I don't see the logic in wanting to change a game to suit the players who don't want to get to that tournament level. As that would balls the game up for the people who do. If you want to play, play it the way it is. Its great that KL spin wont get all jump ins. It adds more to the game, as you would need to be aware of that. If you had the perfect anti air people would never jump in. And that's a huge portion of the game gone. And people would moan they can't jump in. Yes you can "guess" wrong in a 50/50. So what. Get over yourself and just play another match. If every attack had a perfect counter. And every blocked attack was punishable. Then the game would be so undynamic that nobody would want to play it anyway. Look what happened with SF4. SFV came out and the first thing people bitched about was that it was to easy compared to 4. People just like to bitch. MKX has many issues that do need to be sorted out. And I will be there shouting no to safe 50/50s. But I see nothing wrong with the Anti air system. And I see nothing wrong with big combos. It makes it more fun to watch. You might die quicker. But that just means you can load up another round. SF is so boring to watch because there is no flash to it. Be stoked with the game and play more. Then get better. And find other issues to bitch about. OR just play Dive Kick.
I seriously hope you're trolling lmfao
Ok first of all, no this game is not suited for tournament level players. This game is suited for casual randoms to destroy everyone because they took the time to learn a combo off a low and an overhead and a broken jump in (cough Sonya cough) and make people guess wrong and think they're godlike, which is stupid and rewards nothing for good effort of learning the game.
Sure we can say ggs and play another match, but this game is a game that thousands of dollars has been bet on. Thousands of money lost and spent cause "oops I blocked low but it don't matter cause that would have been safe anyways my fault I won't make top 8 at EVO"
Nobody said every attack should be countered or punishable, I dont think you understood the point of this thread.
Anti airs should be consistent all the time like SFV. There should be a risk reward and no guaranteed jump ins. Even I'm laughing as I'm writing this because people think it's fair. It's fair to hold a mixup and die off of a half screen guaranteed ranged jump you can't do shit about?
It doesn't make the game boring. If AA were good it is hype when they are executed. With less braindead mixups that lead to stupid damage, more smart play comes up. Besides the broken part, mk9 had smart play. If you want smart play thats not boring as you say, watch Evo 2015 finals, kitana vs Lao. Awesome set.
And finally get better? Get better? At what? Guessing? Blocking more jump ins and plus frames I can't do anything about? Are you stupid? I couldn't get better at my set vs illusions. I died because I guessed wrong, so no there's no "getting better" at mixups.