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Question - Summoner It is time for some real Quan talk

Is Lord Quan broken ?

  • YAAASSS !

    Votes: 108 61.0%
  • He is balanced but top 5

    Votes: 46 26.0%
  • He needs more buffs because why the **** not?

    Votes: 23 13.0%

  • Total voters
    177

gibster13

A fan of fans
High Tech Jacqui may have a block infinite combo in the corner against Quan Chi. The same may be true for Dragon's Fire Liu Kang and Ronin Takeda.

You ought not be feeding the already abundant paranoia of the masses by creating this thread.
I was just trying to give an example of a character who has to work. I'm sorry for you constant downplay :D
 
High Tech Jacqui may have a block infinite combo in the corner against Quan Chi. The same may be true for Dragon's Fire Liu Kang and Ronin Takeda.

You ought not be feeding the already abundant paranoia of the masses by creating this thread.
Dave, I think someone wants to be expelled from the Zoning Academy)
 

PND_Ketchup

"More deadly than the dawn"
People seem to make one rather crucial mistake when addressing Quan.

SUMMONER Quan Chi is the variation everyone has a problem with. Sorceror currently doesn't work and Warlock is very balanced.

If any changes are made, I sincerely hope it's to the Summoner Bat and nothing that will potentially cripple his other variations.
 

Daemantalo

Not Good Enough
He needs it. That is all you need to say when a Qun Chi player lists all of their damn tools they can use in a match.
 

gibster13

A fan of fans
People seem to make one rather crucial mistake when addressing Quan.

SUMMONER Quan Chi is the variation everyone has a problem with. Sorceror currently doesn't work and Warlock is very balanced.

If any changes are made, I sincerely hope it's to the Summoner Bat and nothing that will potentially cripple his other variations.
It's only summoner I have a problem with. I agree with your other points
 

SneakyTortoise

Official Master of Salt
People seem to make one rather crucial mistake when addressing Quan.

SUMMONER Quan Chi is the variation everyone has a problem with. Sorceror currently doesn't work and Warlock is very balanced.

If any changes are made, I sincerely hope it's to the Summoner Bat and nothing that will potentially cripple his other variations.
Why does Sorceror not work at the moment?
 

Enexemander

A Hitbox Pirate - YARRR -
He needs it. That is all you need to say when a Qun Chi player lists all of their damn tools they can use in a match.
Nah, apparently he needs an armored launcher. At least, that's what I get from reading this thread.

When he gets that, it'll need to be a SAFE armored launcher next before we can consider him top.
 

Kingshootahz

Ain't nobody trilla than shootah.
I don't know why all this quan chi madness, simple solution is either rush him down keep him in a corner block his shitty armoured teleport, if he brings the bat out hit him with something quick, block his telegraph able low grab thing, if you have fought a lot of quan chis you should know which strings end in trance and then punish, then again none of these are guaranteed and if you get vortexed, either guess right, if not just hope and pray.He's a zoning God? Pick up a teleporter. His d1 is OP? Kotal Khan had a similar d1 since inception but If I if quan can capitalize on that. If all else fails it's either beat em, join em or rage quit.
 
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SaSSolino

Soul Stealing Loyalist
People seem to make one rather crucial mistake when addressing Quan.

SUMMONER Quan Chi is the variation everyone has a problem with. Sorceror currently doesn't work and Warlock is very balanced.

If any changes are made, I sincerely hope it's to the Summoner Bat and nothing that will potentially cripple his other variations.
do you think that adding some frames to the low/overhead protection would be a good idea?
 

lm Tweakk

#BuffAntiAirs
These threads would be more fruitful if anyone knew what the fuck they were talking about.
Well let's go over quan chI then.

B2- advancing overhead cancellable into plus frames.
B324 - low starter , cancellable into plus frames. I know that b32 ex rune in inteeuptable by armor , but If you read ex rune , you get opened up by the full string. Which is also punishable. Kind of like a 50 50 inside of itself.
Unblockable setups - extremely easy to pull off for the reward you get from them. Why this has been untouched is beyond me.
Zoning - fullscreen frame traps. Just like Freddy and Zod. Gee I wonder why Dave plays him.
Rediculous damage output - 2 bars 61% into hkd and a free bat in the corner. If they block it you're plus 16 ( referring to ex skull on block ) and get more free mixups
41% unbreakable for a bar
5f njp
9f d2
6f d1
Quans defense - quan chi before the patch was an all or nothing character , either you rape the opponent , or get knocked down once and lose. NOW , with a 6f d1 ( fastest in the game alongside jax , shinnok , and kotal ) his defense is above average , if you are good at poking and counterpoking and conditioning your opponent , his defense is actually not bad now.

So what more could you possibly want? Quan chi had enough and they gave him more , and gave useless nerfs to other members of the cast ( ie mileena )

Personally I consider him the best character in the game now.
 

PND_Ketchup

"More deadly than the dawn"
do you think that adding some frames to the low/overhead protection would be a good idea?
No. It would make Summoner way too easy to block, making the whole point of Summoner pointless.

I honestly don't know what they could do with Summoner, it'd be hard to balance because if his offence is too weak, he'll be too easy to rushdown and his excelling area is average, making him an average character.

Maybe add more cooldown to the bat or something, letting you go for a mixup into trance, but then when you land a second trance after a bat reset you have to end the combo which allows you to zone afterwards, but not keep looping impossible to blockables.

I don't main Summoner, so I'm not the right person to ask.
 

STRYKIE

Are ya' ready for MK11 kids?!
do you think that adding some frames to the low/overhead protection would be a good idea?
For what my opinion is worth, here's what I reckon should happen.

The bat should be adjusted the same way Hellfire Scorpion's Flame Aura was.

If at any point the bat was used in a combo, it's hard coded so that he can't summon it again in the same combo.

This would help to tone down Summoner's overall damage potential without unjustly hurting Sorcerer's and Warlock's damage, and if he wants to keep you in the blender, for the most part, he has to do it the old fashioned way.

As far as OH/Low protection goes... it's been 5 months, if NRS haven't bitten on that by now (and the multiple other hard blocks in the game) then it's safe to say that the way it currently works is what they envisioned in the first place lol.
 

PND_Ketchup

"More deadly than the dawn"
Well let's go over quan chI then.

B2- advancing overhead cancellable into plus frames.
B324 - low starter , cancellable into plus frames. I know that b32 ex rune in inteeuptable by armor , but If you read ex rune , you get opened up by the full string. Which is also punishable. Kind of like a 50 50 inside of itself.
Unblockable setups - extremely easy to pull off for the reward you get from them. Why this has been untouched is beyond me.
Zoning - fullscreen frame traps. Just like Freddy and Zod. Gee I wonder why Dave plays him.
Rediculous damage output - 2 bars 61% into hkd and a free bat in the corner. If they block it you're plus 16 ( referring to ex skull on block ) and get more free mixups
41% unbreakable for a bar
5f njp
9f d2
6f d1
Quans defense - quan chi before the patch was an all or nothing character , either you rape the opponent , or get knocked down once and lose. NOW , with a 6f d1 ( fastest in the game alongside jax , shinnok , and kotal ) his defense is above average , if you are good at poking and counterpoking and conditioning your opponent , his defense is actually not bad now.

So what more could you possibly want? Quan chi had enough and they gave him more , and gave useless nerfs to other members of the cast ( ie mileena )

Personally I consider him the best character in the game now.
A 6 frame down 1 that's pretty damn minus on block does not automatically make a characters defence above average. Not downplaying, but that's a ludicrous statement.

Blood God Kotal Kahn has godlike fast low pokes and is still said to be trash when being rushed down.
 

lm Tweakk

#BuffAntiAirs
A 6 frame down 1 that's pretty damn minus on block does not automatically make a characters defence above average. Not downplaying, but that's a ludicrous statement.

Blood God Kotal Kahn has godlike fast low pokes and is still said to be trash when being rushed down.
I appreciate your opinion , I was just giving my own. What is your opinion on him as an offensive character ? The unblockable loops , rediculous damage output , basically the 1 hit you lose nonsense?
 

SaSSolino

Soul Stealing Loyalist
No. It would make Summoner way too easy to block, making the whole point of Summoner pointless.

I honestly don't know what they could do with Summoner, it'd be hard to balance because if his offence is too weak, he'll be too easy to rushdown and his excelling area is average, making him an average character.

Maybe add more cooldown to the bat or something, letting you go for a mixup into trance, but then when you land a second trance after a bat reset you have to end the combo which allows you to zone afterwards, but not keep looping impossible to blockables.

I don't main Summoner, so I'm not the right person to ask.
As far as OH/Low protection goes... it's been 5 months, if NRS haven't bitten on that by now (and the multiple other hard blocks in the game) then it's safe to say that the way it currently works is what they envisioned in the first place lol.
it's exactly because there are a lot of hard to blackables that I suggested adding some frames to the oh/low protection, they are just a pain. and summoner would still keep the vortex by doing (overhead: b2xxRuneb bBat, low->overhead: dBat b2xxTrance, low->low: dBat b324).

it's all theory tho, I don't play summoner.
 

SaSSolino

Soul Stealing Loyalist
I appreciate your opinion , I was just giving my own. What is your opinion on him as an offensive character ? The unblockable loops , rediculous damage output , basically the 1 hit you lose nonsense?
his hard to bloackables are stupid, I agree with you 100%, but everything else is fine man.

EDIT: also the 6f poke is really bad besides the startup, it's just made to get out of block infinites and he really needs it.