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Crossplay Username: NoGoodMids
Immediately after the 3rd hit he uses trait then does the ring slam it looked like a tight inputWhat do you mean?
Immediately after the 3rd hit he uses trait then does the ring slam it looked like a tight inputWhat do you mean?
Not that tight actually. I guess you weren't here for injustice 1?Immediately after the 3rd hit he uses trait then does the ring slam it looked like a tight input
You are right on that i didnt really play igau i was on mk9 and mkxNot that tight actually. I guess you weren't here for injustice 1?
That's one of gls bnb starters.
Like the most common one.
You should check out some igau tech for gl before. Even though he's changed a lot there's a lot of legacy knowledge to learn!But id like to see some inputs in this thread guys ill be uploading what i find when I get off of work
From igau 1? Im on it thanks im tryna get a rush down and zoner for I2 for starters GL looked like a good bet im also a fan of the premiere skinYou should check out some igau tech for gl before. Even though he's changed a lot there's a lot of legacy knowledge to learn!
normally never agree with this guy cuz hes weird but i agree with him this timewho ever said gl is bad in this game needs to apologize right now lol omg how wrong could you be.. been plahying him the most and eaaaaasily top 5 contender
Please explain why. Drop that knowledgewho ever said gl is bad in this game needs to apologize right now lol omg how wrong could you be.. been plahying him the most and eaaaaasily top 5 contender
What he said. What's the new solid BnB's so far?What bnb you guys using? Any new setups?
Do you disagree?Please explain why. Drop that knowledge
I don't even have enough time with the game to have a valid opinion. Just wanna know why you felt that way. I hope he is he's my fave character, and I mained him in INJ1Do you disagree?
223-db1Okay guys i got home and labbed as promised i want to know a reliable combo finish for this input.
B13-4~db1-B13~db1EX-b3......
Then what everything wiffs for me.
I've only got a jip/k into 2 hits and a dropped smove besides the wall .
Or 2 hits meaning 21 or f2d1 into dropped smove. I need help guys what are some good bnbs over 350....
I thought hed be stronger than that combo223-db1
Don't ji2 after the b3
Isn't the right combo: b1,3...4...db+1, 2,2,3...db+1...2,2,3...db+1? That's what I use.223-db1
Don't ji2 after the b3
The range of lanterns might is slightly reduced from what I hear yeah.Isn't the right combo: b1,3...4...db+1, 2,2,3...db+1...2,2,3...db+1? That's what I use.
As for general discussion: Lantern's Might's hitbox seems a lot worse than it was in IGAU. I could be wrong, but it didn't seem to be a very good anti-air while I was messing around today. I got hit with a lot of jump-ins I didn't in IGAU.
That right there is BEAUTIFUL and good news. I'm in the lab right now and did a good 466 against Atrocitus(No gear). For the BnB into setup tho I can't picture it. Are we doing B1,3 + 4(Trait) + DB1 into the whiffed F2? or what?Lanterns might should NOT be used for anti airing it is not anywhere near as useful as it was in IGAU1. I tested it with a Blue Beetle hovering right in front of me and it whiffed every single time. Keep that move for hard reads and combos imo. It is also a pretty garbage wake up, not useless but nowhere near as useful as it once was.
I've noticed his down 2 seems to hit more reliably and his brick wall can stuff a lot of cross up attempts.
For anyone wondering he still has his cross up after a traited lantern's might. You just need to whiff a forward2 above the enemy as they're fallling and you'll be able to walk over their body for the cross up forward3. The most damage I can get off of it so far is about 400 for 1 bar. Inputs below....
F3, 3, LM, 223, MB LM, B3 is about 400 depending on the character. I'm thinking there's a higher damaging combo with an overcharged lantern but I haven't found anything reliable yet.
Ji3 cross up/non cross up still there after traited lanterns might?Lanterns might should NOT be used for anti airing it is not anywhere near as useful as it was in IGAU1. I tested it with a Blue Beetle hovering right in front of me and it whiffed every single time. Keep that move for hard reads and combos imo. It is also a pretty garbage wake up, not useless but nowhere near as useful as it once was.
I've noticed his down 2 seems to hit more reliably and his brick wall can stuff a lot of cross up attempts.
For anyone wondering he still has his cross up after a traited lantern's might. You just need to whiff a forward2 above the enemy as they're fallling and you'll be able to walk over their body for the cross up forward3. The most damage I can get off of it so far is about 400 for 1 bar. Inputs below....
F3, 3, LM, 223, MB LM, B3 is about 400 depending on the character. I'm thinking there's a higher damaging combo with an overcharged lantern but I haven't found anything reliable yet.
221-db1
I just did 650 with using oa's rocket thoLanterns might should NOT be used for anti airing it is not anywhere near as useful as it was in IGAU1. I tested it with a Blue Beetle hovering right in front of me and it whiffed every single time. Keep that move for hard reads and combos imo. It is also a pretty garbage wake up, not useless but nowhere near as useful as it once was.
I've noticed his down 2 seems to hit more reliably and his brick wall can stuff a lot of cross up attempts.
For anyone wondering he still has his cross up after a traited lantern's might. You just need to whiff a forward2 above the enemy as they're fallling and you'll be able to walk over their body for the cross up forward3. The most damage I can get off of it so far is about 400 for 1 bar. Inputs below....
F3, 3, LM, 223, MB LM, B3 is about 400 depending on the character. I'm thinking there's a higher damaging combo with an overcharged lantern but I haven't found anything reliable yet.