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Question Who has the best corner game in MKX?

God Confirm

We're all from Earthrealm. If not, cool pic brah.
Have to agree to disagree. I definitely see what you're saying and maybe I'm just biased but I think it's very strong. Again, you're point is valid, I just think there's power to the elements you feel are weak.
Ah to clarify, I don't think they are weak. Jax surely becomes an actual character in the corner. I just don't think it's coming up anywhere close to the actual dedicated corner punchers like SZ and BRC tho

Btw, disagreement with courtesy is rare here and I really appreciate the tone of your post.
No worries and thanks for being able to recognise that there is nothing personal I just happen to have a contrary opinion :) some people aren't capable of that either
 

exisTenz

Noob
One right guess then bam!, Grandmaster "Broken" corner game is over. That's not the case on Boraicho, Quan Chi or even Jason. The most overrated corner game ever is the GM one. Hell, even Nimble can carry from the opposite corner to the other with one bar.
The downplay is real.

On topic, in no particular order

Grandmaster Sub
Sorcerer and Summoner Quan
Dragon Breath Bo

Pretty much game over in the corner.

I will also mention Raiden and Tremor, I don't want to be in the corner against them.

Most (if not all) of the characters are at least good in the corner though.
 

llabslb

R1D1_998
TYM I'm drunk AF right now and imma say this, a drunk man's words are a sober man's thoughts. Summoner Quans corner game is most likely better than Sorcerers. But Sorcerer is a dumb as fuck character it wouldn't surprise me if he was top 5. This is the first and last time youll ever hear a Quan main be truthful about his chatacters placement sk crucify me, because I am the jesus of the Quan community.

Also titties are great, just to let you know. These are the words of the Quan Chi Jesus so make sure you live and die by these words. A nice ass is great too btw. Maybe I should stay away from TYM when I'm not sober.....
You need to be drunk more
 

Invincible Salads

Seeker of knowledge
It basically comes down to just how many options I have to use against my opponent to keep them where they are and maximise damage to an insane degree.

- Metereless corner bnb's are 34% to 40% NOT INCLUDING tick damage from ground flames after a combo ends.

- I can end my corner combos in db3 for setup into ex dd4, which gives me jailing and frame trap options. I can end my combos in df2, the normal one will jail in my mid, frame trap into my faster options like b1 or s2, ex df2 will guarantee any and every mixup option I have after I end a combo with it.

- Not used very often but he actually has a 100% safe guaranteed meterless corner vortex using a reset off his ji2.

- Setups using the ex fart which can net HUGE damage and involve both a 50/50 and then a read immediately after.

- Using the unblockable reset at different times to keep your opponent off balance.

- Knockdown setup's into fart which blow up all wakeup buttons, meterless wakeups and allow for armour breaking on even some double and triple hit armour moves. When blocked in this setup the fart also jails into all his combo starters.

Basically how I utilise all these is akin to something like this;

So let's say for example I get a ji2 in the corner and I confirm into b233~db1, 21, 3~db4...

Okay so now my opponent is stuck in the fart restand, what do I do? Well I can continue my combo and cash out my damage with df1, b233 into an ender of my choice. Which ender? Depends what I want to do, df2 leaves them standing and me plus so I can what I want for the most part, ex df2 I actually can do whatever I want. db3 guarantees me a stomp if I want it, which again let's me do what I want mostly. Maybe I don't want to do that though, maybe I want more than my 44% ish damage I'd get by the time I'm done with that combo plus tick damage from the ground flames. Instead I backdash and do my ji2 again, slight delay into a string of my choice, could be overhead, could be low, whatever I want into db1 again, combo resets, I get another shot at mid thirty or higher damage for the cost of maybe six or seven percent in my previous combo, all 100% safe because of db1. So I get my reset, my opponent has lost 60% of his health bar already off one reset he didn't see coming. I launch him with db1 like I said and then instead of going into fart, I decide to juggle him. 21, 21, 21, 3~db4. Now my opponent is on the ground with the meaty fart over him and he only has a one hit of armour wakeup. I smack him with 244 and his armour breaks and I get another combo into the same setup if I want, or I can use db2 to cash out damage, or I could go for db3 to get my guaranteed stomp and then use that to get a guaranteed 33/33/33 guess with 244~db3 for that last sliver of health.

Hold up, let's back up. Let's go back to when my opponent is stuck in the fart. I jump in and this time I continue my combo in b233~ex df1. My opponent doesn't react and gets hit by the unblockable, another free thirty to forty percent for me in another frame trap or knockdown stomp setup if I want it. Let's say I go for that ji2 reset into a 50/50 but my opponent starts blocking it. No worries, ji2 and then immediately go into ex df1 and catch your blocking opponent for a full combo. Oh oh, instead maybe when he's in the fart I'll backdash and do an ex fart setup where my 50/50 is guaranteed and you have to guess and then make a read if I'm going to throw you into the fart, in which case neutral duck, or I'll go into db1 which will launch you with the fart cloud too if you get hit. You can't neutral duck that either, 50/50 into a read, enjoy it. I also get about 50% damage off just that. Maybe I'll just throw you into the fart with a grab and not even bother doing f3 grab or b3 grab. Maybe I'll do ji2 into an ex df1 and dash under so you fall into my fart cloud for that swag. If you try and jump out you'll land in the fart cloud and I get my combo anyway. After my df2 I could do a pressure string into fart which is plus on block, allowing to frame trap you with my d1 and go into more pressure once you are respecting it. Speaking of which df2 is safe, -4 on block, db2 is safe, -7 on block with a lot of pushback. Bo's backdash works now so getting away from a d1 after any of these options is simple.

I will just stack mixups on top of mixups, guesses on top of guesses and reads on top of reads until you don't even know what game you're playing anymore and there will be next to no risk to myself in any of this and everytime I get a touch you will fear for your life as you're going to lose at least a third of your health bar and then you're in the blender.

Your best option? Keep me away from you at ALL costs.

That's it, peace. Drink responsibly.
too much to read, so what do mean by his unblockable, do u mean command throw into fart?
 

Nausea

Soul Ascended
It's amazing how after nearly 3 years Spectral is still so slept on. I see DB Bo getting mentioned a tonne when he is absolute trash.

The only dudes who know how deadly Spectral is in the corner are the ones who have faced me. That ain't even big headed-ness, thats honestly just looking through this thread.

Spectral
GM Sub
Quan (except warlock)
Tremor
TG Raiden

That would be my top 5 corner games but everyone has something or other that they find strong, hence the amount of DB Bo's being mentioned lol.
 

Wigy

There it is...
It's amazing how after nearly 3 years Spectral is still so slept on. I see DB Bo getting mentioned a tonne when he is absolute trash.

The only dudes who know how deadly Spectral is in the corner are the ones who have faced me. That ain't even big headed-ness, thats honestly just looking through this thread.

Spectral
GM Sub
Quan (except warlock)
Tremor
TG Raiden

That would be my top 5 corner games but everyone has something or other that they find strong, hence the amount of DB Bo's being mentioned lol.
You're mistaken.
 

myri

Time Warrior
Try to get out or even survive when Jason has infinite armour active. If you let Jason use that, It's Game over man. Matters not if it's in the corner or anywhere on the screen.
Not really, it's very easy to just stay away from him at full screen and wait for the stun, same deal in the corner really, that move is really terrible for pretty much the same reasons Drunken Master is terrible.
 

LaidbackOne

Scrubby nice guy
The downplay is real.

On topic, in no particular order

Grandmaster Sub
Sorcerer and Summoner Quan
Dragon Breath Bo

Pretty much game over in the corner.

I will also mention Raiden and Tremor, I don't want to be in the corner against them.

Most (if not all) of the characters are at least good in the corner though.
Yep, this guy likes to downplay Sub's derpy corner game. Just don't mind him ;)
 

TheGangstaFace

Psn, Xbox, Twitter: TheGangstaFace
Rip when nobody mentions Wrestler :(

I personally think the best corner games are the characters that can pull it off on anybody.

Ex: You all mention Sorcerer. Okay I use Lao and Jax. What's corner pressure from Quan? Lawl.

I can't argue against Sorcerer or GM having DUMB corner game against a lot of characters but they're useless against counterpicks.

There are characters that can literally win the game no matter the mu by getting your opponent to the corner.

My votes: BRC, Buzzsaw, Wrestler, Unstoppable, Hollywood
 

Dankster Morgan

It is better this way
There isn't really any character that totally nullifies GM in the corner, just keeps him from totally running you over, Sub still has better options than a cornered opponent, that should be obvious. Yeah the right characters will get out easy if Sub does nothing but derp out and do far clone and 50/50s but he almost always has a work around. I don't care if you're Possessed Kenshi, you're in trouble in the corner.

And for the characters it does work on (almost everyone) they are straight up dead. Hollywood and Wrestler over Sub-Zero? They're good but come on...
 

Wigy

There it is...
Thing is with subs is that as a character, his skill ceiling is crazy low for how good he is. Hard to be really objective when hes definitely one of the best but also by far the easiest
 

TheGangstaFace

Psn, Xbox, Twitter: TheGangstaFace
There isn't really any character that totally nullifies GM in the corner, just keeps him from totally running you over, Sub still has better options than a cornered opponent, that should be obvious. Yeah the right characters will get out easy if Sub does nothing but derp out and do far clone and 50/50s but he almost always has a work around. I don't care if you're Possessed Kenshi, you're in trouble in the corner.

And for the characters it does work on (almost everyone) they are straight up dead. Hollywood and Wrestler over Sub-Zero? They're good but come on...
No high level Possessed is getting his whole life bar taken if he somehow manages to get to the corner lol. There's no mu I've encountered where I can't turn it around in the corner with Lao or Jax. And yes Cassie hits like a truck meterless into a restand and has safe mix. Also the safe overhead string I think is dumb lol. She can already stay safe on mix for a bar but yet they have the nerve to give her this %18 safe splat ender that she can also armor trap you with her Invincible nut punch. She has incredible chip, she can cash out for what like 41%? A 6f starter that leads to a hit confirmable string that's 0 on block (lol). Cassie's corner is dumb af
 

TheGangstaFace

Psn, Xbox, Twitter: TheGangstaFace
Thing is with subs is that as a character, his skill ceiling is crazy low for how good he is. Hard to be really objective when hes definitely one of the best but also by far the easiest
How easy a character is to use doesn't determine anything. A character at the highest level is the only way to judge a character
 

Dankster Morgan

It is better this way
No high level Possessed is getting his whole life bar taken if he somehow manages to get to the corner lol. There's no mu I've encountered where I can't turn it around in the corner with Lao or Jax. And yes Cassie hits like a truck meterless into a restand and has safe mix. Also the safe overhead string I think is dumb lol. She can already stay safe on mix for a bar but yet they have the nerve to give her this %18 safe splat ender that she can also armor trap you with her Invincible nut punch. She has incredible chip, she can cash out for what like 41%? A 6f starter that leads to a hit confirmable string that's 0 on block (lol). Cassie's corner is dumb af
Possessed may not lose his whole piece bar, but that's just a terrible matchup being a terrible matchup. It's just bizarre I guess seeing Sub-Zero's corner game being overlooked because of a handful of variations when several characters have virtually no options. Especially weird seeing his corner game being over looked in this thread when he's being upplayed in almost every other thread. But oh well.
 

TheGangstaFace

Psn, Xbox, Twitter: TheGangstaFace
Possessed may not lose his whole piece bar, but that's just a terrible matchup being a terrible matchup. It's just bizarre I guess seeing Sub-Zero's corner game being overlooked because of a handful of variations when several characters have virtually no options. Especially weird seeing his corner game being over looked in this thread when he's being upplayed in almost every other thread. But oh well.
Because everyone and their mother knows the characters he beats, he beats bad. But he's definitely not gonna fuck a Possessed up in the corner. I'd love to see this in high level play lol. We can even talk about mystic. Mystic isn't absolutely free to get out of the corner like some people make it out to be. But GM's corner game can definitely have a major flaw in it. There's literally nothing any specific character is gonna do to expose Cassie's corner game. It just is how it is against every character. The only reason GM's corner game is dumb is because how intense it can be. Close Klone against Jax? Lemme just pray I guess right for like 7 seconds straight
 

Dankster Morgan

It is better this way
Because everyone and their mother knows the characters he beats, he beats bad. But he's definitely not gonna fuck a Possessed up in the corner. I'd love to see this in high level play lol. We can even talk about mystic. Mystic isn't absolutely free to get out of the corner like some people make it out to be. But GM's corner game can definitely have a major flaw in it. There's literally nothing any specific character is gonna do to expose Cassie's corner game. It just is how it is against every character. The only reason GM's corner game is dumb is because how intense it can be. Close Klone against Jax? Lemme just pray I guess right for like 7 seconds straight
I guess I can see that. I still think Sub's is the best because the characters it is less effective on are a veeeeery small minority. Yeah nobody can cheese their way out of Cassie, but I'd still take Subs overall. Like let's say(random number here) Cassie's is like a 6 or 7/10(compared to Sub/Bo/Quan) but vs everyone. While Sub is like a 27/10 vs some characters, 9/10 vs most of the cast, and 4/10 vs a small handful of variations. So if you rate the devastation that each individual variation encounters from Grandmaster and average it, I think Sub, Bo, or Quan will come out on top in a very close one.
 

TheGangstaFace

Psn, Xbox, Twitter: TheGangstaFace
I guess I can see that. I still think Sub's is the best because the characters it is less effective on are a veeeeery small minority. Yeah nobody can cheese their way out of Cassie, but I'd still take Subs overall. Like let's say(random number here) Cassie's is like a 6 or 7/10(compared to Sub/Bo/Quan) but vs everyone. While Sub is like a 27/10 vs some characters, 9/10 vs most of the cast, and 4/10 vs a small handful of variations. So if you rate the devastation that each individual variation encounters from Grandmaster and average it, I think Sub, Bo, or Quan will come out on top in a very close one.
Yeah I understand that. Idk. I'm honestly kinda back and forth. I've talked to Acid and I asked what it's like to be a GM main and he said it's interesting because you never play a winning mu. You either play 5-5's or losing mu's. Basically what I'm getting at is on paper GGs against GM. But in reality when someone knows they're going to play against a GM they'll just counterpick every time
 

Nausea

Soul Ascended
Reasons?

I should also say you're flat out wrong.
It's been a while since I've played a really good DB Bo. As soon as I'm able to, let me grab a few games for you to change my mind and let me see what's what if you don't mind?