So far I found out that I can do more with the new fast pokes. The weird part is that the longer kombos can't connect more than two D1s for Grandmaster. Pre-patch all the kombos used to hold the gravity only with two D1s. Now in meta-patch, it can hold the gravity up to 4 D1s before B12xxIK.
The new korner kombos are here:
JIK, D1, D1, D1, D1, B12xxIK, NJP, JIP, B12xxBurst. 31%.
B2, B2, D1, D1, D1, D1, B12xxIK, NJP, JIP, F12. 38% (Prepatch with two D1s was 36%)
B2, B2, D1, D1, D1, D1, B12xxIK, NJP, JIP, B12xxBurst. 41%. (Prepatch with two D1s was 39%)
The two D1 give an additional 2% damage.
Tried doing it with the longer kombos with IK starters, but for some odd reason after the Ice Shatter I can do 3-4 D1s before the B12, however, after the 3 D1s the IK whiffs. It's still within the limit of 2 D1s. :/
The strongest kombo is this:
IK starter: B2, B12xxIce Shatter, D1, B12xxIK, NJP, X-Ray. 58%.
Has anyone managed to break his 58%?