RM Ree
Shiba Tamer
Aw gurl B)You're right the whole thing feels harder...
Aw gurl B)You're right the whole thing feels harder...
My gripe about that reset is you can't do it at the end of a combo like we should be able to and get a restand. Why cut a guaranteed combo opportunity short for that? Also I think B12 gives more damage and frame advantage.I will be removing the reset section under Cryomancer. I do believe people under stand how the cryomancer 'reset' works--- as of now, several weeks after the revalation, I find that it will suffice to simply acknowledge that a f12 after a freeze grants a 50/50. This reduce the clutter in that particular section and avoid spelling out a relatively simple concept.
Is the opponent always being launched forward? I was trying before and the opponent would still randomly go the other way. In practice I can connect it as there is room to react and input, but during a competitive match any surprise can lead to a drop and that's why I go with the double F122. Will try a bit more tomorrow, maybe I didn't try enough with one of the stances.If I'm in the correct stance after the freeze (SZ and opponent facing the same direction), I can land the freeze, f122, b2 RC f42 1+3 combo almost every time... what's the hell? Should we adjust to this accordingly and keep it in the combo thread, or is that too much to ask of players? It doesn't seem all that difficult.
cryo was never a "vortex" char anyways. Always disliked those posts (not talking about you)I will be removing the reset section under Cryomancer. I do believe people under stand how the cryomancer 'reset' works--- as of now, several weeks after the revalation, I find that it will suffice to simply acknowledge that a f12 after a freeze grants a 50/50. This reduce the clutter in that particular section and avoid spelling out a relatively simple concept.
Ah I see. However I still just don't feel it's worth giving up a guaranteed combo for a risky mixup.Nah, f12 gives 29f on hit. B12 gives 20f.
It really isn't hard. You have plenty of time to switch stances after the freeze. Just make sure both are facing the same way when going for F122. It's just really stupid that quirk even exists because that messes up other things too. It adds no tactical factor and causes more problems. That button should have been the run button or even a variation switch button(think Deadly Alliance, Deception, Armageddon). It would add much more depth to the game and balance the bad matchups compared to having a stupid hobble button and being locked into a bad variation matchup.If I'm in the correct stance after the freeze (SZ and opponent facing the same direction), I can land the freeze, f122, b2 RC f42 1+3 combo almost every time... what the hell? Should we adjust to this accordingly and keep it in the combo thread, or is that too much to ask of players? It doesn't seem all that difficult.
I actually like when they get behind me because it makes the F4 combo easier to do. No run necessary hehe. Everybody is different I guess.Is the opponent always being launched forward? I was trying before and the opponent would still randomly go the other way. In practice I can connect it as there is room to react and input, but during a competitive match any surprise can lead to a drop and that's why I go with the double F122. Will try a bit more tomorrow, maybe I didn't try enough with one of the stances.
I can annotate it as ...DF2 (Switch Stance) F122 ----------- I don't think that's too much to ask at all. Give me a sec to update the OP.If I'm in the correct stance after the freeze (SZ and opponent facing the same direction), I can land the freeze, f122, b2 RC f42 1+3 combo almost every time... what the hell? Should we adjust to this accordingly and keep it in the combo thread, or is that too much to ask of players? It doesn't seem all that difficult.
I do appreciate your effort to contribute to this thread, that being said, I would advise that you take a look at the OP before posting your combo videos because most of your combos were not optimized. HOWEVER, your post has reminded me to include damage enders for the Grandmaster corner section. I will do this as well as update the Cryo section before I start studying tonight.Meterless 49-51% wall Grandmaster combos:
Meterless 29-31% midscreen Unbreakable combos:
You can do 32% like this:Meterless 49-51% wall Grandmaster combos:
Meterless 29-31% midscreen Unbreakable combos:
To be honest I also prefer it when they go the other way. My biggest problem is the fact that after the B2 you can't start the run input because you don't know for sure which direction is going to be.I actually like when they get behind me because it makes the F4 combo easier to do. No run necessary hehe. Everybody is different I guess.
Subzero's best corner carry option is 242 RC 1 RC 123xxBF4You can do 32% like this:
b12,db3,b12,df2,jump-in2,242,Run,b12,db1
Not like is much more but eh, at least it has beast corner carry.
True, that carries further. However, i think it does a little less damage. For like the middle of the stage, I would say my combo is better. Further yours is prolly a better optionSubzero's best corner carry option is 242 RC 1 RC 123xxBF4
It's guaranteed to move him 70% of a stage length off of any canceled starter into freeze. Also ends in an knockdown that cannot be teched, and looks like the most disciplined combo in the history of ninjas.
Seriously 123xxBF4 is my favorite combo ender in the game.
Tbh I really don't like the concept of IAC except off of F4 (grants a 50/50 and true blockstrings). In almost any other circumstance your simply paying for the opportunity to have your aura disappear after your combos finished at the expense of a bar of meter 2% extra damage.The ice burst ender does free up IAC's though. Not sure what's worth more here.