Would being able to pick the wakeup for more convoluted setups really soften his trigger comeback potential? That doesn't really take away from the fact he wins off very easy setups too.I don't think any of the characters I listed lack in any area in a real enough way that you could call it a weakness. However I'd rather be in the corner vs a meterless Urien than the other 3. I'd also rather have to rely on him dropping a combo or goofing a setup/meaty than the others just because he IS going to more than the others. I don't think he's worse than the others just that he's probably less consistent and a bit of that has to do with how overly complicated and spacing dependent some of his wonkier setups can be(and how easily a lot of them are countered by having the correct matchup knowledge, a lot of his setups get far simpler if you just know how to wakeup or what you can vreversal).
Urien uses meter for a lot of things on offense. Frame trapping with cr hp and confirming into ex fireball to stay safe, using meter for side switches, and he needs it for most of his advanced setups.Would being to pick the wakeup for more convoluted setups really soften his trigger comeback potential? That doesn't really take away from the fact he wins off very easy setups too.
For me, wakeup in the corner wouldn't matter to me if one character edged out a other if both are powerful. But really thinking about it though. Does Urien really need meter for offense? His meter doesn't seemed used for that much of a damage or offense increase, unless he's doing trigger or c.HP combos. doesn't urien have better neutral than Laura so it'd be easier for him to keep you cornered? And he has just as good plus frames and traps as cammy but more mixup potential.
To me I think Urien has do better in more MUs than those 3 simply cause he seems to have the most options for tools (decent projectile, trigger, great buttons, adding armor to specials). And all his things are great. The worst thing he has good is his reversal game isn't true DP like. Is ther there a MU that any of those 3 win that Urien doesn't? Are there are more MUs for any of those 3 where they at least perform better than Urien?
There are better people than me that you could learn from but if you wanna play I'd be happy to.@FL Rushdown so I deleted mkx l. That chapter in my life is over. Should have done it a long time ago tbh. I'm not promising I'll put huge time into the game because once injustice 2 drops I'm sure I will be locked in a room somewhere 24/7 in the lab on that game lol. But I still want to play sfv from a casual standpoint at least. The online is terrible so I know I can't take it too seriously but I still want to play and enjoy playing when I do hop on and the only way to do that is to actually sit down and learn the game from someone. So whenever you are free lmk and maybe you can walk me though some of the struggles I'm having. Discord would work perfectly because of the chat option and would make like 1000000 times easier.
-p.s. Fucking still having nightmares about playing ur Urien
I meant he doesn't tack on meter for increased damage. He does it after he hits. So he's still dangerous without meter. It just he's not as crazy after he hits.Urien uses meter for a lot of things on offense. Frame trapping with cr hp and confirming into ex fireball to stay safe, using meter for side switches, and he needs it for most of his advanced setups.
What did you think I meant about his frame traps? I was just saying he's got useful frame traps. Being able to trap into his mediums is good enough for his character.That being said I think you're overrating his frame traps. They're actually pretty whack in some matchups. really his only legit traps are st mp into cr mp or cr jab, and st lk into st jab. The rest have gaps or can be low profiled(obviously there's wonky shit like a point blank cr mk into cr jab, but that's a slightly unrealistic scenario.
Ill play a few.@EntropicByDesign I am up for some games if your still on
send me a invite CFN: smeg disIll play a few.
GGs, you weren't free at all. I felt like I was always the one that had to do stuff. Just remember my st.HK got nerfed pretty bad. It's -4 now. Also, lp spinning mixer is -2 on block. Most of those matches could have gone either way and they pretty much did.ggs @Rip Torn if I would have known you were a rashid player I would of warned you how free I would of been. Him and vega I have no Idea how to fight against lol.
Doesn't he have like 6 versions of spinning mixer? I am always afraid to press buttons after them cuz I am expecting the ex mixer. Is S. Hk the CC flip kick thing I will have to remember that cant recall if the push back let me get anything decent off it my fastest meterless punish starts with a 6 frame which suck balls when in pressure.GGs, you weren't free at all. I felt like I was always the one that had to do stuff. Just remember my st.HK got nerfed pretty bad. It's -4 now. Also, lp spinning mixer is -2 on block. Most of those matches could have gone either way and they pretty much did.
Yes, st. HK is the flip kick that that CC's. You might not be able to punish it at all but you don't have to block after it. You can probably press a light button if I do it too close.Doesn't he have like 6 versions of spinning mixer? I am always afraid to press buttons after them cuz I am expecting the ex mixer. Is S. Hk the CC flip kick thing I will have to remember that cant recall if the push back let me get anything decent off it my fastest meterless punish starts with a 6 frame which suck balls when in pressure.
Yeah a lot were pretty close but as soon as you got me to the corner it was pretty much GG was so scared of eating a CC and getting put in the corner.
Awesome thanks for the info. I think your where doing the double overhead looking f.HP (maybe) move that always hit me after. His vskill is super good for mind fuckery, rashid looks super fun wonder why more ppl dont play him.Yes, st. HK is the flip kick that that CC's. You might not be able to punish it at all but you don't have to block after it. You can probably press a light button if I do it too close.
Spinning mixer is -2 unless I space it out. Also, If I do the one that goes through the tornado and hits you like 20 times (you always v-reversal it - good) is 0 on block. You do have to watch out for ex- mixer after but just watch my meter and decide if it's worth it.
cr.HP is the double hitting long range attack but it's not an overhead. It's -2 on block. The overhead is f.HP and it only hits once. It's the one where he does a little hop in the air and comes down with an elbow. That's -6 on block.Awesome thanks for the info. I think your where doing the double overhead looking f.HP (maybe) move that always hit me after. His vskill is super good for mind fuckery, rashid looks super fun wonder why more ppl dont play him.
Yeah I knew it was a overhead I just didnt know how to describe it without saying oh lol. I know his actual over head is punishable but fuck if I can block it after a low. You did fine with with the drills I have more setups for the but I was so scared to move around I didn't even think about trying different ones. Pretty much if it hits at the knee you can contest with a 3frame but below that it will be a CH. Yeah you blew up my IAT's most of the time its pretty easy to 3frame on reaction once you get used to watching the startup.cr.HP is the double hitting long range attack but it's not an overhead. It's -2 on block. The overhead is f.HP and it only hits once. It's the one where he does a little hop in the air and comes down with an elbow. That's -6 on block.
I need to learn dhalsim too. I need to deal with drill kick and gale better. I'm getting better at dealing with his teleport though...
Ex mixer is always invincible until frame 11. Gale seems like a real good oki tool but I'll admit that I don't know what he gets off of every knockdown. All I know is that the throw/gale mixup seems pretty real.Yeah I knew it was a overhead I just didnt know how to describe it without saying oh lol. I know his actual over head is punishable but fuck if I can block it after a low. You did fine with with the drills I have more setups for the but I was so scared to move around I didn't even think about trying different ones. Pretty much if it hits at the knee you can contest with a 3frame but below that it will be a CH. Yeah you blew up my IAT's most of the time its pretty easy to 3frame on reaction once you get used to watching the startup.
Is wakeup ex mixer invincible? My oki is really bad for sim most of it has to be damn near frame perfect if I want to combo from it.
The throw is not real oki from what I heard he gets nothing off of the throw that forces you to block. Maybe in the corner if you you nothing invincible to wake up with.Ex mixer is always invincible until frame 11. Gale seems like a reak good oki tool but I'll admit that I don't know what he gets off of every knockdown. All I know is that the throw/gale mixup seems pretty real.