What do you mean by "regular variations"?
By the way, I remember TrulyAmiracle mentioning that practice mode has no tournament variations so you have to set the appropriate moves manually. Ridiculous.
I presume shadow tackle can only be amplified on hit, which makes the hit "unblockable". This is a silly and misleading piece of in-game data that NRS has utilized for a while in their games.
I am concerned about the frame data on the projectiles. They seem slow on start up with somewhat slow recovery frames. For example, shadow tackle is listed as starting in 24F and recovering at -15 on block. I wonder what "spirit ball" is like, though. Anyway, I should have access to the game by tomorrow afternoon so I can test all of these moves.