Yeah but is it viable? Been trying combos myself and the hitstun causes the enemy to drop after a certain amount of hits. I dont know if patches added that to Carmine, it makes sense. Ive seen crazy solo combos but it doesnt even seem realistic or outdated. So if you can show me some hard hitting combos YOU came up with, id be convinced
No combo is unique, so anything I find someone else has/will find eventually. The combos Ive already posted were "mine" in that I found them tinkering around, but hundreds of other people have found the same stuff I already have, and its probably in half a dozen combo videos already - or at least something similar. Nothing new under the sun. Combo routes that are at least close to optimal are finite. Still, the vids I posted are my own findings and recorded by me.
And Ive shown you the combo(s) more or less already. The ones I linked previously. EXTREMELY easy and 100% practical. All you do to scale the damage higher, pushing in to the middle 8k range, is after the
A 2C B-214.A (hold 6) AB-236.A
You repeat B-236.A twice more, so it's 3 cycles, then do whatever jump sequence you want. The combo gets kinda douchey towards the end, so here its usually best to do something like jAA jABB, otherwise it'll drop. The whole combo looks something like:
A 2C, B-214.A, A(B-236.A)x3 j.AA j.AAB.
You can start with A, AA or AAA. Or 2A. or just the 2C. Or a jump in. But jumpins and lows scale the hell out of the damage, and there are likely *way* better options out there for those buttons.
Also remember to hold 6 before any normals. Doing this in combos makes your character push forward some, making a lot of links DRASTICALLY easier and more stable.
So, why is this practical? Because the whole thing does a shit ton of damage to you... It means that if we are down to one character each - an ultra common occurrence - and I touch you, there's an extremely high chance the round just ended. Being able to turn any hit from your main buttons into 65-75% of someone's lifebar, regardless of resources is a VERY powerful thing. Carmine doesnt kill himself either, so if you have a tiny bit of health, it doesnt matter. So, its a combo that's not hard to do, especially if you stick to two reps of the B236a loop, that does a huge chunk of damage, thats mindlessly easy to confirm, works off some of our main buttons, starts the same way one of our BnBs starts, and if you really want you can forgo the jump sequence and end with AAAA for self heal - our self heal scales with how much health we are missing, so it will heal a decent chunk. Dunno how to get more practical than that. Ive won quite a few rounds I was otherwise losing - badly - because I landed a hit into over half their health, with me sitting on 10% or less.
You dont have to be the only character left to make use of this either, there are a lot of situations where it becomes attractive. Since Carmine cant kill himself, if you are sitting at very very low health, where more or less any touch will kill, then this combo becomes almost 'free'. Anything he does becomes free really.
If you arent doing big damage with Carmine when the opportunity permits - you're playing him wrong. Obviously you cant always go full-nutjob on every hit for a lot of reasons, but you've got to convert big when you can.. otherwise why play Carmine? And I will say again - this combo and its BnB versions (the original ones I posted) are EXTREMELY easy, online or off. I have weak execution and I land this without any real issue.