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Ideas for changes to Supergirl

Helter Skelter

CHIPPINGxTRAPPINGxZONING
And you said yourself that at her current state she isn't bad.

Besides, I'd GLADLY see her getting staggers and gaps removed, but not with the teleport remaining an overhead. To be honest, in my opinion that would make her a little too much on the powerful side, besides she already has a +3 string she can use.
That teleport is -35

Anyway, less scaling on MB Ice Breath and slightly faster recharge on her Trait. That is all for me.
 

Helter Skelter

CHIPPINGxTRAPPINGxZONING
Instead of thinking of potential buffs for her, it might be more helpful to think of potential nerfs some characters might get and then see how she compares. Her mobility, space control, and mix are all great to above average. If Adam, Aquaman, Batman, etc. get a slight damage reduction, for example, then her damage really isn't all that bad in comparison.

She's a character that has the potential to be really messed up if she gets buffed even slightly in the wrong direction, so I think NRS will have to be really careful with her or she'll be a nightmare.
I think her absolute issue is that she has to make anything that could be considered a stagger or check, safe by utilizing MB Ice Breath. They when you hit your opponent you have no meter to combo effectively. Superman hits like a truck and has better zoning potential but his trait recharges in a blink of an eye.
 

myri

Time Warrior
I think her absolute issue is that she has to make anything that could be considered a stagger or check, safe by utilizing MB Ice Breath. They when you hit your opponent you have no meter to combo effectively. Superman hits like a truck and has better zoning potential but his trait recharges in a blink of an eye.
At this point, apart from the teleport and the actual speed on her projectiles, Superman is kind of a better version of Supergirl in most respects. His zoning is slower but does a lot more damage, especially chip. He's also not tied to a resource for his zoning (but like I said I think the recharge speed is fine as is). His damage is seriously good even without trait, for a bar he is cracking 400 easy and 500 with trait up. Supergirl only gets about 280 (freeze breath starter) - 340 (overhead teleport starter).

His main footsies string f23 is safe on all parts (correct if wrong) and his main combo starter in freeze breath is safe on block as well. His wakeups are better as well, plus he also retains air dash and dive bomb mixups, like let's not kid ourselves here.
 
Let me start by saying that I don't have audio on my console so the audio might actually be a thing, however:
A "BOOM" sound starts like 0,5 seconds before the actual hit. Even online with 100/150ms it leaves you enough time to react by simply pressing forward (that will turn into back), block any version of the teleport and proceed for a full punish to do, usually, twice her 1 bar bnb combo damage.
Her teleport is trash versus any half decent player (with sound on LOL).
The oh to mid would be a pointless change cause if you can press down you can press forward/back too.
 

SaSSolino

Soul Stealing Loyalist
A "BOOM" sound starts like 0,5 seconds before the actual hit. Even online with 100/150ms it leaves you enough time to react by simply pressing forward (that will turn into back), block any version of the teleport and proceed for a full punish to do, usually, twice her 1 bar bnb combo damage.
Her teleport is trash versus any half decent player (with sound on LOL).
The oh to mid would be a pointless change cause if you can press down you can press forward/back too.
I belive you, but again, her teleport by itself isn't much of a problem, the mixture of things is.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I agree with the general idea of these changes (except the staggers). The gap mainly matters against high level players (which is why a lot of people are more afraid of her than they need to be). But playing against SaltFace and having him stand up and full standing 11 punish every cancel into breath (or into anything) is frustrating.

b2 1+3 is highly unsafe, so I think it'd be fair to get a little more damage from it if you do take the risk. Right now it's about 200 for a bar, which is equivalent to getting hit with a random MB lightning or Darksied's air laser into laser.

I feel that this character has the tools to contend with most of the cast -- but what's holding her back is breath being unsafe (combined with her meter dependency), and the punishable gaps.

With the gaps removed, and safe breath she'd have a new lease on life. A little bit more damage and we'd have a character that, in the hands of a good player, could compete with the best of them.
 
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ShArp

Dedicated Broly main
I cannot believe ppl are still crying over the teleport lol unreal
It's same with ppl i play with who are not familiar with the MU. They literally cry about TP the whole set, untill one moment they realise you can easily react to it / bait it and go hamner on her.

Oh and about SG being "dirty" in the corner. Who isn't?
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
A "BOOM" sound starts like 0,5 seconds before the actual hit. Even online with 100/150ms it leaves you enough time to react by simply pressing forward (that will turn into back), block any version of the teleport and proceed for a full punish to do, usually, twice her 1 bar bnb combo damage.
Her teleport is trash versus any half decent player (with sound on LOL).
The oh to mid would be a pointless change cause if you can press down you can press forward/back too.
changing to be mid would be pointless, but if you are just throwing out random teleports when your opponent is doing nothing then you are using it wrong, its not trash at all
 

Generalbit

The blade of osh-tekk is stale.
Guys, pick one. No gap (or smaller gap idk) or safe staggers. Cuz that breath animation is slow and b12 would be deadly as shit if she could stagger this with the threat of breath. And b1 being less than -6? This scares me the most.
Anyone remember takeda or kotal? We don't need that again.
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
B12 shouldn't be safe, it being -7 or -8 would be fine. Then make B123 safe at -5. MB breath should be + and regular extended breath should be -5.

Also, B2 1+3 is absurdly unsafe. And it's not even that good anyway, and you have to MB it to get like 200 dmg. It needs to be at most -8, imo.

Honestly the gaps aren't as big of an issue as her horrible frame data. When you compare her frame data to characters like Aquaman and Superman, it's laughable.

Like, look at AM and SG' B123.

- Aquaman's B123 starts low, is advancing, is PLUS on block, and with MB can combo for 400+.

- Supergirl's B123 starts mid, is advancing, is -9 on block, and it ends with the 3 with no opportunity to extend the combo.

Or look at Superman vs Supergirl.

- Superman's F23 is safe in block (-2) and leads to 400+ damage. His breath is also safe.

- Supergirl's B12 is negative ELEVEN on block, and leads to like 280 damage. Her breath is unsafe unless MB'd.


Even if you buff her frames, she still won't be top 10 because she will still have trouble building meter and doing damage.

You guys want a character with crazy good gimmicks and mixups to also be solid for safe play.

MKX had a character like that, it was pre patch Tanya.
What crazy good "gimmicks" or "mixups" does Supergirl have when not in the corner?
 

Dankster Morgan

It is better this way
And you said yourself that at her current state she isn't bad.

Besides, I'd GLADLY see her getting staggers and gaps removed, but not with the teleport remaining an overhead. To be honest, in my opinion that would make her a little too much on the powerful side, besides she already has a +3 string she can use.
Good players don't get hit by the overhead
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Guys, pick one. No gap (or smaller gap idk) or safe staggers. Cuz that breath animation is slow and b12 would be deadly as shit if she could stagger this with the threat of breath. And b1 being less than -6? This scares me the most.
Anyone remember takeda or kotal? We don't need that again.
hes asking for this plus more damage on everything with breath too

but no no its tiny changes to tiny issues and a few slight problems


gotta love the word play in threads like this
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
Also, if you get hit by SG's teleport at this point while you aren't pressing buttons, you're pretty horrible and have old man reactions. It has 35 frames of startup and is insanely negative on block. I can't even remember the last time I teleported because it's not even good unless the opponent is pressing buttons all game. Even then, not worth even going for it since it's so negative.
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Also, if you get hit by SG's teleport at this point while you aren't pressing buttons, you're pretty horrible and have old man reactions. It has 35 frames of startup and is insanely negative on block. I can't even remember the last time I teleported because it's not even good unless the opponent is pressing buttons all game. Even then, not worth even going for it since it's so negative.
i was with you until the last sentence. It;s not worth going for even if you know you can hit it? what
 

Redk9

Noob
hes asking for this plus more damage on everything with breath too

but no no its tiny changes to tiny issues and a few slight problems


gotta love the word play in threads like this
Aren't you the dude who was saying everybody's reasoning for deadshot not being too strong wasn't valid? Did you ever get a chance to comment on deadshot not making it top 8 at CEO?
 

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Aren't you the dude who was saying everybody's reasoning for deadshot not being too strong wasn't valid? Did you ever get a chance to comment on deadshot not making it top 8 at CEO?
im the dude who said it was far too early to be making statements on whether or not Deadshot was too strong, and told people to stop whining about him too strong. I also said that goes both ways and includes Deadshot players saying he's not too strong, because its far too early for that too. The #1 defender of Deadshot against the whiners himself @SaltShaker will even confirm that.




Its pretty blatant that this post just stems from your butthurt when I shut down your buttfuck tier logic

here https://testyourmight.com/threads/disclaimer-about-combobreaker-and-deadshot.64116/page-3#post-2283451

and here https://testyourmight.com/threads/disclaimer-about-combobreaker-and-deadshot.64116/page-3#post-2283498



so push your whiny little revisionist history elsewhere lol I can directly quote myself saying that we need to wait before changing Deadshot or anyone else because its far too early to say hes OP
 

Juggs

Lose without excuses
Lead Moderator
Premium Supporter
i was with you until the last sentence. It;s not worth going for even if you know you can hit it? what
Where did I say that, exactly? The reading comprehension is at an all time low on TYM these days. I said it's only worth going for if your opponent is pressing buttons all game, but even then, it's still not worth it. Reason being is because you can't really react teleport because of the 35 frame startup, unless the move they're doing has insane recovery. So it's a read, a read that isn't even worth making, as the risk outweighs the reward.
 

SaSSolino

Soul Stealing Loyalist
B12 shouldn't be safe, it being -7 or -8 would be fine. Then make B123 safe at -5. MB breath should be + and regular extended breath should be -5.

Also, B2 1+3 is absurdly unsafe. And it's not even that good anyway, and you have to MB it to get like 200 dmg. It needs to be at most -8, imo.

Honestly the gaps aren't as big of an issue as her horrible frame data. When you compare her frame data to characters like Aquaman and Superman, it's laughable.

Like, look at AM and SG' B123.

- Aquaman's B123 starts low, is advancing, is PLUS on block, and with MB can combo for 400+.

- Supergirl's B123 starts mid, is advancing, is -9 on block, and it ends with the 3 with no opportunity to extend the combo.

Or look at Superman vs Supergirl.

- Superman's F23 is safe in block (-2) and leads to 400+ damage. His breath is also safe.

- Supergirl's B12 is negative ELEVEN on block, and leads to like 280 damage. Her breath is unsafe unless MB'd.


Even if you buff her frames, she still won't be top 10 because she will still have trouble building meter and doing damage.


What crazy good "gimmicks" or "mixups" does Supergirl have when not in the corner?
I've already posted something about it replying to @ShArp, I'd quote myself but I'm on mobile so I'll let you look it up for yourself. I belive it was page 2.

Good players don't get hit by the overhead
The same way good players don't get hit by Black Adam's low lightning? Because (unlike Supergirl) that's the only mixup you need to look for against Adam and it's an easy reaction, somehow it worked at CEO though.

Besides, if good players don't get hit by it, why is changing it a problem? You even get rid of all the gaps you guys complain so much about.
 

CrimsonShadow

Administrator and Community Engineer
Administrator
I don't think her teleport is great, but I don't think she needs a great teleport, either. Can't have everything.

I do think it's more productive to focus around the issues with her footsie game on block. Imo that's more of what makes or breaks her as a character.