ismael4790
Stay focused or get Caged
Poor Bo is free to zoning.I only play Cyber in two MUs atm, but I can make a similar breakdown to the Alien MU. I think he does OK vs Bo but who teh fuck plays Bo amirite
Poor Bo is free to zoning.I only play Cyber in two MUs atm, but I can make a similar breakdown to the Alien MU. I think he does OK vs Bo but who teh fuck plays Bo amirite
CT is better at zoning tho, but I'm unsure if mid knives catches Bo's roll thingy.Poor Bo is free to zoning.
No bo is completely invincible during his roll. Even though mid knives prevent him from ducking, against drunken's laying down stance and roll they are useless. Aside from free meter build that is.CT is better at zoning tho, but I'm unsure if mid knives catches Bo's roll thingy.
Yeah surprisingly I find Bo to be a bit of a tough mu. Especially if your playing from behind.No bo is completely invincible during his roll. Even though mid knives prevent him from ducking, against drunken's laying down stance and roll they are useless. Aside from free meter build that is.
I play a really solid bo online but a lot of his mixups I think are much easier to block offline. Same goes for his torpedo move but I do agree that BRC is maybe one of kano's harder matchups. I think this mainly bc once you're in the corner it becomes a horrendous struggle unless you stay calm while blocking the endless mixups. Once he knocks Kano down he ex stomps and nullifies any wakeup attempt Kano could get to get out of the pressure. It's a nasty tactic and brc's stomp actually tends to scale less than the rest of the cast which is bs, since it's an otg. Bart variation is much more easier to deal with but drunken can really take advantage of Kano IMO.Yeah surprisingly I find Bo to be a bit of a tough mu. Especially if your playing from behind.
His strings and mixups are a problem for him and he gets in too quick with his cartwheel thingy when it's armored because he gets an extra cartwheel if I remember correctly and a splat or hard knockdown.
Yeah. I underestimated that mu as well.
Yes. Unfortunately this has been my experience as well.I play a really solid bo online but a lot of his mixups I think are much easier to block offline. Same goes for his torpedo move but I do agree that BRC is maybe one of kano's harder matchups. I think this mainly bc once you're in the corner it becomes a horrendous struggle unless you stay calm while blocking the endless mixups. Once he knocks Kano down he ex stomps and nullifies any wakeup attempt Kano could get to get out of the pressure. It's a nasty tactic and brc's stomp actually tends to scale less than the rest of the cast which is bs, since it's an otg. Bart variation is much more easier to deal with but drunken can really take advantage of Kano IMO.
He is a idiot that don't know the macthup. If he knew Cyber, then he knows ghe gameplan is to throw tons of knives and control your zone.Hahah, Dudes, I did not know you can receive hatemail after beating someone with Cyber Kano. Dude played Bojutsu and I kept him out the whole game with knifes, air balls and comboed him once or twice up close. When I explained him that Cyber plays a keepaway game and controles the space he told me that combos are a gameplan... dude expected me to stay up close to him with Cyber. hahah,xD
I guess so. I never had the chance to really put that to the test if I could remember but I assume he can parry the stick on a low parry and high with armor. I aslo assume the same can be said has a armored reversal OS too.Yeah, I went on the record saying Bo Ri Cho in his Bojutsu vareint has better mixup and reach once he gets going vs CT. But with Commando having armor on everything, this can tip the favor in your hands.
You can parry with a good read. Sorry you won't be online in a while, you have to stay sharp for this game .I guess so. I never had the chance to really put that to the test if I could remember but I assume he can parry the stick on a low parry and high with armor. I aslo assume the same can be said has a armored reversal OS too.
Wish I could test it out though. Haven't played in over 3 weeks and it'll be a long time before I can ever play again.
OK. That's good too know. Wish the same could be said for Takeda on his whips but meh. Let's not forget he's powerful enough.You can parry with a good read. Sorry you won't be online in a while, you have to stay sharp for this game .
Takeda 2 1 can be parried also. I do it all the time. They love the 2 1 low knives string. I'll send you a video.OK. That's good too know. Wish the same could be said for Takeda on his whips but meh. Let's not forget he's powerful enough.
I'll be ok. As long has my mind stays sharp and I keep up with mu's, data, vids & tech I'll be ok thanks. I've already planed for this and I plan on relearning fighting games in a completely new dimension that some have already have plenty of success in.
Thanks yo.
Yep. But he is mega fun to play.Hi, I was trying Kano out last night, I chose his cybernetic variation because to me it seems the funnest but I'm not sure since I've never played him. I noticed a couple of things though, he doesn't have any mixups does he? I don't even think he has an overhead at all aside from the air cannon ball is this correct? If he doesn't then I'm assuming he has trouble opening an opponent up right? Also aside from using meter with the b31,2+4 he doesn't have a launcher right?
So no mixups at all? No launcher? Just wanna make sure. Also is this his funnest variation in your opinion? Is this his strongest?Yep. But he is mega fun to play.
His strongest variation is Cutthroat, Cybernetic is his worst. He has no mixups and no launcher besides of metered one and he has low damage mid screen. xDSo no mixups at all? No launcher? Just wanna make sure. Also is this his funnest variation in your opinion? Is this his strongest?
Oh wow ok thanks. But doing his b31,1+3 combo just feels good lol.His strongest variation is Cutthroat, Cybernetic is his worst. He has no mixups and no launcher besides of metered one and he has low damage mid screen. xD
No launchers but combo extends with db1(ground laser). Cept in the corner where b312 is a launcher.Oh wow ok thanks. But doing his b31,1+3 combo just feels good lol.
Oh cool thanks.No launchers but combo extends with db1(ground laser). Cept in the corner where b312 is a launcher.
This variation seems more of a vortex heavy variation with no real vortex. He's still Kano but lacks the stronger tools to open up your opponent. You need to rely on knife a lot in the neutral and just pick away at your opponent until you annoy them enough to make a mistake and then punish. Midscreen you're only netting around 32-36%. But you can actually make him a little more scary if you just do standing combos into restand Enders. For example 112, db1, 112 ex ball, jump 1, 112 knife. This nets you 34% keeps em standing and allows a pseudo 50/50. You can either insta airball, RC b31, RC throw, or RC into a poke/string for more pressure. But offensively I'd say that's the best way he's played. In the corner it's pretty much the same only you get BIG damage combos due to the up lazer buff. This really is a fun variation but it does take a lot more risks and brain power to work correctly.Hi, I was trying Kano out last night, I chose his cybernetic variation because to me it seems the funnest but I'm not sure since I've never played him. I noticed a couple of things though, he doesn't have any mixups does he? I don't even think he has an overhead at all aside from the air cannon ball is this correct? If he doesn't then I'm assuming he has trouble opening an opponent up right? Also aside from using meter with the b31,2+4 he doesn't have a launcher right?
Ah ok thanks man yea this variation seems real fun.This variation seems more of a vortex heavy variation with no real vortex. He's still Kano but lacks the stronger tools to open up your opponent. You need to rely on knife a lot in the neutral and just pick away at your opponent until you annoy them enough to make a mistake and then punish. Midscreen you're only netting around 32-36%. But you can actually make him a little more scary if you just do standing combos into restand Enders. For example 112, db1, 112 ex ball, jump 1, 112 knife. This nets you 34% keeps em standing and allows a pseudo 50/50. You can either insta airball, RC b31, RC throw, or RC into a poke/string for more pressure. But offensively I'd say that's the best way he's played. In the corner it's pretty much the same only you get BIG damage combos due to the up lazer buff. This really is a fun variation but it does take a lot more risks and brain power to work correctly.
@Youphemism, did you ever finish that guide? Or was that someone else?
Oh so commando is funner? He's like a grappled kind of character right? And it appears that CT is indeed his strongest. Some people claim CT is like almost top tier but I'll definetely try commando thanks.If you want to have fun with Kano then you're barking up the wrong tree, Commando is the fun variation. CT is the variation you go to when you're fed up of guessing wrong on 50/50s.