you mean 23? there is no 24 string. lolMy friend complains too about the neutral. Need more pokes. With Shao Kahn it is easy to be obsessed by long range moves and forget about pokes.
What really bothers me that I could not break away from the whole bnb (24xxbf3 amp, j2, 24xxdb3) - i spammed down r2 like crazy.
If it is a thing thats great for him. I will go to lab soon lol.
And i think in few weeks shao kahn needs to be prepared to F34 flawless block.
Easy to work around and punish flawless block attempt with risk.
Ah sry the BnB was that: 14xxBF3 AMP, J2, 14xxDB3. I guess it just a basic BnB. Probably not optimal just I tried the "nerf" with that combo.you mean 23? there is no 24 string. lol
And sadly there is no point in any jumping hits or strings that have knock up effects mid combo. they just add gravity and damage scaling. just use 4 as your filler.
I think it is no bug but feature. Not every move can be amplified on block."B2 has no range" you guys do realize that B2 has more range than d4 right?
I believe I found another bug. if your shoulder charge is blocked you can't MB either version afterwards. Which is confusing as they gave frame data showing how negative it is.
If F2 becomes a mid it would actually be worth using but it's currently too unsafe to throw out due to startup and low profiling. Why use F2 when you can use B3 instead?If this character doesnt get some decent changes, he wont be able to compete at high lvl atm.
F21 needs to be a mid hitting string OR make it faster like it was pre patch.
Make f34 cancelable.
Increase the dmg of his projectiles.
Make his buffs useful. As of now these 3 skills are the worst in the game probably. No real setups to use them. Also imo his dark priest buff should be a basic skill. He is a sorcerer ffs.
Make his f4 an OH.
These are some of the changes that come to mind atm. Feel free to chip in.
Because b3 is highly unsafe on block and it is not cancelable. Kotal's f2 is 22f and is a mid. Why SK's f2 got shafted?If F2 becomes a mid it would actually be worth using but it's currently too unsafe to throw out due to startup and low profiling. Why use F2 when you can use B3 instead?
I feel F34 will definitely become cancelable in the future. Considering it's his only mid starting string he painfully needs it. The move would be incredible if he can cancel it as a 10 frame starting mid, low string that is safe on block is amazing.
The damage on his projectiles are fine. Considering he is not focused around zoning and they both lead to krushing blows. (Which the requirements are likely to change in the future)
If any move should be basic it should be his taunts. Albeit they aren't very useful but it's iconic to his character.
His F4 being an overhead will result in some nerf and I already enjoy this move. As being +6 on block is a blessing in this game.
The only move that I would seriously buff would be his Earth Shatter. It makes zero sense why you would want a special that restands but knocks away your opponent mid-screen and is punishable on hit in the corner.
Yeah but dark priest lasts for so little time all they can do is zone you out for like 5 secondsI think i may have found a safe way to use dark priest buff. If we finish any combo with 212 we SHOULD have enough hit adv to safely do the hammer buff, plus the fact the opponent is sent full screen.
It lasts around 11 seconds. Thats not little time. Plus you get the fear in them so they wont do any bullshit.Yeah but dark priest lasts for so little time all they can do is zone you out for like 5 seconds
212 buff seems to work out. Thanks!It lasts around 11 seconds. Thats not little time. Plus you get the fear in them so they wont do any bullshit.
The only one who can punish it is SZ with slide. Its tight though, if the opponent fucks up he is dead. Well its better than nothing i guess212 buff seems to work out. Thanks!
Stagger into throw is the name of the Emperor's game.I just staggered F3 on block into a grab this game is awesome
Hey dewds. Just started up with Shao Kahn after bailing on Cetrion due to her lack of useful mids and general mehness. I love Shao but I'm seeing the same problem with him: Lack of decent mids leads to having having a bitch of a time generating anything off successful downpokes, even his awesome D4, in response to opponents mashing downpokes or d2 in return. Options seem to be: 1) repeated downpokes. 2) throw. 3) F34 based off his fastest mid, but that doesn't lead to anything except a restand as despite what the frame data says you can't cancel it into anything useful. 3) F34 1+3is decent but -16 on block if they're NOT mashing d2/downpoke? Meh.
Am I missing something?
Yep. Shao Kahn's hop overhead is probably one of the best in the game. It's got pretty great range for it as well.Seem to be having loads of success with SK and his instant hop overhead when playing the footsie game. Not sure whether the radius for all characters is the same, but the reach is exceptional making them respect the instant air overhead
Thats the name of the fatal blow.F2 can't really punish moves due to its long start up. Making it weak to not only low profiling but also flawless blocking. Only use B3 for whiff punishing at max range so it's harder to punish. Otherwise use shoulder charge to whiff punish if you're closer. Edit: actually you should probably use B2 to whiff punish if your closer. Seeing how it comes out 3 frames faster, is a low, and is -2 on block. (-7 if FB)
His hop overhead is one of the best in the game. It's got great range and comes out fast. Definitely use this in footsie wars.
At this point and time I think we should be looking for specific tech for certain matchups.
Something weird I noticed is that when picking Shao Kahn as a character to face against in practice mode one of his reversal attacks is YOU SUCK even if you play a variation that does not have the taunt. This probably means the taunt was originally suppose to be a part of his original kit instead of an optional special.