit joke EVO for no reason other than "let's not nerf the obviously stronger top 5" that sounds perfectly rational.
My biggest problem with this guy is that all of his regular strings are safe. If he's supposed to be a 50/50 monster then leave that the way it is, it's not a hard punish on a correct guess, but it's so easy for Sub in the neutral to mix up staggers of his almost universally safe strings. If he gets to retain this 50/50 then he needs to be waaaaay less safe in general. I feel like I'm constantly trying to poke out of neverending safe stagger pressure and thats when I get hit with his big damage.Sub-zero does need adjustments no matter what people are going to cry about. Either nerf his mixups or nerf his neutral.
Sorry but this character shouldn't be a jack of all trades and be good at everything.