Cameronwinss
Hay gurl hay
We are ungrateful.
Quan Chi ??? Or was OH punishable ?Characters with safe 50/50 launch options;
Quan
Jackie
Devorah
Sonya
Ferrator
Takeda
Erronblack
Kano
Kung
Boraicho
Alien
(Brobably Missing some)
Mk9:
0 characters
baraka freddy sonya and kenshi only baraka and freddy launched thoughQuan Chi ??? Or was OH punishable ?
Also didn't Baraka have a pseudo Vortex in the corner?
How you forgot Cassie bae I'll never know...Characters with safe 50/50 launch options;
Quan
Jackie
Devorah
Sonya
Ferrator
Takeda
Erronblack
Kano
Kung
Boraicho
Alien
(Brobably Missing some)
Mk9:
0 characters
Dude...I'm impressed and all but we are talking about video games. I didn't think I needed to clarify that.I completely disagree.
SF feels "clean" to most people, but defense is entirely too easy. It might be like chess, but it sure as hell isn't like real fighting.
Its like when I sparred with an Aikido master. Until I learned not to go at him in a straight line, I was eating chops to my crotch, throat, and collarbone. Once I learned to approach differently, I was getting my knees bent back from foot checks. Once I learned a few safe ways to approach, I was able to get into my own game - a little, until he learned that and then it sunk back. Then, I found a gap between his steps and hands and I was able to retreat him to set up centerline strikes once again, until he figured that out and got me to walk into a clothesline.
My point is, fighting isn't "clean" - and to judge a fighting game by its cleanliness is to have a very narrow scope with which to view with.
I have not had any of these issues with mkxlMKXL has crippled the rest of the game!!! Crashes, unresponsive controls after pausing, camera doesn't follow correctly after an uppercut for the rest of the match and various animation's bugs and glitches. These issues are GAME BREAKING and MKX has become UNPLAYABLE!!! I hope the NRS team is aware of the issues above.
Basically a mk11 version is SF.Also I feel like they should stop with the 50/50 characters, they have proven that they don't know how to balance them, they always give them safe or + on block 50/50's, some have 50/50's into another 50/50, some have 1F hard to blockable 50/50's and a looot of them lead to a lot of damage, if they are going to make 50/50 characters they should make the mix-ups punisheable like Ermac or barely safe but very low damaging, just make sure their turn is over once they guess wrong.
Actually I would love 50/50's to disappear completely if it's possible, at the end of the day people can get opened up by NRS grabs, frame traps and other stuff which i actually fair (not dumb ass frame traps a la MKX tho). The only characters with better mix-ups should be grapplers IMO but don't give them tick throws off fast advancing mids and give them a good amount of recovery to their grabs *stares at Bane* and give them good pokes, good range but poor mobility and not very good reversals, you know... Just how grapplers are supposed to be.
...but its a video game about fighting.Dude...I'm impressed and all but we are talking about video games. I didn't think I needed to clarify that.
Quan's overhead was about 25f. Not impossible to get hit by but I'm not sure if that should count.Quan Chi ??? Or was OH punishable ?
Also didn't Baraka have a pseudo Vortex in the corner?
Sektor's UM getting overnerfed because NRS cater to ignorant or straight up dishonest people.
Sektor's flame thrower sucking.
Cyrax having a better armored wakeup than Sektor despite being much better overall. It combos and is practically safe on block. And beats jumps.
Sektor being worse than his mid tier MK9 self because NRS cater to whiners.
CSZ having machine gun ice balls.
Lack of mobility.
Lack of viable anti airs.
Well if realism is what is making the game more fun we should all just play Bushido Blade...but its a video game about fighting.
I didn't think I needed to clarify that either.
The elitist SF mindset is flawed because MK is much truer to real fighting, not in a literal sense - but figuratively.
All the "dirt" makes MK more like real fighting. SF may be more like chess, although fencing seems closer to SF, but it sure as hell isn't more like real fighting.
The dirt makes it more real.
hey bro, rememeber what i showed you in practice with cyrax, his Armor wakeup gets stuffed by normals because the armor doesn't initiate right away. and even though his armor move does combo when connected, it has some Hitbox glitches that alter weather it can be comboable or not depending on breath box and hurtbox relation with eachother at any givin situation.Not at all. I know it can be armor broken but it's very hard to do consistently. Please explain how Sektor's armored move is better on wakeup.