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SALTY Reasons we HATE Mortal Kombat XL

Paul the Octopus

Slow Starter
The only thing I actually don't like is the DLC getting preferential treatment. Why remove safe rekkas and looping hard-to-blockables from some characters and give it to DLC? I realise the DLC's versions of these tools are not quite the same (perhaps a bit more balanced) but I think this statement still holds some validity.

The footsies stuff is different but I don't mind it too much, except for pre-patch KL, who's combo of jumping attacks and running normals was impossible to react to. Usually can somewhat be dealt with by playing neutral at 3/4 screen instead of 1/2 screen. I also love Marvel and Melee so I can deal with the non-traditional (more guessing) footsies.
 

EMPRESS_SunFire

Regina George of discord
MK9 has been the most fundamental heavy NRS game honestly, I love MKX and I'm not saying I want MK9 back or anything because it's time to move on but I REALLY hope that for their next game they stop going for super flashy, fancy stuff and focus more in actual fundamental gameplay. For example, they give characters fancy jump ins that look super cool like Aquaman's J3, Wonder Woman's J3, Lao's J2 but they give them stupid hitboxes that hurt the core gameplay because they will be hard to AA, MK9 had the simplest air normals but people will always love how smooth it was to AA in that game compared to MKX and IGAU.
Also I feel like they need to stop with the halfscreen safe or even plus on block hit-confirmable strings, honestly, that is ridiculous. Long ranged moves are supposed to be used strategically to whiff punish things, not as a get in for free card or as a free mix-up. Every advancing normal/string should be punisheable or barely safe IMO. If they want to start offense they will have to win the neutral game battle fairly, same for zoners, if they want to zone they have to win the neutral game fairly.
 

EMPRESS_SunFire

Regina George of discord
Also I feel like they should stop with the 50/50 characters, they have proven that they don't know how to balance them, they always give them safe or + on block 50/50's, some have 50/50's into another 50/50, some have 1F hard to blockable 50/50's and a looot of them lead to a lot of damage, if they are going to make 50/50 characters they should make the mix-ups punisheable like Ermac or barely safe but very low damaging, just make sure their turn is over once they guess wrong.
Actually I would love 50/50's to disappear completely if it's possible, at the end of the day people can get opened up by NRS grabs, frame traps and other stuff which i actually fair (not dumb ass frame traps a la MKX tho). The only characters with better mix-ups should be grapplers IMO but don't give them tick throws off fast advancing mids and give them a good amount of recovery to their grabs *stares at Bane* and give them good pokes, good range but poor mobility and not very good reversals, you know... Just how grapplers are supposed to be.
 

dribirut

BLAK FELOW
Characters with safe 50/50 launch options;

Quan
Jackie
Devorah
Sonya
Ferrator
Takeda
Erronblack
Kano
Kung
Boraicho
Alien
(Brobably Missing some)

Mk9:
0 characters
 

IrishMantis

Most humble shit talker ever!!!
Characters with safe 50/50 launch options;

Quan
Jackie
Devorah
Sonya
Ferrator
Takeda
Erronblack
Kano
Kung
Boraicho
Alien
(Brobably Missing some)

Mk9:
0 characters
Quan Chi ??? Or was OH punishable ?

Also didn't Baraka have a pseudo Vortex in the corner?
 

Slips

Feared by dragons. Desired by virgins.
I don't mind 50/50's but when mobility is this strong offense should be less volatile. I'd either tone down the offense or tone down the mobility. One or the other.

When I compare it to something like Guilty Gear, which is known for it's heavy offense and mobility, the run in MKX is faster than the run in Guilty Gear, the AA's are less reliable, and there's not a burst mechanic to offset the heavy onslaught of someone getting in on you.

It's too much for me to handle anyway. I'm old though.
 
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AK L0rdoftheFLY

I hatelove this game
I completely disagree.

SF feels "clean" to most people, but defense is entirely too easy. It might be like chess, but it sure as hell isn't like real fighting.

Its like when I sparred with an Aikido master. Until I learned not to go at him in a straight line, I was eating chops to my crotch, throat, and collarbone. Once I learned to approach differently, I was getting my knees bent back from foot checks. Once I learned a few safe ways to approach, I was able to get into my own game - a little, until he learned that and then it sunk back. Then, I found a gap between his steps and hands and I was able to retreat him to set up centerline strikes once again, until he figured that out and got me to walk into a clothesline.

My point is, fighting isn't "clean" - and to judge a fighting game by its cleanliness is to have a very narrow scope with which to view with.
Dude...I'm impressed and all but we are talking about video games. I didn't think I needed to clarify that.
 

Siontis

Noob
MKXL has crippled the rest of the game!!! Crashes, unresponsive controls after pausing, camera doesn't follow correctly after an uppercut for the rest of the match and various animation's bugs and glitches. These issues are GAME BREAKING and MKX has become UNPLAYABLE!!! I hope the NRS team is aware of the issues above.
 

Matix218

Get over here!
MKXL has crippled the rest of the game!!! Crashes, unresponsive controls after pausing, camera doesn't follow correctly after an uppercut for the rest of the match and various animation's bugs and glitches. These issues are GAME BREAKING and MKX has become UNPLAYABLE!!! I hope the NRS team is aware of the issues above.
I have not had any of these issues with mkxl
 
Sektor's UM getting overnerfed because NRS cater to ignorant or straight up dishonest people.

Sektor's flame thrower sucking.

Cyrax having a better armored wakeup than Sektor despite being much better overall. It combos and is practically safe on block. And beats jumps.

Sektor being worse than his mid tier MK9 self because NRS cater to whiners.

CSZ having machine gun ice balls.

Lack of mobility.

Lack of viable anti airs.
 

Cameronwinss

Hay gurl hay
Also I feel like they should stop with the 50/50 characters, they have proven that they don't know how to balance them, they always give them safe or + on block 50/50's, some have 50/50's into another 50/50, some have 1F hard to blockable 50/50's and a looot of them lead to a lot of damage, if they are going to make 50/50 characters they should make the mix-ups punisheable like Ermac or barely safe but very low damaging, just make sure their turn is over once they guess wrong.
Actually I would love 50/50's to disappear completely if it's possible, at the end of the day people can get opened up by NRS grabs, frame traps and other stuff which i actually fair (not dumb ass frame traps a la MKX tho). The only characters with better mix-ups should be grapplers IMO but don't give them tick throws off fast advancing mids and give them a good amount of recovery to their grabs *stares at Bane* and give them good pokes, good range but poor mobility and not very good reversals, you know... Just how grapplers are supposed to be.
Basically a mk11 version is SF.
 

GAV

Resolution through knowledge and resolve.
Dude...I'm impressed and all but we are talking about video games. I didn't think I needed to clarify that.
...but its a video game about fighting.

I didn't think I needed to clarify that either.

The elitist SF mindset is flawed because MK is much truer to real fighting, not in a literal sense - but figuratively.

All the "dirt" makes MK more like real fighting. SF may be more like chess, although fencing seems closer to SF, but it sure as hell isn't more like real fighting.

The dirt makes it more real.
 

STRYKIE

Are ya' ready for MK11 kids?!
Quan Chi ??? Or was OH punishable ?

Also didn't Baraka have a pseudo Vortex in the corner?
Quan's overhead was about 25f. Not impossible to get hit by but I'm not sure if that should count.
Sektor's UM getting overnerfed because NRS cater to ignorant or straight up dishonest people.

Sektor's flame thrower sucking.

Cyrax having a better armored wakeup than Sektor despite being much better overall. It combos and is practically safe on block. And beats jumps.


Sektor being worse than his mid tier MK9 self because NRS cater to whiners.

CSZ having machine gun ice balls.

Lack of mobility.

Lack of viable anti airs.
 
Not at all. I know it can be armor broken but it's very hard to do consistently. Please explain how Sektor's armored move is better on wakeup.
 
...but its a video game about fighting.

I didn't think I needed to clarify that either.

The elitist SF mindset is flawed because MK is much truer to real fighting, not in a literal sense - but figuratively.

All the "dirt" makes MK more like real fighting. SF may be more like chess, although fencing seems closer to SF, but it sure as hell isn't more like real fighting.

The dirt makes it more real.
Well if realism is what is making the game more fun we should all just play Bushido Blade :D

No, seriously though we need a new Bushido Blade.
 
Reactions: GAV

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Not at all. I know it can be armor broken but it's very hard to do consistently. Please explain how Sektor's armored move is better on wakeup.
hey bro, rememeber what i showed you in practice with cyrax, his Armor wakeup gets stuffed by normals because the armor doesn't initiate right away. and even though his armor move does combo when connected, it has some Hitbox glitches that alter weather it can be comboable or not depending on breath box and hurtbox relation with eachother at any givin situation.

so it don't combo all the time, and if the opponent kinows the matchup, you are not gonna Armor wakeup successfully.

but Sektors, even though you can't Combo off it, you can double flame for a good percentage, it anti airs which cyrax does not. it always works as a great Get of me tool, it works every time on Wakeup, and it cancels Armored reversals.. so in almost every situation Sektors Armor is better than Cyraxs Armored
Wakeup.


........

on a side not, that nerf to Sektor was a tad bit to much, it still has its small uses in game, but i feel itr could have an additional 4 frames on Hit advantage, which could allow sektor players to Hit confirm it on hit easier. and i feel it wouldn't hurt us to let Sektor have that.


.............


on another note:


its amazing how many people Hate every thing about MKX.

i seen a few posts stating they would change basically the entire mechanics of MKX. because well they think everything about MKX is cheap.

you guys can play another game.. this is just my personal opinion, and don't take it personal, look who im saying this to, MK community, just hold the Pitchforks and keep a wet towl near when you set me on fire.






Why I Love Mortal Kombat Games!

Whats always been fun to me about MK games is the "mind games"

MKXL Has Taken MK9 to the next level! now we have Cancel pressure into mind games, Vortex into mind games, 50/50 mind Games, Stagger strings into mind games, Footsie mind games(less than MK9 footsie but none the less), Conditioning Mind games, Space control mind games.

this game is so much fun to me and will never get old to me, because its all about Reads' and getting into your opponents head.

on a daily basis i can Critique my previous sets, and figure out my weaknesses, where I had gaps in my Game, what was the weakest link that round, my Footsies, neutral, Pressure, Defense, Reversal's/punishes, Setups or reads or Blocking or evading HTB's and so on, and i can Lab up what i should do the next set against that Character.


My motto is to "Never Nerf Or Complain" about a characters Strong point's or (Dirt). It's to "ADAPT" to them, choose to find what the correct response to them are, or what i can do to avoid a characters Hard or though setups. This game is about Tricking your opponent, Getting into their head and causing them to Step out of turn.
you can always ask others for help on moves or situations you don't know how to deal with, and if your immidiate freinds don't know how to deal with it, then reach further, we have forums, and multiple outlets to find the asnwers we need.

always remember that more than 90% of the community will complain rather than LAB. its the FGC's automatic response to blame a character than themselfs," i have been guilty of this myself"
i often find a person pulling something on me that i feel at the time is op, and sometimes i will come back at it with all the wrong things, to only find out very much later there was a simple response to that move/HTB/Setup that could have got me free and clear. sometimes you just need that other persons state of mind to find it.

I openly admit if you get me into a HTB and i incorrectly block it, it was because I didn't use correct footsies, and I blocked incorrectly.


I choose not to Blame the game or others for my mistakes!

the only way to get better is to realize anything in the game is fair play and not Cheap, there are some that would consider Certain moves to be "cheap" "Broken" or "OP".

This is only true in their eyes and not the Games eyes. if a game Developer allows moves to be used then by all means use them. "Play to Win" not by what a Veteran FGM call's "Scrub Standards" or "Scrub Mentality"

If it is however so broken than the game developer Deems it unusable, don't worry, it will be removed, because if its not intended to be, NRS won't allow it to be.

if it shows up at a major and the Game developer notices something truly "Broken" they will remove it, no need to make it apparent to them, they will find it because QA will be at all tournaments. (and believe me someone will still be crying about it)

Noone wants their character nerfed, you may even feel that you know better than The game developer because you put a lot of time into that character. but trust me, They made that character capable of performing those HTB's Vortex's and so on. they have a very capable staff with very capable Players to Overlook and find tech for them. sometimes we will find Tech before they do, but rest assured it will all be revealed in due time, and then its up to them and only them if it will stay or go.

They never have to remove anything because the Competitive scene deems a move Broken, they cater to the Majority which will always be Casuals. and any player who doesn't like thier decision is free to play another game if they don't like the ride.

Like i said just my opinion Not against anyone on TYM.

Even if i don't get along with someone on this site, those very same person may teach me something i never thought of tech wise a week from now. i learn from all and use what i can to get better every day.

I may not always agree with someone, and everyone has different Ideals and a different set of Shoes we walk through every day, but we are all here because we Love a certain game, obviously or we wouldn't still be Posting and joining together everyday.

"Practice Hard! Train Hard, and ADAPT Harder, thats the Key to Victory"

@Guds Skyfall