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SALTY Reasons we HATE Mortal Kombat XL

MagicMan357

"130 ms is more legit than Labbing" - TYM
"safe 50/50's" at this point has become a buzzword with zero meaning as to the real effectiveness of a 50/50

Here's Erron's "safe" b33

Same actually works on Sonya's b33
OMFG thank you, people want an easy answer to everything and yet don't realize most of the time it actually is that simple lmao. For years I've been trying to tell people over and over to stop comparing mk to any other fighter and go and actually for more than 5 minutes PRACTICE.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
OMFG thank you, people want an easy answer to everything and yet don't realize most of the time it actually is that simple lmao. For years I've been trying to tell people over and over to stop comparing mk to any other fighter and go and actually for more than 5 minutes PRACTICE.

its what ive been saying forever(if they don't like 50/50's vortex, restands, HTB's cancel pressure or MK for that matter, they can simply play another game, you don't try to change the way a game plays because you don't find it fun or challenging or that it doesn't stack up to your view of what "fundamentals" are.(everyones version of fundamentals is different), you simply play another game or Adapt to that games mechanics.


there is always a counter.. 90% like to blame characters or tech other than their own game, makes them feel better when they wake up.



Why I Love Mortal Kombat Games!

Whats always been fun to me about MK games is the "mind games"

MKXL Has Taken MK9 to the next level! now we have Cancel pressure into mind games, Vortex into mind games, 50/50 mind Games, Stagger strings into mind games, Footsie mind games(less than MK9 footsie but none the less), Conditioning Mind games, Space control mind games.

this game is so much fun to me and will never get old to me, because its all about Reads' and getting into your opponents head.

on a daily basis i can Critique my previous sets, and figure out my weaknesses, where I had gaps in my Game, what was the weakest link that round, my Footsies, neutral, Pressure, Defense, Reversal's/punishes, Setups or reads or Blocking or evading HTB's and so on, and i can Lab up what i should do the next set against that Character.
My motto is to
"Never Nerf Or Complain" about a characters Strong point's or (Dirt). It's to "ADAPT" to them, choose to find what the correct response to them are, or what i can do to avoid a characters Hard or though setups. This game is about Tricking your opponent, Getting into their head and causing them to Step out of turn.
you can always ask others for help on moves or situations you don't know how to deal with, and if your immidiate freinds don't know how to deal with it, then reach further, we have forums, and multiple outlets to find the asnwers we need.


always remember that more than 90% of the community will complain rather than LAB. its the FGC's automatic response to blame a character than themselfs," i have been guilty of this myself"
i often find a person pulling something on me that i feel at the time is op, and sometimes i will come back at it with all the wrong things, to only find out very much later there was a simple response to that move/HTB/Setup that could have got me free and clear. sometimes you just need that other persons state of mind to find it.


I openly admit if you get me into a HTB and i incorrectly block it, it was because I didn't use correct footsies, and I blocked incorrectly.

I choose not to Blame the game or others for my mistakes!

the only way to get better is to realize anything in the game is fair play and not Cheap, there are some that would consider Certain moves to be "cheap" "Broken" or "OP".

This is only true in their eyes and not the Games eyes. if a game Developer allows moves to be used then by all means use them. "Play to Win" not by what a Veteran FGM call's "Scrub Standards" or "Scrub Mentality"

If it is however so broken than the game developer Deems it unusable, don't worry, it will be removed, because if its not intended to be, NRS won't allow it to be.

if it shows up at a major and the Game developer notices something truly "Broken" they will remove it, no need to make it apparent to them, they will find it because QA will be at all tournaments. (and believe me someone will still be crying about it)

No one wants their character nerfed, you may even feel that you know better than The game developer because you put a lot of time into that character. but trust me, They made that character capable of performing those HTB's Vortex's and so on. they have a very capable staff with very capable Players to Overlook and find tech for them. sometimes we will find Tech before they do, but rest assured it will all be revealed in due time, and then its up to them and only them if it will stay or go.

They never have to remove anything because the Competitive scene deems a move Broken, they cater to the Majority which will always be Casuals. and any player who doesn't like thier decision is free to play another game if they don't like the ride.

Like i said just my opinion Not against anyone on TYM.

Even if i don't get along with someone on this site, those very same person may teach me something i never thought of tech wise a week from now. i learn from all and use what i can to get better every day.

I may not always agree with someone, and everyone has different Ideals and a different set of Shoes we walk through every day, but we are all here because we Love a certain game, obviously or we wouldn't still be Posting and joining together everyday.

"Practice Hard! Train Hard, and ADAPT Harder, thats the Key to Victory"
 
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MagicMan357

"130 ms is more legit than Labbing" - TYM
Also for AA's I'm learning how to practice running combined with various advancing normals for positioning into aa punishes and so far its started to work. Even the simple act of back dashing has allowed to punish jump attacks on recovery. The things that i really don't like though are as such:
- Armored and/or safe launchers
- Erratic blockstun
- Really random hit levels and some characters have practically no kids
- Still anti-lenient special cancel window
- cancelable pokes
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Also for AA's I'm learning how to practice running combined with various advancing normals for positioning into aa punishes and so far its started to work. Even the simple act of back dashing has allowed to punish jump attacks on recovery. The things that i really don't like though are as such:
- Armored and/or safe launchers
- Erratic blockstun
- Really random hit levels and some characters have practically no kids
- Still anti-lenient special cancel window
- cancelable pokes
yes i agree, but even though they might be annoying now, im constantly learning there is a response for every tech in the game... just when you find it or not.

really hope y'all aren't serious about the things you're complaining about and this is all for fun
if they where its a sad day for the MK community, literally some camplained about everything on MKX and basically ripped apart the mechanics.

if they hate it so much why play MK, play a game that is fun for you.

if you hate:
50/50's
HTB's
Vortex's
Restands
Hitboxs
Cancel pressure
Setups
Stagger strings
mind games with normals

then u obviously have to play another game, because day 1 thats what MKX has been and hasn't changed in over a year. and quite frankley will not because that is the basic fundamentals of Mortal Kombat XL
 
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GAV

Resolution through knowledge and resolve.
Well if realism is what is making the game more fun we should all just play Bushido Blade :D

No, seriously though we need a new Bushido Blade.
I'm in.

There are too many nuances to fighting to make a completely realistic one, but MKX's dirt is the closest thing we have right now.
 

xxFalcon Loverxx

Ignorant slaves, how quickly you forget.
People in this thread =
*Lists 500 reasons why they hate the game*
"yo bruh i luv mkxl doe"
 
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1.KUNG JIN, Kung Lao, Kano, Takeda, Sub Zero, Kotal Kahn, Predator, Shinnok etc...basically cant stand half of the roster
2.Unreactable and too many 50 50s
3.Blockstuns
4.Hard to Blockables
5.Overnerfed characters
6.Inconsistent AA's
7.Stupid jump ins especially SZ & Kotals
8.Rain is not in the game
9. Lame guest characters, now we got 2 more
10.Autocorrecting divekicks...especially that braindead bitch Kung Jin who gets a free NJP from it
11.Lame long range NJPS/moves
12.Takeda being able to pressure from far away
13.Input system not as smooth as mk9...wakeup moves not coming out sometimes
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
old but Gold

was that covert ops, cuz if so, that player was bad, she didn't even have to MS to make the truly hard guess game.

if at any point he block one thing right. she was full combo punishable. lets just say i would have destroyed that sonya play, no offense... and im sure that sonya wasn't playing at his/her full potential, because really, that player didn't seem to even know where the block button was...


-no wi-fi indicator
yeah it seems alot of players don't realize that the WIFI and ping indicator is in the Options menu at main menu
Options>Online> check all on. ggpo
 

dribirut

BLAK FELOW
hey bro, rememeber what i showed you in practice with cyrax, his Armor wakeup gets stuffed by normals because the armor doesn't initiate right away. and even though his armor move does combo when connected, it has some Hitbox glitches that alter weather it can be comboable or not depending on breath box and hurtbox relation with eachother at any givin situation.

so it don't combo all the time, and if the opponent kinows the matchup, you are not gonna Armor wakeup successfully.

but Sektors, even though you can't Combo off it, you can double flame for a good percentage, it anti airs which cyrax does not. it always works as a great Get of me tool, it works every time on Wakeup, and it cancels Armored reversals.. so in almost every situation Sektors Armor is better than Cyraxs Armored
Wakeup.


........

on a side not, that nerf to Sektor was a tad bit to much, it still has its small uses in game, but i feel itr could have an additional 4 frames on Hit advantage, which could allow sektor players to Hit confirm it on hit easier. and i feel it wouldn't hurt us to let Sektor have that.


.............


on another note:


its amazing how many people Hate every thing about MKX.

i seen a few posts stating they would change basically the entire mechanics of MKX. because well they think everything about MKX is cheap.

you guys can play another game.. this is just my personal opinion, and don't take it personal, look who im saying this to, MK community, just hold the Pitchforks and keep a wet towl near when you set me on fire.






Why I Love Mortal Kombat Games!

Whats always been fun to me about MK games is the "mind games"

MKXL Has Taken MK9 to the next level! now we have Cancel pressure into mind games, Vortex into mind games, 50/50 mind Games, Stagger strings into mind games, Footsie mind games(less than MK9 footsie but none the less), Conditioning Mind games, Space control mind games.

this game is so much fun to me and will never get old to me, because its all about Reads' and getting into your opponents head.

on a daily basis i can Critique my previous sets, and figure out my weaknesses, where I had gaps in my Game, what was the weakest link that round, my Footsies, neutral, Pressure, Defense, Reversal's/punishes, Setups or reads or Blocking or evading HTB's and so on, and i can Lab up what i should do the next set against that Character.


My motto is to "Never Nerf Or Complain" about a characters Strong point's or (Dirt). It's to "ADAPT" to them, choose to find what the correct response to them are, or what i can do to avoid a characters Hard or though setups. This game is about Tricking your opponent, Getting into their head and causing them to Step out of turn.
you can always ask others for help on moves or situations you don't know how to deal with, and if your immidiate freinds don't know how to deal with it, then reach further, we have forums, and multiple outlets to find the asnwers we need.

always remember that more than 90% of the community will complain rather than LAB. its the FGC's automatic response to blame a character than themselfs," i have been guilty of this myself"
i often find a person pulling something on me that i feel at the time is op, and sometimes i will come back at it with all the wrong things, to only find out very much later there was a simple response to that move/HTB/Setup that could have got me free and clear. sometimes you just need that other persons state of mind to find it.

I openly admit if you get me into a HTB and i incorrectly block it, it was because I didn't use correct footsies, and I blocked incorrectly.


I choose not to Blame the game or others for my mistakes!

the only way to get better is to realize anything in the game is fair play and not Cheap, there are some that would consider Certain moves to be "cheap" "Broken" or "OP".

This is only true in their eyes and not the Games eyes. if a game Developer allows moves to be used then by all means use them. "Play to Win" not by what a Veteran FGM call's "Scrub Standards" or "Scrub Mentality"

If it is however so broken than the game developer Deems it unusable, don't worry, it will be removed, because if its not intended to be, NRS won't allow it to be.

if it shows up at a major and the Game developer notices something truly "Broken" they will remove it, no need to make it apparent to them, they will find it because QA will be at all tournaments. (and believe me someone will still be crying about it)

Noone wants their character nerfed, you may even feel that you know better than The game developer because you put a lot of time into that character. but trust me, They made that character capable of performing those HTB's Vortex's and so on. they have a very capable staff with very capable Players to Overlook and find tech for them. sometimes we will find Tech before they do, but rest assured it will all be revealed in due time, and then its up to them and only them if it will stay or go.

They never have to remove anything because the Competitive scene deems a move Broken, they cater to the Majority which will always be Casuals. and any player who doesn't like thier decision is free to play another game if they don't like the ride.

Like i said just my opinion Not against anyone on TYM.

Even if i don't get along with someone on this site, those very same person may teach me something i never thought of tech wise a week from now. i learn from all and use what i can to get better every day.

I may not always agree with someone, and everyone has different Ideals and a different set of Shoes we walk through every day, but we are all here because we Love a certain game, obviously or we wouldn't still be Posting and joining together everyday.

"Practice Hard! Train Hard, and ADAPT Harder, thats the Key to Victory"

@Guds Skyfall
Lol switch mind games to guesses. That would be more accurate
 

Zatoichi

Fabulous Goofball
All four variations of Triborg are top 5, and that pisses me off. He's not even a difficult, or technical character to use. Also, why isn't Bo Rai Cho's standing 3 a mid?
 

G4S Claude VonStroke

@MK_ClaudeVS on twitter
1.) Hard to Blockables / Pseudo Unblockables

2.) Unreactable 50/50s

3.) Safe 50/50s

4.) Vortexes / Setplay

5.) Almost half screen advancing normals

6.) Full screen advancing strings

7.) Around +8 or more Combo Launchers on block

8.) The jumping

9.) The lack of consistent anti-airs among the entire cast with no resource

10.) Auto correcting Dive Kicks / air special attacks

11.) Being able to do an air special attack in recovery after whiffing a Jump Attack

12.) Jailing / Loopable pressure

13.) Normals or melee attacks that have ZERO hurtboxes and cannot be traded with or whiff punished optimally

14.) Safe Armor Launchers

15.) Fast Half Screen Armor Launchers

16.) Massive low profiling

17.) Command Grabs that tick off fast and far advancing mids

18.) Command Grabs that are hard to punish on whiff

@RM Cossner
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
All four variations of Triborg are top 5, and that pisses me off. He's not even a difficult, or technical character to use. Also, why isn't Bo Rai Cho's standing 3 a mid?
how are all 4 top 5? when we are only day 12 in... how could anyone possibly even now where they are placed, assuming your tier list arnt made out of rubber and are based on MU numbers... once agin we don't know the MU's yet.

and 3 we havent even factored in the other 3 DLC which are very very good from what we can tell so far, 75% corner with BO, Massive Dot with acidic, great setups with Konj. Great neutral and footsies with alien as a whole, Tarkatan has basically the same REkka as tanya once had. LF has mad pressure with twice as many Mixups into stagger/restand/unblockable's.


and triborg being difficult differ's by opinion. i find Cyrax to be one of the hardest to learn. CSZ is close behind.

but then again with any character there is alot to learn MU wise. that is undoubtedly going to take longer than a month.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Exactly why even play them game if you think everything is wrong with it
some people must cry tears of salt fit for Restaurants!
with all the list of hate towards a game they apparently still play.

how can one hate a game they play every day so much, while knocking every thing including its core mechanics?