It's intended to be used on KE.
And as for a 360 port...yeah, not gonna happen anytime soon. A PC port is more likely, given how many tools exist for PS3 and PC yet little to none for 360.
Anyways, guys, I was also working on Stryker, and given that I can't seem to find his Xray speed values (what I found is the reaction of the opponent, and the recovery frames AFTER the xray is done) I think i'm gonna stop working on him and move over to another character. Here are his changes:
Stryker
B3 is faster
B1 is faster
Roll Toss is now a Low attack.
Forward walkspeed has been slightly increased
1's recovery frames on hit have been reduced to allow easier juggles.
11's recovery frames on hit have been reduced to allow easier juggles.
12's recovery frames on hit have been reduced to allow easier juggles.
I would say the reduced recovery frames make his hits (12 in particular) a lot better, as quick as Jax's or Cage's (essentially, this helps Stryker not only a lot in the corner, but also midscreen, it's much easier to get +30% on both corner and midscreen, hell, even 40% if you are skilled)
I'm thinking about going back to Sub and editing the miss break frame data for his Slide so his whiff frames are lower. I'm still keeping that slide speed buff, however. It's only a very slight buff after all.
@GGA Jeremiah
Don't want to bother you, but i'm still waiting on Sheeva.