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Jax General Discussion

Anybody got jax klassic arms yet? seems they have to be tied to gauntlet or a random jax tower(which ive only seen 1 day since launch)
They are not in gauntlet. Finished it yesterday.

I want those arms so badly too haha. Stuck on Jax tower nr, need to do 75 brutals wtf...
This got patched, check ur amount required, Its only 25 fatalities/brutalities at stage 4
 

ShArp

Dedicated Broly main
They are not in gauntlet. Finished it yesterday.


This got patched, check ur amount required, Its only 25 fatalities/brutalities at stage 4
Im not sure at which stage I am, i just finished one that required 75 fatalities, now other requires 75 brutalities. Its the same tower?
 
Im not sure at which stage I am, i just finished one that required 75fatals, now other requires 75 brutalities. Its the same tower?
Oh, I totally forgot that it got patched on PS4, not sure about other platforms. 75 was at the stage 2 if I remember correctly.

Edit: Yeah, stage 2
 

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ShArp

Dedicated Broly main
Oh, I totally forgot that it got patched on PS4, not sure about other platforms. 75 was at the stage 2 if I remember correctly.

Edit: Yeah, stage 2
Thank fk man... but I still got those 75 fatals.. Grinded them and now they changed it to 10 lol.. Atleast no more bs 75 brutals..
 

CY MasterHavik

Master of Chaos and Jax
I don't get the game for another week so I have a few questions about him.

Does ground pound still hit low?

Does he still have energy wave?

Did he get his ground pound cancel back?

Does he have any new command grabs?
 
I don't get the game for another week so I have a few questions about him.

Does ground pound still hit low?

Does he still have energy wave?

Did he get his ground pound cancel back?

Does he have any new command grabs?
Ground pound does hit low, the enhanced version is two lows.

You can't cancel it.

He does not have energy wave, but he does have two projectiles he can use. One is his "thumper" which shoots a grenade in a slow arc. The other is his heat missile which is a fast high projectile he csn fire when his arms are heated up.

He has one new command grab that is like his mkx command grab. It's called quad grab.
 

CY MasterHavik

Master of Chaos and Jax
Ground pound does hit low, the enhanced version is two lows.

You can't cancel it.

He does not have energy wave, but he does have two projectiles he can use. One is his "thumper" which shoots a grenade in a slow arc. The other is his heat missile which is a fast high projectile he csn fire when his arms are heated up.

He has one new command grab that is like his mkx command grab. It's called quad grab.
Thanks man. :)
 
So, is hunker the way to go? Everyone is into his quad grab, but his anti projectile and duck stance are good too, I don't know on which variation i should put my focus
 
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chrisofrays

Fish can hear you thinkin just before you sneeze
Guys what do you do after full b2 in midscreen? What to do when u juggle opponent?
I do either dash, 1, F2, 1+3.
Or dash 1 dash 12 into either-
Gotcha
Quad slam KB
His heat shot KB.

You can do bigger combos but i find these easy.
 
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So, is hunker the way to go? Everyone is into his quad grab, but his anti projectile and duck stance are good too, I don't know on which variation i should put my focus
Honestly feels to me like you can go with either or. I think Jax is one of the few (if not only) characters that use both variations with success. Killtron/SchiacchiSempre uses Grinnin Barret to solid success, and Creakyaxe/GunShow uses hunker down in a similar fashion. Really gotta go with your playstyle on which you prefer imo.
 
Honestly feels to me like you can go with either or. I think Jax is one of the few (if not only) characters that use both variations with success. Killtron/SchiacchiSempre uses Grinnin Barret to solid success, and Creakyaxe/GunShow uses hunker down in a similar fashion. Really gotta go with your playstyle on which you prefer imo.
What are the playstyle differences between these variations, exactly? They seem to have very similar game plans.
 
What are the playstyle differences between these variations, exactly? They seem to have very similar game plans.
I think grinnin barret is much more focus on using duck and weave (bf2) and ripped (db4) to punish and/or special cancel to extend combos for damage.

Hunker down is more focused on using the krushing blows you gain access to with quad grab and expert grappler correctly.

Hunker down feels more like a grappler (even though mk11 doesn't have true grappling like other fgs, for mechanical reasons) because of the goal of grabs, the air grab ability, and the aesthetic. Grinning barret feels a bit more streamlined and mechanically focused to me.

Just my two cents.
 
It would be great if 2,2 would not miss on crouching females.
I love duck but certain combos also miss on females like d2 ch, 4 xx duck amp, dash, d1,2
The amp duck misses on cassie etc
Idk if it is intentional but why even pick males then?
 

Hiryu02

Noob
At full heat, is it possible to get 2 separate KB's from f33, 1+3 and then afterward f2, 1+3? Or is that KB locked to one use of the 1+3 throw extension?