looneyloopz
Mortal
Not gonna lie, this is ridiculousAnother set-up for Grodd players who want to add another layer to their game, some might already using it.
Not gonna lie, this is ridiculousAnother set-up for Grodd players who want to add another layer to their game, some might already using it.
yeah, j3 or after d2GOT IT. SO IF I WANT TO END IN B2, SC, I SHOULD DO IT OFF A J3 IS WHAT UR SAYING NOT J2?
I'd love to see it as well, my knowledge on this comes from good sources but I don't know how to test the exact + frames amount.ALSO I AGREE WIT @PND OmegaK. CAN WE GET AN UPDATED THREAD ON STAMPEDE CANCELS??
I always find the broke shitNot gonna lie, this is ridiculous
I'd say B1 is +6 but fuck, B2 is so plus?I second that there is no real way to test cancel advantage. so far the only thing I can tell from me experience
22 +2
b2 +5
112 +5
b1 +4
11 -6
2 -5
d2 -7
the rest I have no idea aside from it feels negative
b2 is at least +5, im not sure thats final number. Could be +6 or more. In SC thread I posted a challenge that requires interrupting 7frame reversal with 10 frames 22 after b2~SC. Which is only possible if b2 is at least +5. But considering success ratio I doubt its 1 frame link, also I feel it both depends on how fast Stampede is cancelled and how you input 22. so technically b2~SC could be even more advantage. If I were to guess I'd say +6 at least, but so far I've only been able to confirm its +5. Same goes for 22~SC. I've only been able to confirm its +2 at least. As for b1 I've never tested that thoughroughly but I cant interrupt 7fr reversals after it so my guess is its at least +4.I'd say B1 is +6 but fuck, B2 is so plus?
I was trading S3 with Firestorm's 10F reversal after B1~SCb2 is at least +5, im not sure thats final number. Could be +6 or more. In SC thread I posted a challenge that requires interrupting 7frame reversal with 10 frames 22 after b2~SC. Which is only possible if b2 is at least +5. But considering success ratio I doubt its 1 frame link, also I feel it both depends on how fast Stampede is cancelled and how you input 22. so technically b2~SC could be even more advantage. If I were to guess I'd say +6 at least, but so far I've only been able to confirm its +5. Same goes for 22~SC. I've only been able to confirm its +2 at least. As for b1 I've never tested that thoughroughly but I cant interrupt 7fr reversals after it so my guess is its at least +4.
11 and 2 cancel I've tested with superman and SG supermoves.
I wonder what broke shit can we get of them 30 active frames of that move...i need more s3 setups, its his best looking button.
Never mind i saw the one in the last pageIs their any setups we can get out of that weird hard knockdown we get after 4 leaps i think it was
I'll try to do some matches on that MU for youGRODD VS ROBIN MIGHT BE HIS WORST MU. HOLY FUCK THAT WAS FELT AWFUL.
If you think his d2 is a nuisance is probably because you were being predictable with your leaps. The GL cant just spam projectiles because of fear for leap so just walk and duck patiently until you are within reach activate trait and projectile immunity at times. If he starts spamming projectiles than you can try to catch him with a leap. This isnt a particular hard mu for Grodd I believe just mix it up. Once you are within reach of his b1 slow down and try to block it. If he goes for the full string b12 then he is negative and youve done it you are in. If he just staggers b1 he aint doing nothing with that and if he does the whole string into special mb wall big deal he just used a bar. Beware of any jump ins he might attempt though or mb b3. You also have secret sweep for when you are in range. Always block low, Until he knocks you down (then you have to guess).How do u approach the gl matchup?
Cant really get near him. B1 and that d2
Its not bad or anything just cant play like i usually do
Yeah just a weird one cause you can’t harrass with d1 and the diagonal 1 like with other mu’s cause of his b1.If you think his d2 is a nuisance is probably because you were being predictable with your leaps. The GL cant just spam projectiles because of fear for leap so just walk and duck patiently until you are within reach activate trait and projectile immunity at times. If he starts spamming projectiles than you can try to catch him with a leap. This isnt a particular hard mu for Grodd I believe just mix it up. Once you are within reach of his b1 slow down and try to block it. If he goes for the full string b12 then he is negative and youve done it you are in. If he just staggers b1 he aint doing nothing with that and if he does the whole string into special mb wall big deal he just used a bar. Beware of any jump ins he might attempt though or mb b3. You also have secret sweep for when you are in range. Always block low, Until he knocks you down (then you have to guess).
Well B1 by itself is actually plus so its best to just block and respect, however he can't link it to another B1 without it being interrupted by your d1 so at times you should also challenge it and I think Grodds d1 has enough reach so that you don't whiff it. He can also walk back a little to make your d1 whiff and punish you, however at that time you can just jump in and go for a 22 sc pressure. He can't react to everything you do so its all just mind games you have to make some reads. Mix up walk in, with leaps, with trait projectile immunity activation, with normal jump ins, and meter burn rolls to get in on him.Yeah just a weird one cause you can’t harrass with d1 and the diagonal 1 like with other mu’s cause of his b1.
I usually just annoy the fuck out of the opponent with those til they give me an opening to 22 or b2.
Just legit dont know how to play the neutral. Just wait for him to b1 and then take your turn?
I don't get this question. Are you talking about his vortex? On hit the mix up is if its going to do a crossup or if its the leap command grab. There is no mixup on block.ALso why do people change sides with dd1 1 as a mixup?
Surely blocking low beats all the options from dd1? Why are people blocking back
Omega k seems to use it as oki and stuff. Like out of combos.I don't get this question. Are you talking about his vortex? On hit the mix up is if its going to do a crossup or if its the leap command grab. There is no mixup on block.
I THINK HES TALKING ABOUT JUST FLOAT INTO CROSS OVER 1. SINCE ITS A MID IT SHOULDNT BE HITTING PEOPLE.I don't get this question. Are you talking about his vortex? On hit the mix up is if its going to do a crossup or if its the leap command grab. There is no mixup on block.
1.how many frames are in window after df1 cancel ? tryin to connect b3 mb and it is extreme difficult