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General/Other - Piercing Mileena Piercing B1.. One of the best all purpose moves?

BanTheTesters

“My AGENT is tougher than you...”
Moderator
The first portion of the animation string just the lone b1 is a high but registers as a mid?

And then when you follow through the 2nd part is an actual mid animation that hits mid..

What even lol....
 

Asodimazze

https://twitter.com/AlfioZacco
Why make it a high? Other characters have 11f mids, so why shouldn't she?

It's not even like its the best mid in the game anyway, the problems people have with piercing b12, should also apply even more to ronin b11, but nobody's shown how amazing that move can be too.

The importance of an 11f mid in this game is too much, because it ultimately stops bad play, it prevents people from double mashing pokes, stops people from using negative gimmicky staggers etc. It's an essential tool to check the opponent.

The thing you said about the b1 stagger by itself is technically a gimmick too, you can interrupt whatever she does next. If you play against it enough you'll identify it a lot easier.
To be fair there are dedicated threads to Ronin b11, showing how he locks many characters in corner when they don't have meter too....everyone should know how strong it is at this point.

The problem with Mileena is not b12 itself, but the number of tools she has...a character shouldn't have no weaknesses at all. She has answers to everything that exist in MKX
 

Alright RyRy

Florida Kombat
Why make it a high? Other characters have 11f mids, so why shouldn't she?

It's not even like its the best mid in the game anyway, the problems people have with piercing b12, should also apply even more to ronin b11, but nobody's shown how amazing that move can be too.

The importance of an 11f mid in this game is too much, because it ultimately stops bad play, it prevents people from double mashing pokes, stops people from using negative gimmicky staggers etc. It's an essential tool to check the opponent.
while I agree with you 100% on this, B12 is an amazing tool and I can see why she needs it, kinda like how Shinnok needs that F4. What my gripe with the move is the options you have afterwards. I have no problem with it AA or Avoiding cross ups. It does what it is supposed to do.

But since her D3 lowers her hit box it makes my mids whiff, or since it leave you at a good spacing and its only -1 on block you can easy backdash or just even walk back and whiff punish my pokes, (Not saying other characters cant do this). Or if you decide to special cancel the B12 it is all a true block string.

To me, (Even though I am not a good player) even if you have no meter I am still scarred to press a button because of the spacing it leave you at.
 

A F0xy Grampa

Problem X Promotions
Bro, I heard this string was ruined in the patch.
The strings old gameplan was ruined.

while I agree with you 100% on this, B12 is an amazing tool and I can see why she needs it, kinda like how Shinnok needs that F4. What my gripe with the move is the options you have afterwards. I have no problem with it AA or Avoiding cross ups. It does what it is supposed to do.

But since her D3 lowers her hit box it makes my mids whiff, or since it leave you at a good spacing and its only -1 on block you can easy backdash or just even walk back and whiff punish my pokes, (Not saying other characters cant do this). Or if you decide to special cancel the B12 it is all a true block string.

To me, (Even though I am not a good player) even if you have no meter I am still scarred to press a button because of the spacing it leave you at.
This is why you need to go into practice and understand the ranges. Different options for different ranges on block.

Also her D3 isnt free.
 

Goat-City

Banned
Why make it a high? Other characters have 11f mids, so why shouldn't she?

It's not even like its the best mid in the game anyway, the problems people have with piercing b12, should also apply even more to ronin b11, but nobody's shown how amazing that move can be too.

The importance of an 11f mid in this game is too much, because it ultimately stops bad play, it prevents people from double mashing pokes, stops people from using negative gimmicky staggers etc. It's an essential tool to check the opponent.

The thing you said about the b1 stagger by itself is technically a gimmick too, you can interrupt whatever she does next. If you play against it enough you'll identify it a lot easier.
A lot of other characters should have their mids made highs too, not just Mileena. If it looks like a high and it's ridiculously good on top of a character that has a lot of other good stuff then it should definitely be a high in my opinion. What you're saying is like saying other characters have safe launching 50/50s so why shouldn't this other character? Ideally none of them should have them. It's more of a design complaint for me than a balance complaint. And characters that aren't as good as Piercing Mileena I would not want to see get buffed with brain dead mids or 50/50s. In MKX's case it's better to nerf the top tiers than it is to buff the low tiers if we want a less luck based game.
 

A F0xy Grampa

Problem X Promotions
A lot of other characters should have their mids made highs too, not just Mileena. If it looks like a high and it's ridiculously good on top of a character that has a lot of other good stuff then it should definitely be a high in my opinion. What you're saying is like saying other characters have safe launching 50/50s so why shouldn't this other character? Ideally none of them should have them. It's more of a design complaint for me than a balance complaint. And characters that aren't as good as Piercing Mileena I would not want to see get buffed with brain dead mids or 50/50s. In MKX's case it's better to nerf the top tiers than it is to buff the low tiers if we want a less luck based game.
No, characters need a good mid to stop people from doing shit like d4 d4 d4 d1 d1 d1.
IF B12 is braindead, please pick up piercing and try it out, i'm curious to see, cause everybodys complaining, but im the only point of reference to how good this move is. So, somebody please replicate.
 

Youphemism

Gunslinger since pre patch (sh/out to The Farmer)
Thats not the extent. But I did forget about that thread.
I know what you mean though, it's not the only mid with good range, good frame data and great practical applications. But if you consider Ronin's B11 amazing surely you can see why other people feel the way they do about Mileenas B12 right?
 

A F0xy Grampa

Problem X Promotions
I know what you mean though, it's not the only mid with good range, good frame data and great practical applications. But if you consider Ronin's B11 amazing surely you can see why other people feel the way they do about Mileenas B12 right?
Its a flavour of the month thing, thats why.
Pitchforks and fire at the ready, next will probably be whoever wins final round, or perhaps some other good strategy.
 

ArmedCalf

I guess I play Necromancer now.. PSN: ArmedCalf
I enjoy the string lol, it gives me something to strive to beat. That being said it's very good, but it's also like week 2 or 3 and I'm still waiting for the nerf Johnny threads to start appearing.
 

Goat-City

Banned
No, characters need a good mid to stop people from doing shit like d4 d4 d4 d1 d1 d1.
IF B12 is braindead, please pick up piercing and try it out, i'm curious to see, cause everybodys complaining, but im the only point of reference to how good this move is. So, somebody please replicate.
It's brain dead as in it's an easy stagger mix up tool and an easy get in for free tool. It's only not brain dead relative to so many other character's brain dead get in for free mids. If you block a low poke and they try to low poke again, then you can interrupt that with your own low poke, which then typically leads to at least 16 frames of hit advantage, meaning you could then jail an 11 frame high. Instead of blocking a poke and then going into an immediate low risk high reward mix up that gains tons of meter on block, you would have to land your own poke first. Is that not good for MKX?
 
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Alright RyRy

Florida Kombat
Its a flavour of the onth thing, thats why.
Pitchforks and fire at the ready, next will probably be whoever wins final round, or perhaps some other good strategy.
Would you say that This build of Mileena is the best "build / version" or any character that has been in MKX?

So for example.

Better than:
  • Pre XL Patch Summoner Quan
  • CEO / EVO Bone Shaper Shinnok
  • Pre XL Patch Tempest Kung Lao
  • Post XL Patch Imposter Shinnok
  • Edit - (Forgot about Tanya) Pre CEO Patch Kobu Tanya
I am not trying to start anything, just simply wondering. You are a very high level player who defiantly understands the game and knows a characters ins and outs. Just wondering with all of the "options" this character has for example.

  • Anti-Air options/ AA Conversion Damage.
  • Meterless Damage / 1 Bar damage in the corner
  • Teleport
  • Reversals
  • Zoning Options
  • Good Pokes
I am only asking you Foxy because to me, you know Mileena more than anybody, Yes Saltface has an amazing Mileena. But for some reason you seem to understand the character more and how she is "supposed" to be played.
 
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A F0xy Grampa

Problem X Promotions
Would you say that This build of Mileena is the best "build / version" or any character that has been in MKX?

So for example.

Better than:
  • Pre XL Patch Summoner Quan
  • CEO / EVO Bone Shaper Shinnok
  • Pre XL Patch Tempest Kung Lao
  • Post XL Patch Imposter Shinnok
I am not trying to start anything, just simply wondering. You are a very high level player who defiantly understands the game and knows a characters ins and outs. Just wondering with all of the "options" this character has for example.

  • Anti-Air options/ AA Conversion Damage.
  • Meterless Damage / 1 Bar damage in the corner
  • Teleport
  • Roll
  • Good Pokes
I am only asking you Foxy because to me, you know Mileena more than anybody, Yes Saltface has an amazing Mileena. But for some reason you seem to understand the character more and how she is "supposed" to be played.
Shes definitely not better than post XL imposter IMO, same applies to prepatch summoner and EVO bone shaper.
Tempest is kinda hard to tell, people used to think it was amazing, but after so much time playing it I think it always had weaknesses, and even if it was still +12, he'd still be kinda lackluster in certain areas.

An anti air is good to have, especially in this game, but personally I think that should be across the board for everyone.
She doesnt have what I'd call 'good' pokes in neutral, and by that, you're not going to be using her pokes to start offense, this is why B1 is so important, her pokes are good defensively. But in neutral if you can get under B1 shes gotta play alot more cautiously, so this applies to characters like Kano, Scorp, Sub, Johnny, Shinnok, Sonya, etc etc.

Her corner damage doesnt really change from her midscreen damage, unless you hit F3.

I just believe shes good because she can slow down the MKX pace, by stopping people (who by now are sooooo used to) running in and jumping everywhere. This is why people get mad.

It's brain dead as in it's an easy stagger mix up tool and an easy get in for free tool. It's only not brain dead relative to so many other character's brain dead get in for free mids. If you block a low poke and they try to low poke again, then you can interrupt that with your own low poke, which then typically leads to at least 16 frames of hit advantage, meaning you could then jail an 11 frame high. Instead of blocking a poke and then going into an immediate low risk high reward mix up that gains tons of meter on block, you would have to land your own poke first. Is that not good for MKX?
Whats the mix up on B1? There isnt one, if B1 is staggered you have time to interupt for full combo if the opponent is taking the piss and trying to B1 or throw again. Thats on the player, not the character, same applies to Lao players doing 11212 -> D4 or throw or whatever.
 

x TeeJay o

Canary Cry Gapless Pressure
No, characters need a good mid to stop people from doing shit like d4 d4 d4 d1 d1 d1.
IF B12 is braindead, please pick up piercing and try it out, i'm curious to see, cause everybodys complaining, but im the only point of reference to how good this move is. So, somebody please replicate.
To be honest idk why everyone is making such a fuss about this lol she's been had this string for the games entirety. It's always been good. I guess people really never fully use practice and such
 

Alright RyRy

Florida Kombat
Shes definitely not better than post XL imposter IMO, same applies to prepatch summoner and EVO bone shaper.
Tempest is kinda hard to tell, people used to think it was amazing, but after so much time playing it I think it always had weaknesses, and even if it was still +12, he'd still be kinda lackluster in certain areas.

An anti air is good to have, especially in this game, but personally I think that should be across the board for everyone.
She doesnt have what I'd call 'good' pokes in neutral, and by that, you're not going to be using her pokes to start offense, this is why B1 is so important, her pokes are good defensively. But in neutral if you can get under B1 shes gotta play alot more cautiously, so this applies to characters like Kano, Scorp, Sub, Johnny, Shinnok, Sonya, etc etc.

Her corner damage doesnt really change from her midscreen damage, unless you hit F3.

I just believe shes good because she can slow down the MKX pace, by stopping people (who by now are sooooo used to) running in and jumping everywhere. This is why people get mad.
Glad we both agree Post XL patch Imposter is dumb.

What you said is well worded. Thanks.
 
I fully agree with foxy. However, i feel Mileena needs a dmg nerf. 35% midscreen meterless is too much.

Edit: Maybe make the extend part of her combo ender (b12dd2) require meter?.. actually that just makes her hit for 1% less lol
 
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Goat-City

Banned
Shes definitely not better than post XL imposter IMO, same applies to prepatch summoner and EVO bone shaper.
Tempest is kinda hard to tell, people used to think it was amazing, but after so much time playing it I think it always had weaknesses, and even if it was still +12, he'd still be kinda lackluster in certain areas.

An anti air is good to have, especially in this game, but personally I think that should be across the board for everyone.
She doesnt have what I'd call 'good' pokes in neutral, and by that, you're not going to be using her pokes to start offense, this is why B1 is so important, her pokes are good defensively. But in neutral if you can get under B1 shes gotta play alot more cautiously, so this applies to characters like Kano, Scorp, Sub, Johnny, Shinnok, Sonya, etc etc.

Her corner damage doesnt really change from her midscreen damage, unless you hit F3.

I just believe shes good because she can slow down the MKX pace, by stopping people (who by now are sooooo used to) running in and jumping everywhere. This is why people get mad.



Whats the mix up on B1? There isnt one, if B1 is staggered you have time to interupt for full combo if the opponent is taking the piss and trying to B1 or throw again. Thats on the player, not the character, same applies to Lao players doing 11212 -> D4 or throw or whatever.
If b1 has 14 recovery frames and starts up in 11, that means in order for someone to react to a staggered b1 in time to interrupt a second b1 with a 9 frame poke, they would have to react in 16 frames if my math is right, and 19 frames with a 6 frame d1. That is not practically reactable, and that's excluding the factor of the time it takes to see that b12 hasn't come out.
 
E

Eldriken

Guest
I fully agree with foxy. However, i feel Mileena needs a dmg nerf. 35% midscreen meterless is too much.

Edit: Maybe make the extend part of her combo ender (b12dd2) require meter?
If she needs a damage nerf due to her meterless midscreen damage, then so do a whole slew of other characters.
 

A F0xy Grampa

Problem X Promotions
If b1 has 14 recovery frames and starts up in 11, that means in order for someone to react to a staggered b1 in time to interrupt a second b1 with a 9 frame poke, they would have to react in 16 frames if my math is right, and 19 frames with a 6 frame d1. That is not practically reactable, and that's excluding the factor of the time it takes to see that b12 hasn't come out.
You're theory fighting me now, I know that it can be whiff punished because 1. I can do it 2. Others do it to me.
 
If she needs a damage nerf due to her meterless midscreen damage, then so do a whole slew of other characters.
Im not against characters doing high meterless dmg.. but Mileena has so many tools, she can do well anyway with 30% instead of 35% meterless.

Anyway, what characters have 35% or more meterless midscreen? I can think of Ermac on top of my head, maybe Marksman Erron? Not many tbh