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Guide - Sub-Zero SUB-ZERO COMBO THREAD (Patch 8/31)

P3irce

Noob
Just a suggestion, but adding an optimal combo for post midscreen iceball (like if you hit it counter zoning) and post parry in unbreakable would be cool.
 

Tanno

The Fantasy is the Reality of the Mind
So far I found out that I can do more with the new fast pokes. The weird part is that the longer kombos can't connect more than two D1s for Grandmaster. Pre-patch all the kombos used to hold the gravity only with two D1s. Now in meta-patch, it can hold the gravity up to 4 D1s before B12xxIK.

The new korner kombos are here:

JIK, D1, D1, D1, D1, B12xxIK, NJP, JIP, B12xxBurst. 31%.
B2, B2, D1, D1, D1, D1, B12xxIK, NJP, JIP, F12. 38% (Prepatch with two D1s was 36%)
B2, B2, D1, D1, D1, D1, B12xxIK, NJP, JIP, B12xxBurst. 41%. (Prepatch with two D1s was 39%)

The two D1 give an additional 2% damage.

Tried doing it with the longer kombos with IK starters, but for some odd reason after the Ice Shatter I can do 3-4 D1s before the B12, however, after the 3 D1s the IK whiffs. It's still within the limit of 2 D1s. :/

The strongest kombo is this:

IK starter: B2, B12xxIce Shatter, D1, B12xxIK, NJP, X-Ray. 58%.

Has anyone managed to break his 58%?