HRshuvNStuff
Noob
No alternate skins for the DLC characters. I think that's pretty shitty tbh.
When MX11 comes out people will be saying MKX was better and forget all the broken shitThat this conversation has to happen with every single new NRS title.
The cliff notes version of why (that is carried over from Injustice) is still: It's not MK9.
No alternate skins for the DLC characters. I think that's pretty shitty tbh.
The ones that have trouble with 50-50's and hard to blockables and complain about it are casuals that don't know they're casuals.Everyone keeps saying that the fifty-fifties were added for casuals but Kung Lao and Batman in injustice are characters that don't rely on heavy mix ups and are some of the most entertaining characters for me. They don't need mix ups to please casuals if the characters are well made.
Stop.Sometimes I wonder whether the people on this Mortal Kombat forum actually like Mortal Kombat games.
This is my main gripe when I watch high level matches, thus pushblock should be a thing in this game.MKX is about putting your opponent in a safe mixup over and over again till they die and everything else gameplay-wise comes in second.
Thats why its so dumb and good thing i use Shinnok.
Yes, the new chars, the music, the stages, there is something in all these and more that doesn't speak MK to me... still a good game.- MKX is a fantastic game, incredible. It's just that it doesn't feel like 100% MK.
Street fighter looks more like Saturday morning cartoons to meHigh level SF looks more like a chess match and is the easiest way to talk about and showcase footsies and spacing. The fundamentals are just there.
MK is like
It's so hard to see/play the fundamentals with all the dirt. It looks cool as fuck and the story is way better then SF but it's just too...clusterfucky. Does that make sense?
- D'vorah and Kotal are here to stay, and "smell" like MK. The rest are just interesting on their way...If only NRS included the few classics who were left out from this one…Man.Yes, the new chars, the music, the stages, there is something in all these and more that doesn't speak MK to me... still a good game.
takeda is staying- D'vorah and Kotal are here to stay, and "smell" like MK. The rest are just interesting on their way If only NRS included the few classics who were left out from this one…Man.
- Music is great, too heavy sometimes. Doesn't have that mystical / asian / tournament feeling.
- Populated stages like the marketplace are eye candies, but again kill the mystical thingy.
Everytime i'm on MKX, I can't stop thinking about how all these mk9 characters and stages would reach god status in MKX
Yeah, but not for the sake of a possible Scorpion or Kenshi removal.takeda is staying
they'll never remove scorp- hes like boons left nut...Yeah, but not for the sake of a possible Scorpion or Kenshi removal.
I completely disagree.High level SF looks more like a chess match and is the easiest way to talk about and showcase footsies and spacing. The fundamentals are just there.
MK is like
It's so hard to see/play the fundamentals with all the dirt. It looks cool as fuck and the story is way better then SF but it's just too...clusterfucky. Does that make sense?