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Street Fighter V General Discussion

Killphil

A prop on the stage of life.
I love the episodes where Shazzy and Myles come out and regulate. Props to the side episode where Shazzy had to team up with his longtime enemy to overcome the common threat that was tick throws. Shit was soooo juicy I needed an extra bucket of popcorn.
 

buyacushun

Normalize grab immunity.
Why is this misinformation being liked?

The character does not have mix-ups and has arguably the worst pressure in the game now you have to frame trap with 5f st.mk which pushes people away from you
WTF are you even talking about? You telling me no mixups stem from a slow moving fireball? Or being able to cancel sweep in trigger? She got no overhead? You must not be keeping up, because I already corrected myself. BTW, pretty sure you still owe my Mika some matches since she now has to play real SF.
 

FL Rushdown

Champion
WTF are you even talking about? You telling me no mixups stem from a slow moving fireball? Or being able to cancel sweep in trigger? She got no overhead? You must not be keeping up, because I already corrected myself. BTW, pretty sure you still owe my Mika some matches since she now has to play real SF.
If you've got a button and a throw, you've got a mixup. End of story.
 

buyacushun

Normalize grab immunity.
If you've got a button and a throw, you've got a mixup. End of story.
It's just sad seeing someone live in perpetual unhappiness because of their own stubbornness.

"She frame traps with st.MK." Setup tick throws and get some light frame traps into cr.mp or cr.mk.

"She has arguably the worst pressure." Don't play her like she's Ken and Necalli then.
 

@MylesWright_

I'll be back 3ing
Cancelling sweep into a true blockstring or an unsafe gap is not a mix-up
The fact that you even mentioned Juris overhead means there's no point in this going any further
 

super mario

Mortal
Just to clear up more of the goddamn misinformation in this thread:

Resets don't require an airborne state, that's just one prominent method of landing them in this game because they often lead to ambiguous guess situations for the opponent (left-right mix-ups, overhead-low, cmd grab/normal, etc etc).

If you cut your damage short in order to make your opponent hold a guess for the follow-up and that follow-up can potentially lead to even more damage, it's a reset. If the opponent doesn't have to guess how to defend against the follow-up and/or it doesn't potentially lead to any more damage it's just being bad.
lmao u say that then u say the bolded lmao.
 

JJvercetti

Warrior
If you cut your damage short in order to make your opponent hold a guess for the follow-up and that follow-up can potentially lead to even more damage, it's a reset. If the opponent doesn't have to guess how to defend against the follow-up and/or it doesn't potentially lead to any more damage it's just being bad.
@super mario This is the part of the quote you need to focus on.
 

buyacushun

Normalize grab immunity.
Cancelling sweep into a true blockstring or an unsafe gap is not a mix-up
The fact that you even mentioned Juris overhead means there's no point in this going any further
It keeps people in check is what I meant. It was all over post about mixups/pressure. People see the sweep and get hit by the projectile. And you go ahead and never use her overhead and have people block you low all day.

But I really want to hear from you is when you going to play me. Or you just going to regulate to making posts about a fake you probably no longer play?
 

NHDR

Kombatant
What's Alex's best tick option to setup POWAHBOMB? Character is so fun, can't wait for his 3S skin to release.

EDIT: Looking at the frame data. Which option is best to tick out of cr. lp, st. lp, and st. mp?
 

Paul the Octopus

Slow Starter
This may be common knowledge, but in case it's not, there is a web site that tracks all your CFN matches and gives you more data than you can find in-game. You can see your win rate, a chart of your LP over time, global rankings by character, and perhaps most interestingly, your personal match up chart.

I found the last one really interesting/surprising, in that my matchup chart was hilariously lopsided, and it seems like I lose 1-9 or 2-8 against several characters. None of Birdie's matchups are that bad, and some of these are probably totally even and it's purely my fault, so it's good to know which matchups to practice in.

Example using my profile: https://v-league.pro/player/paultheoctopus/profile
 
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CrazyFingers

The Power of Lame Compels You
What's Alex's best tick option to setup POWAHBOMB? Character is so fun, can't wait for his 3S skin to release.

EDIT: Looking at the frame data. Which option is best to tick out of cr. lp, st. lp, and st. mp?
St. Mp is like one of his best buttons but all of those are good options. Don't forget about F. Hp (Lariat) that's a good one too.
 

Kroaken

Life is a block string with no gaps.
St. Mp is like one of his best buttons but all of those are good options. Don't forget about F. Hp (Lariat) that's a good one too.
I hope I'm using the right terminology, but the f.hp is more a mixup than a tick I think.

And I tick with st.lp usually. Especially after a crossup.
 

FL Rushdown

Champion
What's akumas 'instant demon tech'?
As far as I know all the input shortcuts for demon are gone. The only exception is that you can still enter the last 3inputs as one input. So lp, lp, f+lp+hk. Is how you enter it now. Older shortcuts made it easier/better for Kara cancels but they're all gone as far as I can tell.

Or they could be referring to a demon from a range where even if the person wanted to jump away they couldn't. Usually set these up off a Kara cancel or a whiff like whiff sweep to low profile a jump in and cancel the sweep into a demon to insta grab them when they land. Also works on wakeup, in 5 you can do a bnb like random starter into lk tatsu into hp dp and v trigger cancel the second hit then do a hk demon flip and whiff the oh punch in the air and buffer a demon. Hell do it instantly when he lands and even if they try to jump after akuma will be too close and they'll get grabbed(this distancing only works on regular wakeup not backroll). You can also whiff a normal in the air and buffer a demon on landing for the same effect. He's got a lot of tricks that make demon usable like this.
 

FL Rushdown

Champion
Nvm I checked it out and there's a new way to do it with plinking. It's actually pretty sick.

Plink mk with your triple punch button and you vskill which you cancel with just f+lk+hk. Useful since it also parries into demon if they attack.
 

FL Rushdown

Champion
Huh? Lol I'm confused.
Plinking. Priority linking.

If you hit lp and mp at the same time mp comes out cause it has priority. If you hit hk and hp hk would come out cause kicks have priority over punches of equal strength. Throws have priority over buttons. Supers have the most priority, etc. it's how the game chooses what to do if you mash random combinations of buttons. You can use this to your advantage.

For reasons I don't understand if you hit two buttons 1 frame apart the first input registers twice. If you do this with a move that has priority over the second button it's like hitting it on consecutive frames(this is why plinking helps hit one frame links)

So if you hit 3x punch button and then mk right after you'll get an input that's 3x punches, and one frame later 3x punches plus mk. Since v skill has priority over almost everything it chooses to use v skill even though you also entered 2 lps(one with each 3punch input) so if you follow that with f+lk, hp you get a demon in 3~frames which cancels out of a parry so you have no way to put your opponent in block/hitstun accidentally.
 
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