SplitMushroom
Mortal
If you almost made top 32, then I'mma watlz outta pools at EVOWould of been 3 Shinnok in top 32 if I wasn't so free.
Florida Shinnoks on the map!
Edit : I used BS Shinnok the entire tournament.

If you almost made top 32, then I'mma watlz outta pools at EVOWould of been 3 Shinnok in top 32 if I wasn't so free.
Florida Shinnoks on the map!
Edit : I used BS Shinnok the entire tournament.
I bodied everyone I played in Pools, I just have no matchup experience against Sonya and D'Vorah. I got opened up with the mix ups.If you almost made top 32, then I'mma watlz outta pools at EVOno disrespect meant, but you just gave me a lot of hope
http://www.twitch.tv/teamsp00ky/v/6707212Congratulations DJT and , as well as the whole YOMI gang as well. Congrats to @SonicFox5000 for your showing as well as making me spit out my milk with your entrance. Though I would have recommended a bottomless trap hole as opposed to Swords of Revealing light.
Honeybee, the Florida boys, KP, Grandmaster Tom, and even the GGA guys who came through, good stuff to all of you.
Damn. This game is fucking hype, huh?
can't follow the logic here, please help me understand what you're saying....IMO this screws over characters like Kung Lao, Liu Kang, Cage, etc... all the while making 50/50's even more dominant since you can't block breaker when you guess wrong.
Block breakers work fine in this game. People are fine with combo breakers costing two bars because they're more damaging than a block string, but block breakers are not designed to work like push blocks in Injustice, but rather, to save you from certain death. So yeah, if I outplayed you at a given moment to be able to initiate a block string that will kill you, and you want to escape it to avoid losing the match, I deserve to make you spend two bars of meter. Why should a lifeline cost less?
That's exactly why block breakers are the way they are. They're not meant for you to use them to save you from chip damage in any situation, they're meant for you to use them to save yourself from chip damage when said chip pretty much guarantees your death. So the high cost is pretty reasonable considering it's preventing you from dying.can't follow the logic here, please help me understand what you're saying....
you are (in a way) equating between a block breaker and a combo breaker in terms of resource cost (meter & stamina)?
combo breaker saves you from damage, at a fair cost.
a block breaker saves you from chip damage, at a very high cost. basically, what you get in return is not WORTH spending the same amount of resources you spend on a combo breaker.
no one said anything about using block breakers in normal situations, you should also define what do you mean by 'normal situations'. so confusing.That's exactly why block breakers are the way they are. They're not meant for you to use them to save you from chip damage in any situation, they're meant for you to use them to save yourself from chip damage when said chip pretty much guarantees your death. So the high cost is pretty reasonable considering it's preventing you from dying.
Now if you want to use them in normal situations, that's on you, but they're not worth it, and they're meant not to be worth it. Unless you think they should only cost one bar and so you basically have a relatively cheap way out of dealing with Liu Kang, Cage, Kung Lao and others, thus really hampering those characters. Has it occurred to you that NRS know what they're doing and they made block breakers so expensive on purpose?
Because NRS didn't mean for them to be used frequently, hence putting a high price to pay for using them. Mystery solved!at the highest level of play, block breakers are not being used - you should ask yourself why!
Ok so you worked on the game development yourself at NRS?Because NRS didn't mean for them to be used frequently, hence putting a high price to pay for using them. Mystery solved!
It is what it is. If you decrease the cost of Block Breakers, it will hurt characters like Johnny Cage and Liu Kang (who aren't really top tier and depend on their pressure). Imagine if you have two bars of meter and caught it Kung Lao's continuous pressure while having 20%. Instead of getting chipped out, you use the block breaker. As time goes on, I can see more players finding use for it.Ok so you worked on the game development yourself at NRS?
Anything else we should know?
Why even have the mechanic if no one would ever see any value in using it for the cost they have to pay up.
-Forcing your opponent to spend meter and stamina is a reward. If I spend the resources to break my opponent, how is that "in my favor"?It should never work out in the favor of the person who's spending the bars. You're breaking what the opponent is doing, not through your own skills, but through a mechanic that the game is allowing you to use...why should it work out in your favor? Your opponent deserves to rack up meter because he's the one initiating the offense.
You think NRS are so dumb that they didn't see how rarely this mechanic will be used? I'm pretty sure that was the whole point. It was never meant to be used like it was in Injustice, especially since chip damage is far more significant in this game and being able to just spend a bar to escape would really hamper some characters.
Your opponent gains: You spending meter.-Forcing your opponent to spend meter and stamina is a reward. If I spend the resources to break my opponent, how is that "in my favor"?
To avoid abusing a mechanic that NRS probably didn't intend for to be abused. Imagine you're playing against Kung Lao, every time he initiates the 112124 string, you block breaker. In a game in which chip damage is significant and normals do considerable chip (unlike Injustice), think for a second about how potentially dumb that mechanic would be.-Landing a hit confirm on your opponent is harder than landing a blocked hit on your opponent. Why should they cost the same?
This is the dumbest way you could have possibly interpreted what I said.--"not through your own skill, but a mechanic that the game is allowing you to use"... wait what? So the only way to win fairly would be to hack the game code so that my opponent starts at 0 health, since everything else would be just using a mechanic the game is allowing me to use.
So block breaking automatically means you are immune to death? okYour opponent gains: You spending meter.
You gain: Not dying.
Tell me which one is more important.
To avoid abusing a mechanic that NRS probably didn't intend for to be abused. Imagine you're playing against Kung Lao, every time he initiates the 112124 string, you block breaker. In a game in which chip damage is significant and normals do considerable chip (unlike Injustice), think for a second about how potentially dumb that mechanic would be.
This is the dumbest way you could have possibly interpreted what I said.
Is that really accurate? I admit I've only seen Tom Brady's rants during a couple of his streams and have not read all of the TYM threads, but I thought his problem was primarily with ice clone being nerfed and not freezing opponents under certain circumstances even when it looked like it should have. The former is a fact due to a patch and the latter is debatable due to weird collision detection (e.g. striking through the clone to get to Subzero). He also seemed upset about people crying for nerfs early on, but to be fair a lot of other players (myself included) do not like early nerfs or frequent patch changes either.Holy shit what is this? How the fuck did sub zero win a tournament?
After all that bullshit downplaying and the wave of Tom Brady threads?
This was surely something set up and illegal, you could not logically win a match, nevertheless a whole major using that useless clone.
Youtube link anyone?