removing the gas blasts? IDK man. I thought about slowing them down, but thing is, I don't want to make Kabal the next Kano, ya know.
Speaking of which...Kano,man, you need some buffs ASAP.
anyways, I'm happy you are liking this man, and you are (and everyone else) absolutely welcome. For the record, the Kabal tests were conducted on 1.01 MK9(the only Kabal data that was patched doesn't affect my hacks, so it's all perfect) and, the KE files work on the non KE PS3 version of MK9. This is actually very good, because this would allow the creation of a PKG that contains the modpack that you can install to the hdd: I'm gonna explain this a little more. See, MK9's non KE PS3 editions install it's assets to the HDD and not only that, but also the patches + DLC(this is why the patches were called compatibility packs, the DLC was on the patch) and thing is, back in 1.00 and 1.01 MK9, you could add any file to the DLC folder (make sure to create a folder there first) and it would override the file in the disc/backup (barring a few files like Announcer SFX, the Startup file, you could replace characters, fatalities, etc). Possibly a bug not recognizing DLC properly, but still odd. It was patched out in 1.02, and only certain files would be recognized (namely character files, but even then, you had to add a DLC ini, mimicking that of the other DLC characters for the game to properly recognize it). This could be awesome, as it would allow the creation of a custom patch for the non KE editions(it would definitely make the game's install size bigger,though) without tampering with the files of the disc/backup. KE PS3 users however, will have to replace files in their disc/backup.
I know I'm spoiling myself a little here, but it's possible to add arenas in the game via cloning and modifying the arenas present(yes, you read that correctly). I wouldn't be surprised if Arena DLC was planned, but cut, for...IDK really what reasons. There are references in the game's scripts and ini files towards costumes that never made it to the retail version (Cyberzero_b, Cyber Zero only has _c costume, which stands for the classic MK3 costume, then there's Rederma and Rederma_b which is Beta Skarlet, and finally, Mileena_C, aka MK2 Mileena. Apparently, she wasn't planned from the get go as a Vita exclusive.)
Who knows, maybe some extra stuff outside balancing will be added into the modpack...