RM_NINfan101
Nine Inch Nails fan from Metro Detroit, Michigan
... What if he could dash cancel his unblockable in Necro along with having it 2 for 1.
... Or is that too much.
... Or is that too much.
Never hurts to think outside the box! Honestly there's no reason the variation can't be played both ways. Mind you it's clearly the zoning variation but it would help it if they fixed flick and then gave him pressure to get out of close-range situations!Can people pls stop asking for pressure tools for Necromancer, that's not the point of the variation #BibleThump
Thinking outside the box is fine but there's nothing wrong with Necromancer's design, it's just that the way they implemented it isn't as effective as it could be Necro players trying to pressure are going to have a hard time against someone who knows the matchup lol, then again his zoning is pretty mediocre at the moment so people who know the matchup can deal with the zoning relatively easily too When's Necromancer buffsssssssssssssssssss?Never hurts to think outside the box! Honestly there's no reason the variation can't be played both ways. Mind you it's clearly the zoning variation but it would help it if they fixed flick and then gave him pressure to get out of close-range situations!
Okay but anyone who plays the variation knows that people are gonna get in. It's a variation that has 1 chance at keeping people out. You're literally making fullscreen reads with df4, db1 or db1b. Honestly like with those 3 commands, you can ruin people. But he can't deal with zoning OR with people getting in. Flick would help deal more with zoning but cancellable pressure would help with people up close. Not that I want it - I would rather an armour launcher - but it would help the variation. I never liked the notion of a variation that HAS to be rushdown/zoning. I played an up close in yo face Cyborg in Injustice when he was supposed to be a zoner. If a variation has potential in a certain area then it is what it is.Thinking outside the box is fine but there's nothing wrong with Necromancer's design, it's just that the way they implemented it isn't as effective as it could be Necro players trying to pressure are going to have a hard time against someone who knows the matchup lol, then again his zoning is pretty mediocre at the moment so people who know the matchup can deal with the zoning relatively easily too When's Necromancer buffsssssssssssssssssss?
he needs it.Necromancer is a terrible design and it should be replaced with Corrupted Shinnok.
its a good gimmick ... but unfortunately not enough pushback for all three hellsparks .. i use it all the time (( only when i have meter ))Any Shinnok players out there use down1xxHS as a kind of a gimmicky frame trap?
I find it can catch people who try to counterpoke. It's my last resort gimmick with Shinnok (a character with few gimmicks)
BS is actually good and Imposter sucksPros and cons for boneshaper v.s impostor?
buffs are buffs, but impostor's teleport was already amazing so I really don't understand why buff that, but thanks.yeah, his sweep is good now, Imposter got his teleport buffed and Necro got unblockable slight buff.
I only use it in Impostor as a chipping string after Mimicry on hit, canceling it into either hell sparks or into stolen chipping moves like Cassie's Guns. It is also good for high damage after using stolen trance or scorpion's spear, and then going for Jip,312xx Mimicry.Can any Shinnok player tell me if the 312 string has any practical use at all in any of his variations?