The armor can be disappearing with one hit, and it works with all characters to hit the IK. Now we have a serious problem, because it might be no longer able to anti-wakeup them.Now that I think about it maybe its not two hits of armor and he is actually hitting subzero therefore the clone dissapears. But it might be two hits.
No if you look closely the yellow armor flashes twice. Also if you think about it that's prolly the only way they had to show it has two hits lolNow that I think about it maybe its not two hits of armor and he is actually hitting subzero therefore the clone dissapears. But it might be two hits.
Yeah raiden has a way out now. But it's a -30 move that leads to not much. So there's a huge risk to it. It's no punchwalk.Now we have a serious problem as GMSZ. If it's like this against Sub Zero, then they might have nerfed him.
IK??The armor can be disappearing with one hit, and it works with all characters to hit the IK. Now we have a serious problem, because it might be no longer able to anti-wakeup them.
IK? Short term for Ice Klone.IK??
If you mean subs corner armor break is nerfed that's not the case dude lol
Raiden just got a better superman. Look closely. It has two hits
As long as they don't launch and are not -5 bring it.People complained about Goros 2 hits of armor, now every character about to get it on wakeup. lol
Not necessarily.Now we have a serious problem as GMSZ. If it's like this against Sub Zero, then they might have nerfed him.
IK? Short term for Ice Klone.
Oh, OK, but I'm afraid of him now being a Superman.
Yeah exactly. It just gives raiden a better mind game instead of just getting d4'd and all his high armor moves get brokenNot necessarily.
This could be the compensation for making any touch on the clone a freeze. Meaning you gotta be careful on the opponents wakeup rather than not worrying about armor in corner. You still knock them down and get the clone setup, then instead of just going right in... you can bait the wakeup and block and punish into another clone setup. This would just stop the constant rush rush rush.
OK. I'll test it with UBSZ to see if it works against this new shit. As far as I know, his Barrier of Frost (Ice Parry) (not the EX version) works against ALL grounded wakeup attacks.Not necessarily.
This could be the compensation for making any touch on the clone a freeze. Meaning you gotta be careful on the opponents wakeup rather than not worrying about armor in corner. You still knock them down and get the clone setup, then instead of just going right in... you can bait the wakeup and block and punish into another clone setup. This would just stop the constant rush rush rush.
EDIT: I have the same thoughts. If scar sees it, he'll pull out his hairs from madness.https://twitter.com/DKirtzic/status/781947083116773376
D'Vorah
EDIT: Also, maybe it's just me, but Sonya's overhead looks a lot slower?
That's how i know you don't play as or against Kenshi. If you're fighting Kenshi inside b+3 range (which is shorter than ALL of Takeda's ranges) you're already crouching or crouch blocking. The second you see him do anything other than shin kick you, let go of down and start thinking about your favorite punish. It doesn't matter what he does, OS, flurry, Karma, any other string, if he does any thing besides b+3 (or d+4, but that's nothing special) remain blocking and stand up. It is now your turn, unless he throws in which case you just got Kenshi'd. But that's Kenshi's entire pressure game. B+3 gambles and throws. The inclusion of yet another move that is slower than b+3 and is defeated by high block changes nothing whether it launches or not.Takedas mixups are about the same speed as this and people get caught. But just in general sense speed doesn't dictate if it's a 50 50 or not. He has a low and now he has an overhead.
Thanks godhttps://twitter.com/DKirtzic/status/781947083116773376
D'Vorah
EDIT: Also, maybe it's just me, but Sonya's overhead looks a lot slower?
it's not a ball game until Jacqui and Kenshi get one.People complained about Goros 2 hits of armor, now every character about to get it on wakeup. lol
Who said possessed doesn't have mixups?Possessed has NO mixups. Poor Kenshi players. This character is so bad that nobody even bothered to lab him
Lol I never said I played Kenshi. And yeah I know his basic game plan and how to deal with him. idk maybe with this patch he might be able to fake you out and do ex overhead after run in or do b3. I know he's reliant on gimmicks, and this "50 50" is not a big deal. Im just saying he has a launching overhead when he didn't before.That's how i know you don't play as or against Kenshi. If you're fighting Kenshi inside b+3 range (which is shorter than ALL of Takeda's ranges) you're already crouching or crouch blocking. The second you see him do anything other than shin kick you, let go of down and start thinking about your favorite punish. It doesn't matter what he does, OS, flurry, Karma, any other string, if he does any thing besides b+3 (or d+4, but that's nothing special) remain blocking and stand up. It is now your turn, unless he throws in which case you just got Kenshi'd. But that's Kenshi's entire pressure game. B+3 gambles and throws. The inclusion of yet another move that is slower than b+3 and is defeated by high block changes nothing whether it launches or not.
But don't take my word for it. Go in training mode, set up a gauntlet of b+3,2s and OS'. Corner yourself and let Kenshi rip. See how many actually land.
Edit: Possessed has d,f+4 (and d,b+4) which DOES allow for the "Takeda-style" 50/50s you're talking about. I assume Kenjutsu has something similar, but I don't play it.
https://testyourmight.com/threads/possessed-kenjutsu-guides-in-op-pigs-home-for-all-kenshi.49401/page-50#post-2105692Who said possessed doesn't have mixups?