What's new

Can You React To A 18 Frame Over Head?

Reactable?

  • Yes, Sir..

    Votes: 82 31.8%
  • No, Sir..

    Votes: 176 68.2%

  • Total voters
    258

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains


Results: http://imgur.com/a/7W5kP

Not sure if this test can accurately be applied to a real match scenario though.
very good results.. but as you can see you have a couple 20 frame results. so most 50/50 in this game including Triborgs 18 frame oh you will not be able to block on reaction consistently.

because 3/5 is not consistent:)

yeah i redid my test on it, and got 20 average.. which i got to say is really good and above average.. me and you are above the best Guilty Gear players on Dust loop forums. Congrats:)

some times things like this reminds me that me being 27 years old, puts me in the category of Old Man reaction's ;)


even though, many don't agree with the game being based on unreactible 50/50's i don't like them either.

it has made us stronger as a whole.

other games like street fighter gets an average of 23 Reaction tests.

and MK players bless our souls gets 21-22

another example of that wackjob calling out MK players saying only SF players are real FG gods. how much he is wrong, not only is alot of inputs in MK harder than street fighter (Kabal)
but the reaction tests have proven us better.


lets also consider our very own @SonicFox5000

which has not only Dominated the MK scene but has also started to Show his amazing skills in SFV! and other FG's

props to all those who get faster than 21 Frame reaction on Millia Blocker V.03
 
Last edited:

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
After we finish this debate, every one who actually believes they can should get bodied by grandmaster in the corner with b2 spam until they suicide from spite.
Don't worry man, just ignore them... if they actually believe they can block a random Sub zero B2 or any move under 20 frames on reaction thats their problem. they just don't understand its not possible. and there are some freaks out there that might possibly be capable of doing it, but we must understand suffecient tests and sientific studies have proven that the majority of people are incapable of reacting to visual scenarios within (20 frames = 666ms = 1/3 sec)


Lbsh, people can't even react to Mileena's F3 100% of the time.

Which is 33 frames
BTW

and yes ive landed that on many high level players with conditioning ofc
 

Doctor Rektangle

Think outside the Box
There's a reason I get bodied in this game FREE.

Test 1st Test Before MKX Session


After 20 set Games of MKX


And I can't guess for anything so, Vortex me all day. GG
 

Red Reaper

The Hyrax Whisperer
Administrator
Reacting to anything below 20 frames is impossible. but a read is always possible.

didn't we allready prove this with the Millia Blocker?

the brain takes 1/4 of a second to transfer visual q's and longer to react to them.

sound is faster.

but lets face it, last time we tested this @SonicFox5000 could only get 19frames reaction time.


here it is again if you wanna try and post them below:

http://www.teyah.net/MilliaBlocker_v0.3.swf



and i might add when he got 19 it wasn't consistent, but he did the best from what i herd

@MrSunshine
can you add this reaction test into the OP so everyone can test it and post below?
Like I said, it depends on the animation, if the start up of another animation like a low is the same then you basically have less time to react because you have to wait until AFTER those similar frames.. This definitely applies to Millia's animations.

Also: Sound is definitely slower than light... 344 m/s for sound to travel at standard room and temperature and about approximately 299,790,000 m/s for light to travel. You kan do reaction tests online for sound and visual and you'll see that you react later to sound than light unless your ears are impaired.

The better example of this is Flash in Injustice. In general, we kan react to his stuff because his overhead is standing and his low is not. So we have just enough time to konfirm if we're on point. The trick for his overhead is to stand up only AFTER you konfirmed the start up. But again, you have to be looking for it. You have to be prepared to react, if you're only looking for the 50/50 then you're good but if grabs are in there then you'll be off more often.
 

FL Rushdown

Champion
If tym was half as fast as it thinks it is every move over 25 frames would be useless. If you can consistently block on reaction to an 18 frame move why would you not just armor on reaction to everything that's 20+. Just curious. I seem to see a lot of people getting hit by 30 frame plus moves.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
If tym was half as fast as it thinks it is every move over 25 frames would be useless. If you can consistently block on reaction to an 18 frame move why would you not just armor on reaction to everything that's 20+. Just curious. I seem to see a lot of people getting hit by 30 frame plus moves.
Conditioning will make you eat a 30+frame move
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Like I said, it depends on the animation, if the start up of another animation like a low is the same then you basically have less time to react because you have to wait until AFTER those similar frames.. This definitely applies to Millia's animations.

Also: Sound is definitely slower than light... 344 m/s for sound to travel at standard room and temperature and about approximately 299,790,000 m/s for light to travel. You kan do reaction tests online for sound and visual and you'll see that you react later to sound than light unless your ears are impaired.

The better example of this is Flash in Injustice. In general, we kan react to his stuff because his overhead is standing and his low is not. So we have just enough time to konfirm if we're on point. The trick for his overhead is to stand up only AFTER you konfirmed the start up. But again, you have to be looking for it. You have to be prepared to react, if you're only looking for the 50/50 then you're good but if grabs are in there then you'll be off more often.

you react to sound and physical stimuli faster than visual.. studies have proven this. sound may travel slower than light, but that doesn't change how the brain works. once the brain notices a move it recognizes from sound ie Muscle memory kicks in. I happened to get an average of 222ms on a sound reaction test site, ill state that as average. (since im nothing special)

or you can try at: http://playback.fm/audio-reaction-time/




but yes if 2 moves look very similar you would have to wait until they became un-similar so you could react, and that would be at a later time.

hers are definitely hard to block. but they look nothing alike. the OH's look like Oh's and the Lows Look Like her lows.

whats even better is they sound nothing alike. and its almost half the time for sound reaction.. so you should be just fine reacting to sound, and you probably already do on the game if you wear a headset like i di.. it will just be uncounsiously.. im sure i react with muscle memory all the time.. but that would be a form of Prediction/read instead of Raw Reaction.

the sound and light travel speed is irrelevant because it travels so quick it wouldn't even effect this test.




our average reaction time to:

physical/touch: 10 frames = 166.7 ms

Visual: 19.8 frames = 331.41 ms

sound: 13.3 frames = 222 ms


PDF on tone of many medical study's:



the PDF is here: http://dx.doi.org/10.4236/nm.2010.11004
 
Last edited:

Invincible Salads

Seeker of knowledge
that millia blocker thing doesnt work well for me....i'm like a t-rex or something, my eyesight is based on movement ;-; , i always end up with a bunch of faults x-x
 

FL Rushdown

Champion
Conditioning will make you eat a 30+frame move
yes it will. But if you truly think 18 frames is reactable in the sense that you can go from not anticipating it to recognizing the move and countering it correctly in 18 frames I'm sure you can punish mileenas f3 on reaction regardless of conditioning.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
yes it will. But if you truly think 18 frames is reactable in the sense that you can go from not anticipating it to recognizing the move and countering it correctly in 18 frames I'm sure you can punish mileenas f3 on reaction regardless of conditioning.
you can punish mileenas with reaction you can punish 18 frames with prediction. i said nothing otherwise.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
B2 is react able from long distance I think.
no its not, b2 is the same at any distance.... projectiles are the ones that change and ones that travel.... b2 is going to become active at the same time.. and when b2 hits you,,, its always below 20 frames.

there are moves on this game that travel while still being active during travel which makes them reactible from a distance, but sub zeros B2 is not one of them.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
There's a reason I get bodied in this game FREE.

Test 1st Test Before MKX Session


After 20 set Games of MKX


And I can't guess for anything so, Vortex me all day. GG
guessing is different my friend... when you guess you can block 15 frame moves and lower... but reacting is what it is for everyone. they can't block em either.
 

NorCalSamurai

Bacon Lettuce Tomato
In IGAU, I always felt that KF's vortex was reactable because you can watch her right arm after the freeze and if it glows white, block low. Of course if she did raw slide, that point became moot.

I guess what I'm saying is it depends on the animation and how it compares visually to the low option.
 

Red Reaper

The Hyrax Whisperer
Administrator
you react to sound and physical stimuli faster than visual.. studies have proven this. sound may travel slower than light, but that doesn't change how the brain works. once the brain notices a move it recognizes from sound ie Muscle memory kicks in. I happened to get an average of 222ms on a sound reaction test site, ill state that as average. (since im nothing special)

or you can try at: http://playback.fm/audio-reaction-time/




but yes if 2 moves look very similar you would have to wait until they became un-similar so you could react, and that would be at a later time.

hers are definitely hard to block. but they look nothing alike. the OH's look like Oh's and the Lows Look Like her lows.

whats even better is they sound nothing alike. and its almost half the time for sound reaction.. so you should be just fine reacting to sound, and you probably already do on the game if you wear a headset like i di.. it will just be uncounsiously.. im sure i react with muscle memory all the time.. but that would be a form of Prediction/read instead of Raw Reaction.

the sound and light travel speed is irrelevant because it travels so quick it wouldn't even effect this test.




our average reaction time to:

physical/touch: 10 frames = 166.7 ms

Visual: 23 frames = 393.41 ms

sound: 13.3 frames = 222 ms
I would like to know your source.. When my training partner and I test ourselves: Visual was faster than audio.... Of kourse, that's just a specific example. If it's apparently "proven" then there should be something more substantial...

Either way, it's not that easy. Mostly kurious on the sound reaction being faster than visual now though.
 

Red Reaper

The Hyrax Whisperer
Administrator
If tym was half as fast as it thinks it is every move over 25 frames would be useless. If you can consistently block on reaction to an 18 frame move why would you not just armor on reaction to everything that's 20+. Just curious. I seem to see a lot of people getting hit by 30 frame plus moves.
The inputs for armor moves are more than simply letting go of down..
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
I would like to know your source.. When my training partner and I test ourselves: Visual was faster than audio.... Of kourse, that's just a specific example. If it's apparently "proven" then there should be something more substantial...

Either way, it's not that easy. Mostly kurious on the sound reaction being faster than visual now though.

it said something along the lines of: Figure 1. Graph showing faster simple reaction time for auditory stimulus compared to visual stimulus.


ahh here it is do you accept PDF?

well ill try to add the PDF

the PDF is here: http://dx.doi.org/10.4236/nm.2010.11004

it was a study done by a couple Neuroscience PHD's and there findings on Comparison between Auditory and Visual Simple Reaction Times.

here is a graph show page 1 figure 1.

Audio response was more than 2 times less than visual.

maybe the findings with you and your friend in practice was due to both of you not being used to using audio as a benchmark to Block incoming attacks.
i assure you my research is valid, and you can see that for yourself.

those doctors of the brain. are well adapt in finding how fast we can react. and there is plenty medical References linked in the PDF for you to follow up on if for some reason you find there outcome insufficient.


conclusions from the scientific study:

5. Conclusions From the above study it can be concluded that simple reaction time is faster for auditory stimuli compared to visual stimuli. Auditory stimuli has
 The fastest conduction time to the motor cortex.
 Fast processing time in the auditory cortex.
 Therefore faster reaction time and quick muscle contraction.
 And on the whole improves the performance of the athlete. As exercise physiologists, our main aim is to improve the speed, skill and performance of the athlete. The above evidences suggest that speed and performance of an activity can be improved with faster reaction time to a stimulus. From the above findings of the study, faster reaction times can be achieved by providing repeated auditory stimuli and with adequate periods of rest between the stimuli. A performance enhancing program can look like this: - Exposure to adequate auditory stimuli; - Repeated exposure to stimuli during practice; - Adequate periods of rest between practices.


NOTE:
even though i have found other studies that suggest Physical stimuli is faster than audio and visual.

our controllers do not vibrate differently for different moves so it would be redundant to even speak of it.

but since sound on the game is different than each move, it may be quite possible to react to moves quicker than 20 frames. suggesting that we have the proper practice and muscle memory.

it is very unlikely however.

 
Last edited:

Red Reaper

The Hyrax Whisperer
Administrator
it said something along the lines of: Figure 1. Graph showing faster simple reaction time for auditory stimulus compared to visual stimulus.


ahh here it is do you accept PDF?

well ill try to add the PDF

the PDF is here: http://dx.doi.org/10.4236/nm.2010.11004

it was a study done by a couple Neuroscience PHD's and there findings on Comparison between Auditory and Visual Simple Reaction Times.

here is a graph show page 1 figure 1.

Audio response was more than 2 times less than visual.

maybe the findings with you and your friend in practice was due to both of you not being used to using audio as a benchmark to Block incoming attacks.
i assure you my research is valid, and you can see that for yourself.

those doctors of the brain. are well adapt in finding how fast we can react. and there is plenty medical References linked in the PDF for you to follow up on if for some reason you find there outcome insufficient.





NOTE:
even though i have found other studies that suggest Physical stimuli is faster than audio and visual.

our controllers do not vibrate differently for different moves so it would be redundant to even speak of it.

but since sound on the game is different than each move, it may be quite possible to react to moves quicker than 20 frames. suggesting that we have the proper practice and muscle memory.

it is very unlikely however.
Yeah.. Thinking about it, tournaments kan get pretty loud so sometimes were used to not being able to hear. Or we have music on...

It's also plausible when you konsider that they don't have to use their visual when doing audio tests.. In game, we would have to split our attention to use audio.
 

MadeOfMetal

Kenshi Srubtastic,Cyrax, Special Forces Mains
Yeah.. Thinking about it, tournaments kan get pretty loud so sometimes were used to not being able to hear. Or we have music on...

It's also plausible when you konsider that they don't have to use their visual when doing audio tests.. In game, we would have to split our attention to use audio.
yeah on my headset i always have in game blasted... but like i said in the pm. my studies are showing that audio is not helping anymore than 1-2 frames less than visual. honestly there is alot that you have to visually see. like LF for example. his chainsaw attacks sound almost identical so when he cancels it would be wise to see that before he follows up.. i don't want to get to wise to listening to the audio aspect by its self

btw i only showed you 2 pages out of 600.. thank me later.. that was a long read for me.. i found there conclusion. and sifted page through page to pdf 2 small clips for ya



its also very scary that we have 72 votes for we can block 18 frame moves. when its clearly impossible according to our best doctors in the field.

shows how much you can consider valid on this site. just a thought
 
Last edited: