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Combo List - Cyber Sub-Zero Official Cyber Sub-Zero Combo Thread

43% meterless in the corner:

DS, B3U4 CDK, F43 CDK, F43 CDK, 4 DE BF1 DS, NJP, DE B1 2+4

Similar combo can be done of off most starters
 

Notations: (PS4 / XOne)
1 - Square / X
2 - Triangle / Y
3 - X / A
4 - Circle / B
B - Back
F - Forward
D - Down
U - Up
BLC - Block
RN - Run
EX - Enhanced Move
SRF - Short Run Forward
NJP - Neutral Jump Punch
JI - Jump In
IBS - Ice Bomb Setup
IBC - Ice Bomb Combo

Inputs:
IBS - Throw the Closer Bomb With DB1 and Immediately do the B3D4 String
IBC - F4, 3, D3, F4, 3, D3, NJP, 1112

Combo #1 (00:12) - Fastest String, usually used to Punishment:
111, BF1, DD3, A Short Step Back and JI1, B3U4D4, NJP, JI3, D3 To Land, SRF, 21, Wait a Little Bit, 1112, IBS & IBC

Combo #2 (00:30) - Overhead Starter:
B1, BF1, DD3, JI1, B3U4D4, NJP, JI3, D3 To Land, SRF, 1112, IBS & IBC

Combo #3 (00:46) - Overhead into Grab and Meter Cancel
B1 2+4, BLC, DD3, B3U4D4, NJP, JI3, D3 To Land, SRF, 1112, IBS & IBC

Combo #4 (01:02) - Low Starter
B3U4D4, NJP, JI3, D3 To Land, 4, BF1, DD3, RN, 1112, IBS & IBC

Combo #5 (01:16) - Safest String Starter
114, BF1 EX, JI, D4 To Land Closer to your opponent, NJP, JI1, D3 To Land, SRF, 1112, IBS & IBC

Combo #6 (01:30) - Wide Range String Starter
F12, BF1, DD3, JI2, B3U4D4, 21, SRF, 1112, IBS & IBC

Combo #7 (01:45) - Wide Range String Starter v2
F12, BF1, DD3, JI1, B3U4D4, NJP, JI3, D3 To Land, SRF, 21, 1112, IBS & IBC

Combo #8 (02:01) - A Reguar Jump in Starter
J2, B3U4D4, NJP, J1, D3 To Land, D, BF1, DD3, SRF, 1112, IBS & IBC

Combo #9 (02:16) - Fullscreen Ex Projectile Confirm
BF1 EX, Empty Jump in, D3 To Land, J1, B3U4D4, NJP, JI3, D3 To Land, SRF, 1112, IBS & IBC

Combo #10 (02:32) - Fullscreen Regular Projectile Confirm
BF1, DD3, Empty Jump in, D4 To Land, B3U4D4, NJP, JI3, D3 To Land, SRF, 1112, IBS & IBC

Mixup #1 (02:47) - Wide Range String Starter Into Medium Bomb
F131, DD2, Empty Jump in, D4 To Land, B1, Wait to Freeze, Short Step Forward, NJP, JI3, D3 To Land, SRF, 21, 1112, IBS & IBC

Mixup #2 (03:03) - Wide Range String Starter Into Medium Bomb v2
F131, DD2, Empty Jump in, D4 To Hit Overhead, Dash Forward (FF), Short Step Forward, NJP, JI3, D3 To Land, SRF, 21, 1112, IBS & IBC

Mixup #3 (03:18) - Another Wide Range String Starter Into Medium Bomb
F43, DF2, Empty Jump in, D4 To Hit Overhead, Dash Forward (FF), Short Step Forward, NJP, JI3, D3 To Land, SRF, 21, 1112, IBS & IBC

Mixup #3 (03:33) - Another Wide Range String Starter Into Medium Bomb v2
F43, DB2, Empty Jump in, D4 To Hit Overhead, Dash Forward (FF), Short Step Forward, NJP, JI3, D3 To Land, SRF, 21, 1112, IBS & IBC
 

TimTim

Don't Hate
Hey guys could anyone give me some alternate comes to do midscreen other than the b3u4 dive kick route
Like f12 maybe?

Also are there any new bomb setups other than dive kicks and b3d4
 

RM Ree

Shiba Tamer
Hey guys could anyone give me some alternate comes to do midscreen other than the b3u4 dive kick route
Like f12 maybe?

Also are there any new bomb setups other than dive kicks and b3d4
Bruv, (starter) xx ice ball, DS, jip, b[2], NJP, jik xx CDK, f1, f131 xx slide is the truth. Can end with "... CDK, f43 xx CDK, 21, 1114" if you reach the corner. Also, (starter) xx ice ball, DS, jip, b2, f1[2], run, f1, f131 xx slide is easy mode w/ comparable damage.

Not optimized, maybe put a 21 in there somewhere. They're in the corner on the way to frozen pound town anyway.
 

Samsara

Resident Cynic
Updating midscreen to corner combo routes for incresed carry range and damage:

[string]xxIceBall, DS, FJP, B3U4xxFDK, NJP, FJKxxCDK, F43xxCDK, 21, 1112 for [~33%]

will do more damage with drone or slide ender
 

Blewdew

PSN: MaxKayX3
Would you mind sharing the inputs for the 49 % 1 bar?
Yeah it's pretty Standard but of you want to Hear it through:

when the bomb is down: b1,2+4,f43,fdk,njp,f43,fdk,114,ex-db1 (2 drones required) (46% meterless) obviously does Not end in a setup but you only loose like 3% if you go for 1112 instead of 114 slide.

Depending on the drones and your overhead starter you always get about 40% and more out of it.
 

SOLEdier

IHideBehindIceClones
Whiffing divekick builds more meter and will net you the same result:

B3U4xxFDK, F43xxCDK, F43xxCDK, S4xxIceBall, DS, S4xxSlide [37%]
For the love of god I can't seem to get the 2nd F43xxCDK to hit/whiff. Is there a trick into getting it done?
 
With all of CSZ's combos you can perform a FJKxxCDK (or F43xxCDK in the corner) before NjP to increase the overall damage by 1-2%.

It's a lot tougher to pull off at first but it's well worth the practice in execution.