HellblazerHawkman
Confused Thanagarian
That link is really easy too, the hard part is making sure your S1s (or whatever) connect at the right height.Yoooo oh my lord
That link is really easy too, the hard part is making sure your S1s (or whatever) connect at the right height.Yoooo oh my lord
Holy fucking shit that’s huge techSo Decay found out you can get the fully charged B2 for free off of a jump punch. On top of other things, this gets you some good, easy damage with a double KB combo. This also works midscreen (the jump into B2) and you can link this into the heat blast KB
Yes I'm using Hunker Down (The grappler variation)It depends on what variation you are playing? Hunker Down doesn't really have anything complicated
Yeah, so Hunker down doesn't really have strings that connect with each other, everything ends in a knockdown and what launches (regular ass D2) doesn't allow you to connect anything else. Hunker Down is more about abusing your opponent with plus frames and mixing them up into the grappler combo (F33+throw, F2+throw) or tick throwing into quad grab.Yes I'm using Hunker Down (The grappler variation)
You can cancel your dashes into normal attacks. I usualy do almost a full dash before the first 1 then i cancel the next dash sooner into 1,2.Thanks, do you do block dash or regular one?
Ji2 has better damage and provides a larger window for comboing afterwards, so I like it a lot better than ji1.What is better jip2 or jip1?
In my opinion Hunker Down is more defensive. Grinnin Barret you're using meter to extend combos for extra damage, while you don't have to worry about that in Hunker Down. As a result you will have wake up options/breakaways available much more often.I'm really not clear on the strategic differences between Jax's tournament variants. Both seem just like rushdown, one with more combos and one with more grabs. Am I missing nuances here? Is one any better against zoning, counter-rushdown, playing DEFENSE, etc.?
Db4 scales less but leads to a smaller juggle. Bf2 allows you to get more hits in, but usually for less damage because of the scaling. The one I use depends on my screen position. Midscreen I use db4 for launching, but in the corner I use bf2.Can anyone describe the relative benefits of bf2 vs db4? I am really only using them enhanced for the pop-up, but if that's it, I'm not sure when to use one over the other?
in the corner its pretty easy, jump in d12, d12, bf3, bf4.Is there any reliable way to get the heat missile KB in Hunker Down variation? It requires a combo of 8 hits or more, and the only way I can think of to pull that off in that variation is off the b2 KB.
Sure, sure, fair point, and thanks. I should've specified I was thinking mid-screen.in the corner its pretty easy, jump in d12, d12, bf3, bf4.
yeah mid screen its difficult, i dont really know of any maybe gunshow has some if you youtube himSure, sure, fair point, and thanks. I should've specified I was thinking mid-screen.
I'll have a look, thanks. It's a shame Jax can't MB Gotcha Grab for a ground bounce or something. That would be an awesome addition to his toolkit.yeah mid screen its difficult, i dont really know of any maybe gunshow has some if you youtube him
in hunker down it makes sense due to all the pressure he has so im ok with itI'll have a look, thanks. It's a shame Jax can't MB Gotcha Grab for a ground bounce or something. That would be an awesome addition to his toolkit.
Ok, since you bring it up, what are the primary pressure tools you use in Hunker Down? I'm sort of labbing that version in the background right now.in hunker down it makes sense due to all the pressure he has so im ok with it
depends on how i feel my opponent reacts, in a perfect world i use f2,1+3 and f33, 1+3. If i see them stand blocking then is start mixing it up. I'll go f2, into low, stagger my f2 into another f2, f33 into another f33 or f2, f3 into just regular throw. Then my favorite, staggering f2 or f3, f33, into command grab. It almost always hits. Think about it, people are so busy tryna fuzzy our shit or lord forbid flawless block and once you start command grabbing them instead its game over. You can have your way with them. No joke i literally only lose with jax cuz i tend to go autopilot and just cancel into over head but whenever i make an effort to mix up like i stated if and when i get in the opponent looks panicked.Ok, since you bring it up, what are the primary pressure tools you use in Hunker Down? I'm sort of labbing that version in the background right now.
Huh! Good tips, thanks! I haven’t been putting much time into Quad Grab because the damage seemed awfully low for 2 bars, but maybe I’ll give it a whirl. I tend to play a bit more passive-aggressive and not so much rushdown-mix, so I’ll have to see how that can fit into my approach.depends on how i feel my opponent reacts, in a perfect world i use f2,1+3 and f33, 1+3. If i see them stand blocking then is start mixing it up. I'll go f2, into low, stagger my f2 into another f2, f33 into another f33 or f2, f3 into just regular throw. Then my favorite, staggering f2 or f3, f33, into command grab. It almost always hits. Think about it, people are so busy tryna fuzzy our shit or lord forbid flawless block and once you start command grabbing them instead its game over. You can have your way with them. No joke i literally only lose with jax cuz i tend to go autopilot and just cancel into over head but whenever i make an effort to mix up like i stated if and when i get in the opponent looks panicked.
Are you getting a krushing blow out of it? It’s 350 damage bro, 400 fully heated. All that damage and all you gotta do is make them blockHuh! Good tips, thanks! I haven’t been putting much time into Quad Grab because the damage seemed awfully low for 2 bars, but maybe I’ll give it a whirl. I tend to play a bit more passive-aggressive and not so much rushdown-mix, so I’ll have to see how that can fit into my approach.