What's new

Question - Ferra/Torr Ask Ferra Thread – Information & Q/As

Kamikaze_Highlander

PSN: Windude008
What is his best variation now. And what threads will guide me to learn how this character works that isnt outdated
Ruthless and Vicious are easiest to learn, it really depends in the match up which to use.

There's a good Vicious XL guide posted and I made a ruthless guide a while ago that mostly covers png, only really difference since then is 2f4 being special cancellable and the ex launchers.
 

ChoseDeath

Seriously Casual Player.
Ruthless and Vicious are easiest to learn, it really depends in the match up which to use.

There's a good Vicious XL guide posted and I made a ruthless guide a while ago that mostly covers png, only really difference since then is 2f4 being special cancellable and the ex launchers.
@Chrishaspads Totally agree with his answer. I will only add that all three of his variations are viable in most matches, and all of them are good for something. Hope you like the character and if you do welcome to the fam!
 

Kamikaze_Highlander

PSN: Windude008
Lackey is better as a sort of anti rushdown variation, idk maybe not. Lackey is absolutely viable but when you've made Ferra such a big part of your game it becomes hard to operate without her, in my experience.
 

Wetdoba

All too easy...
I might type up a full guide this weekend for those interested and Ill cover all 3 variations. Ive been refining oki options too for all 3 three to find true meaties off different enders (meaty EX tosses, meaty plus on block roll set ups) so I can cover all that too. Plus combos, and general tactics and all that
 

Doombawkz

Trust me, I'm a doctor
Lackey is better as a sort of anti rushdown variation, idk maybe not. Lackey is absolutely viable but when you've made Ferra such a big part of your game it becomes hard to operate without her, in my experience.
I have the opposite experience. Lackey flows so smoothly without Ferra, and just feels clunky to me with her because I dislike suddenly having no moves.
 

Kamikaze_Highlander

PSN: Windude008
I have the opposite experience. Lackey flows so smoothly without Ferra, and just feels clunky to me with her because I dislike suddenly having no moves.
i can see how its nice to not have that extra 'resource' to take care of. But you learn to adapt, i mean you get Lackey's d1 without ferra.
 

Shade667

#StrongisthenewCute
I might type up a full guide this weekend for those interested and Ill cover all 3 variations. Ive been refining oki options too for all 3 three to find true meaties off different enders (meaty EX tosses, meaty plus on block roll set ups) so I can cover all that too. Plus combos, and general tactics and all that
Id like this. Ive been having a character crisis the last few weeks looking for a secondary that can be easier to cover the weaknesses I have playing the character, but ive decided to just crack down on learning just ferra torr and learn how ferra torr deals with those matchups. If @Gilbagz can fight any matchup with 1 variation of Sub, I can figure out how to do it with all 3 of FT's variations.

TL;DR - I need knowledge plz.
 

M.D.

Spammer. Crouch walk hater.
Hello,
I had a pocket Vicious for GM counterpicks for ages, but recently I thought why won't I actually try the other variations as well?

My problem is that, I don't like Lackey that much because the thing that makes this character enjoyable for me is the duo working out to combo and beat the opponent.

So I pretty much try with Ruthless to tackle any matchup except GM, and I'm currently finding it very hard to fight in the neutral at almost out of jumpin range.

Against chars with reaching limbs such as Alien, Predator, Takeda, Cassie, it's very hard to actually close in since nothing reaches and is fast enough to actually get in and start something without getting poked out of it by chains and canes and tails and whatevers.

For example, takeda's overhead chains or string cancelling pressure always leaves me at a close enough range that nothing reaches him before he does another string again.

Sure, getting the fk out of there works, but is there anything in Ruthless that i'm missing that would allow me to close the gap without switching to lackey, or dying?

Thanks :D
 

Blewdew

PSN: MaxKayX3
Hello,
I had a pocket Vicious for GM counterpicks for ages, but recently I thought why won't I actually try the other variations as well?

My problem is that, I don't like Lackey that much because the thing that makes this character enjoyable for me is the duo working out to combo and beat the opponent.

So I pretty much try with Ruthless to tackle any matchup except GM, and I'm currently finding it very hard to fight in the neutral at almost out of jumpin range.

Against chars with reaching limbs such as Alien, Predator, Takeda, Cassie, it's very hard to actually close in since nothing reaches and is fast enough to actually get in and start something without getting poked out of it by chains and canes and tails and whatevers.

For example, takeda's overhead chains or string cancelling pressure always leaves me at a close enough range that nothing reaches him before he does another string again.

Sure, getting the fk out of there works, but is there anything in Ruthless that i'm missing that would allow me to close the gap without switching to lackey, or dying?

Thanks :D
to be fair takeda is actually a bad matchup in my eyes and this stupid string is a good example why. for certain characters it's not too bad though. for example in the alien mu (if we talk about tarkatan, never played a good acidic) I try to back up a little bit, and oh toss and depending on the distance I try to get in or make alien to try. and don't forget that you have a great njp. some characters are ass to play against though. like you mentioned takeda there is also shinnok and hellsparks really make it hard to come in. I also hate mystic's tele push.

beside that most of my neutral game is about b12 staggers and png pressure, f3 and d4 and it works just fine.
 

Shade667

#StrongisthenewCute
Ferra torr actually shuts down alien pretty well.

Also b1 is a really good counter footsie tool to beat stuff like cassie and kotal b1 in the neutral.
U chuck ferra, and either she hits and u get pressure, or they block her and then u can use b1 or d1 to try and keep them out.

Imo I dont know why u wouldnt pick ruthless vs GM. Boss toss isnt that big of a boon vs GM. Ferra tos works the same way, its just a little easier with vicious. But then ur losing all ur damage and pressure. I pretty much only use vicious vs kitana, because IA fans.

And yeah, takeda is one of our worst MU's, up there with mileena and shinnok.
 

Kamikaze_Highlander

PSN: Windude008
Hello,
I had a pocket Vicious for GM counterpicks for ages, but recently I thought why won't I actually try the other variations as well?

My problem is that, I don't like Lackey that much because the thing that makes this character enjoyable for me is the duo working out to combo and beat the opponent.

So I pretty much try with Ruthless to tackle any matchup except GM, and I'm currently finding it very hard to fight in the neutral at almost out of jumpin range.

Against chars with reaching limbs such as Alien, Predator, Takeda, Cassie, it's very hard to actually close in since nothing reaches and is fast enough to actually get in and start something without getting poked out of it by chains and canes and tails and whatevers.

For example, takeda's overhead chains or string cancelling pressure always leaves me at a close enough range that nothing reaches him before he does another string again.

Sure, getting the fk out of there works, but is there anything in Ruthless that i'm missing that would allow me to close the gap without switching to lackey, or dying?

Thanks :D
Lemme start by saying don't be afraid of running solo. Try Lackey out and you may be surprised. I was a dedicated R/V main, but once I got my teeth into lackey, I had more fun then ever before, and if he didn't have so many bad mu I would main lackey. It will also help you out with your neutral game in R/V w/o ferra.

As far as neutral game with Ruthless, you say you struggle outside of jump in range? This and beyond is where we are weakest. Use oh toss for some plus frames and you can close the distance. F32 and 42+4 are also good advancing strings or have good range. Also our B4 is amazing and underutilized. B232+4 is pretty good as oocasionally opponents drop block on the last hit, or try and come in for a whiff punish.

I like to PnG a lot in neutral, the armour keeps you safe and it makes your opponent panic a bit knowing you're only getting stronger the longer you stay out of range.
 

omooba

fear the moobs
Ferra torr actually shuts down alien pretty well.
? why. regardless of what variation you choose you're sacrificing something necessary in the alien match up and ferra torr doesn't have fast buttons making it hard to punish the jailing rekkas idk man idk
 

Blewdew

PSN: MaxKayX3
? why. regardless of what variation you choose you're sacrificing something necessary in the alien match up and ferra torr doesn't have fast buttons making it hard to punish the jailing rekkas idk man idk
This mu is really hard to judge. I play against a super good alien sometimes but I asked tweedy about the matchup because in my eyes it is even but is extremely dependent on good reads on both sides.

Good thing is we can pressure tarkatan really hard. Png absorbs flip and the low if they reversal (but not the other armored Launcher which hits 3 times I think). B12 breaks flips armor. And tarkatan somehow has to get in so we can snack some damage with tosses.

On the other side rekkas are hard to deal with and I couldn't punish them even for once. Only Way I found to get Momentum is by reveral when he delayed the rekkas. Also on knockdown alien can 50/50 us from outside of our armored wakeups which is dumb.

So yeah imo it's 5-5
 

omooba

fear the moobs
This mu is really hard to judge. I play against a super good alien sometimes but I asked tweedy about the matchup because in my eyes it is even but is extremely dependent on good reads on both sides.

Good thing is we can pressure tarkatan really hard. Png absorbs flip and the low if they reversal (but not the other armored Launcher which hits 3 times I think). B12 breaks flips armor. And tarkatan somehow has to get in so we can snack some damage with tosses.

On the other side rekkas are hard to deal with and I couldn't punish them even for once. Only Way I found to get Momentum is by reveral when he delayed the rekkas. Also on knockdown alien can 50/50 us from outside of our armored wakeups which is dumb.

So yeah imo it's 5-5
i think you just proved why it's worse than 5-5 for us lol
 

Blewdew

PSN: MaxKayX3
i think you just proved why it's worse than 5-5 for us lol
may I ask why? rekkas ARE punishable by b12 it's just not as easy to do. our reversals are godlike because they garantuee as corner corner which destroys alien. it's not like this matchup is on HQT level.

I just tested the it and the rekkas are actualy not punishable if delayed fully or I am doing it wrong but the blockstun makes it too hard. though there is no reason not to go for ex dbf1 to blow up the followup
 

omooba

fear the moobs
may I ask why? rekkas ARE punishable by b12 it's just not as easy to do. our reversals are godlike because they garantuee as corner corner which destroys alien. it's not like this matchup is on HQT level.

I just tested the it and the rekkas are actualy not punishable if delayed fully or I am doing it wrong but the blockstun makes it too hard. though there is no reason not to go for ex dbf1 to blow up the followup
if he fully delays after the 1st rekka ferra should never be able to punish but that's not why i think it's bad.
it's cus 1) alien can abuse jumping cus our anti air options are already bad and his jump attacks are next level
2) full screen is the only range in neutral were we actually get some respect but sadly his limbs and our run speed make it hard to capitalize on.
3) i think he does really well against ruthless's pressure. feel like you have to specifically read which option alien chooses. for example while against most characters the question is armor or no armor but with alien you have to guess if it's 50/50 armor or multihitting armor or back dash or rekkas.

feels like he wins neutral and he has a lot more options against our offense than we do on his offense.
personally i don't bother with vicious. most of the time if the alien player knows the match up i just go lackey cus regardless of how hard nuetral is alien's offense has a lot of holes and if one guess is giving me 41% everytime it's a lot easier
 

Blewdew

PSN: MaxKayX3
if he fully delays after the 1st rekka ferra should never be able to punish but that's not why i think it's bad.
it's cus 1) alien can abuse jumping cus our anti air options are already bad and his jump attacks are next level
2) full screen is the only range in neutral were we actually get some respect but sadly his limbs and our run speed make it hard to capitalize on.
3) i think he does really well against ruthless's pressure. feel like you have to specifically read which option alien chooses. for example while against most characters the question is armor or no armor but with alien you have to guess if it's 50/50 armor or multihitting armor or back dash or rekkas.

feels like he wins neutral and he has a lot more options against our offense than we do on his offense.
personally i don't bother with vicious. most of the time if the alien player knows the match up i just go lackey cus regardless of how hard nuetral is alien's offense has a lot of holes and if one guess is giving me 41% everytime it's a lot easier
I don't talk about vicious since I don't use this variation I only play ruthless

1) doesn't really make this matchup hard. yes it's shitty that alien can jump in for free but that's the same for sub, erron, slasher jason and the list goes on and these aren't bad matchups either. to be fair his jip4 ( I think it's 4) is dumb as fuck

2) is a fair point

3) yeah it's kinda true. though if you don't cancel png you can at least shut down the 50/50 option. for rekkas and his 3 hitting launcher you need to bait it unfortunately. however if you have png on level 1 you can shut down almost all of aliens options.

after all I can see where you're coming from you make some solid points. though I don't think alien can win that easy against ruthless. acidic yes but tarkatan idk. I played this matchup quite a lot and it wasn't as problematic as it sounds when you're talking about it lol. maybe I need to do more matches specifically to grind out that mu. but for now it's still a 5-5 for me, 4,5-5,5 at worst.
 

Shade667

#StrongisthenewCute
I was referring more to ruthless vs Acidic.

Ruthless shuts down all of acidics wakeups. And they cant armour through PnG pressure because if u delay it then theyre eating 50%. Fullscreen its not bad either. Worst case scenario ferra trades with acid but u just gotta space urself properly and time it.
Its still probably 5-5, but thats better than some of the other S+ Mu's.

Tarkatan is probably a worse MU cuz of the multi hitting armour + rekkas, but ive never versed a really good tarkatan. We dont really have one down here.
 

Blewdew

PSN: MaxKayX3
I was referring more to ruthless vs Acidic.

Ruthless shuts down all of acidics wakeups. And they cant armour through PnG pressure because if u delay it then theyre eating 50%. Fullscreen its not bad either. Worst case scenario ferra trades with acid but u just gotta space urself properly and time it.
Its still probably 5-5, but thats better than some of the other S+ Mu's.

Tarkatan is probably a worse MU cuz of the multi hitting armour + rekkas, but ive never versed a really good tarkatan. We dont really have one down here.
really? I'd say it's a 4-6

how do you trade fullscreen? ferra doesn't absorb acid and if we get hit 1 frame before ferra hits she doesn't do any damage and we are open for more tick damage so we have to get in. also ferra cant reach alien if he does his acid from max height. before we're in we have to eat lots of chip and tick damage or we're lucky enough to hit with toss but our run speed is so slow that it's hard to get in from fullscreen.

up close is definitely easier against acidic than tarkatan I'll give you that

but in this mu something appears what I absolutely hate about f/t and that is that they can't armor when restand. this is so stupid in the corner because we have no option beside backdash and holding the mixups. aliens restand is only +1 on paper so we could poke out but it depends on height like pre patch cassie which is fucking stupid so we can only backdash if they try to throw or do the oh but otherwise we have to hold the mixup + the tick damage.
 

Shade667

#StrongisthenewCute
u can trade bowl girl with acid, and if all the aliens doing is jumping back acid just inch forward til theyre in the corner, or block and run forward ferra toss, should beat the followup.

Ive never had trouble vsing an acidic the way I do vs like a piercing for a swarm queen.

When we're in the corner its the same thing as vsing grandmaster.
U just gotta bully alien. I dont think its that bad, from my experience.
 

M.D.

Spammer. Crouch walk hater.
So, after polishing my F/T i'm getting a lot of these happening:


Not complaining though :D


P.s. take a closer look to see it was a 10000.00% damage MID.

Programmer coding brutalities with
Code:
int max_damage = 10000;
exposed
 
Last edited: