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Street Fighter V General Discussion

Sutter Pain

Your mothers main.
You are on stick right? What is the default button and I can't find anywhere to set it.

Edit: I guess its L3 but I don't have the button my old TE so annoying I can't just set it to the back button.
 
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EntropicByDesign

It's all so very confusing.
I am way happier about her than i was originally. Her aesthetic design is still 'meh' but I keep going back to her gameplay trailer and being super impressed. The last thing I need is another character, but like the rest of the SFV world, Ima pick her up and see what she can do.
 

EntropicByDesign

It's all so very confusing.
I wonder how much more DLC they have to sell to fix the fucking battle lounge search that shit is disgusting.
I'd like to find the number required to make it so there isn't a huge wait in ranked between matches. I played some SfIV yesterday for shits and giggles and matches were essentially instantaneous.

In V I have to set the connection filter to 4-5 because a 3 bar is utterly unplayable but even if I DO say screw it and drop the filter it still takes several minutes.
 

Sutter Pain

Your mothers main.
I'd like to find the number required to make it so there isn't a huge wait in ranked between matches. I played some SfIV yesterday for shits and giggles and matches were essentially instantaneous.

In V I have to set the connection filter to 4-5 because a 3 bar is utterly unplayable but even if I DO say screw it and drop the filter it still takes several minutes.
Everything about getting matches is fucked in SFV, SFIV was so much better in everyone in that regards.
 

EntropicByDesign

It's all so very confusing.
Everything about getting matches is fucked in SFV, SFIV was so much better in everyone in that regards.
In all honesty, a lot of things in SFV are fucked up and were better in previous (and other) games.

I don't want to be one of the people that just does nothing but bashes the game, then goes on to keep playing it, but sometimes it's super fucking hard to look at the really homogeneous gameplay, often terrible character design (aesthetically), Awful alt costumes that cost money, almost worthless FM system with the stupidest, most laughable 'mission' structure ever, idiotic hair and body clipping, total lack of polish, terrible online (every aspect, from lagg to features), incomplete features spread across every aspect of the game, bizarre balancing decisions that tell me they dont entirely understand their own game or the state of that game.. Shrug.

I look at the game and I start to wonder if the simply fact of the matter is, the SFV team just lacks the talent, expertise and management to make this game what it should be.

The thing is, SF has long been 'the' game, I feel like a LOT of what we're dealing with in V is because Capcom just figured 'yeah, well, people will buy it and people will play it because its SF' .. but that dominance stands to be challenged in the coming year. As FG players we are spoiled for choice this year. KOF (and there are hints at a PC release coming), GG Rev/Rev2, INj2, MVCI, KI, etc. In the years to come, we will likely see MK11, and this is something that doesnt get mentioned much, but remember the robot fighting game Rising Thunder? The devs and company were bought out by Riot. This hints to me Riot at least has some interest in entering in to the FG competitive space and IF THEY DID, SF is in trouble, because Riot will have the financial chops to FORCE a game they make to be big, and lets be honest here, professional players arent going to stick to SF if Riot is running a fighting game with heavily structured leagues and tourneys that are paying 2-3x what we see from SF tournaments.

I want to be clear however, that I WANT SF to 'win'. I want them to fix the issues and make the game as great as it could be, because the core systems are excellent and I still feel like the gameplay experience just cant be found anywhere else. The neutral and footsie heavy (compared to other games) is something you just dont see elsewhere. The game just needs more depth, a functional online and a competent team to lead the game moving forward.
 

Johnny Based Cage

The Shangest of Tsungs
Okay what am I missing? I keep seeing people combo off of Dhalsim's bFP CC into flame with certain follow ups after, but no matter which version of flame I try and which version of slide I follow up with in the corner after or how I time a stRH midscreen it all just goes right through them like the juggle potential's been used up. What gives?
 

NaCl man

Welcome to Akihabara
In all honesty, a lot of things in SFV are fucked up and were better in previous (and other) games.

I don't want to be one of the people that just does nothing but bashes the game, then goes on to keep playing it, but sometimes it's super fucking hard to look at the really homogeneous gameplay, often terrible character design (aesthetically), Awful alt costumes that cost money, almost worthless FM system with the stupidest, most laughable 'mission' structure ever, idiotic hair and body clipping, total lack of polish, terrible online (every aspect, from lagg to features), incomplete features spread across every aspect of the game, bizarre balancing decisions that tell me they dont entirely understand their own game or the state of that game.. Shrug.

I look at the game and I start to wonder if the simply fact of the matter is, the SFV team just lacks the talent, expertise and management to make this game what it should be.

The thing is, SF has long been 'the' game, I feel like a LOT of what we're dealing with in V is because Capcom just figured 'yeah, well, people will buy it and people will play it because its SF' .. but that dominance stands to be challenged in the coming year. As FG players we are spoiled for choice this year. KOF (and there are hints at a PC release coming), GG Rev/Rev2, INj2, MVCI, KI, etc. In the years to come, we will likely see MK11, and this is something that doesnt get mentioned much, but remember the robot fighting game Rising Thunder? The devs and company were bought out by Riot. This hints to me Riot at least has some interest in entering in to the FG competitive space and IF THEY DID, SF is in trouble, because Riot will have the financial chops to FORCE a game they make to be big, and lets be honest here, professional players arent going to stick to SF if Riot is running a fighting game with heavily structured leagues and tourneys that are paying 2-3x what we see from SF tournaments.

I want to be clear however, that I WANT SF to 'win'. I want them to fix the issues and make the game as great as it could be, because the core systems are excellent and I still feel like the gameplay experience just cant be found anywhere else. The neutral and footsie heavy (compared to other games) is something you just dont see elsewhere. The game just needs more depth, a functional online and a competent team to lead the game moving forward.
and tekken 7 finally. Everything else is taking a back seat when this drops.
 

EntropicByDesign

It's all so very confusing.
and tekken 7 finally. Everything else is taking a back seat when this drops.
Shit yes, I totally forget Tekken 7. I have no background in 3d fighters at all, but I WILL be buying Tekken and taking some time with it.

I don't know anything about the game, but Bryan and Master Raven look kinda awesome
 

Paul the Octopus

Slow Starter
Okay what am I missing? I keep seeing people combo off of Dhalsim's bFP CC into flame with certain follow ups after, but no matter which version of flame I try and which version of slide I follow up with in the corner after or how I time a stRH midscreen it all just goes right through them like the juggle potential's been used up. What gives?
I think the combo you are trying to do doesn't work on crush counter - b hp combos are usually done post stun.

His crush counter combo is cr hp x2 into flame.
 
In all honesty, a lot of things in SFV are fucked up and were better in previous (and other) games.

I don't want to be one of the people that just does nothing but bashes the game, then goes on to keep playing it, but sometimes it's super fucking hard to look at the really homogeneous gameplay, often terrible character design (aesthetically), Awful alt costumes that cost money, almost worthless FM system with the stupidest, most laughable 'mission' structure ever, idiotic hair and body clipping, total lack of polish, terrible online (every aspect, from lagg to features), incomplete features spread across every aspect of the game, bizarre balancing decisions that tell me they dont entirely understand their own game or the state of that game.. Shrug.

I look at the game and I start to wonder if the simply fact of the matter is, the SFV team just lacks the talent, expertise and management to make this game what it should be.

The thing is, SF has long been 'the' game, I feel like a LOT of what we're dealing with in V is because Capcom just figured 'yeah, well, people will buy it and people will play it because its SF' .. but that dominance stands to be challenged in the coming year. As FG players we are spoiled for choice this year. KOF (and there are hints at a PC release coming), GG Rev/Rev2, INj2, MVCI, KI, etc. In the years to come, we will likely see MK11, and this is something that doesnt get mentioned much, but remember the robot fighting game Rising Thunder? The devs and company were bought out by Riot. This hints to me Riot at least has some interest in entering in to the FG competitive space and IF THEY DID, SF is in trouble, because Riot will have the financial chops to FORCE a game they make to be big, and lets be honest here, professional players arent going to stick to SF if Riot is running a fighting game with heavily structured leagues and tourneys that are paying 2-3x what we see from SF tournaments.

I want to be clear however, that I WANT SF to 'win'. I want them to fix the issues and make the game as great as it could be, because the core systems are excellent and I still feel like the gameplay experience just cant be found anywhere else. The neutral and footsie heavy (compared to other games) is something you just dont see elsewhere. The game just needs more depth, a functional online and a competent team to lead the game moving forward.
SF V will win, you need not worry about this.
 

Johnny Based Cage

The Shangest of Tsungs
I think the combo you are trying to do doesn't work on crush counter - b hp combos are usually done post stun.

His crush counter combo is cr hp x2 into flame.
Ah well that would fuckin explain it. Thanks, man!

Do you know what version(s) of iaT-Flame followed by iaFlame to use in his combos? Like the CC bFp --> EX fireball --> iaT-flame --> iaFlame one, for example? (If it even matter which.)
 

Sutter Pain

Your mothers main.
@EntropicByDesign
But yea I agree, Capcom has looked way too money hungry by releasing dozens of dlc,dumb ass costumes,etc, instead of fixing their issues. "Oh well our coders and our dlc team are different" is bullshit. These guys do a "whatever" day costume every day but can't fix online stuff? Ridiculous.
It is sad the only time they "Communicate" is when they want to sell DLC.
 

Johnny Based Cage

The Shangest of Tsungs
I can't believe I actually bought some of those costumes. Wtf was I thinking? Alex's Halloween costume is such gutter trash and here I am waving my cash in Cuckcom's face for it. At least Gief's Skyrim looking bear shit is dope af though.
 
Did you drop Akuma?
I like him. He's fun to play and well designed, but if I'm being honest I enjoy winning with a fun character more than losing with one so it's Urien for now. They're both really fun though, I enjoy that they've got a more technical side than most characters in V. I'll still play akuma for fun though, he's just not what I wanna get better at right now. After the balance patch that may change though.
 

Sutter Pain

Your mothers main.
So hard to go back to gief after playing sim so much jumps feel so crazy and the switch in vreversal buttons fucks me so hard lol.
 

EntropicByDesign

It's all so very confusing.
I like him. He's fun to play and well designed, but if I'm being honest I enjoy winning with a fun character more than losing with one so it's Urien for now. They're both really fun though, I enjoy that they've got a more technical side than most characters in V. I'll still play akuma for fun though, he's just not what I wanna get better at right now. After the balance patch that may change though.
This is how I generally feel. I spent a decent amount of time when Akuma dropped playing him but.. I dunno. I feel like he's really strong, but so are several other characters , and those characters don't have the one and done weakness of Akuma.

I have to physically resist playing Urien every day.