pretty flocko
Noob
when I first started playing duelist people would jump over the orbs before I canceled them it's some funny shit lol
With dualist any block string besides F213 is -10 to -20. I haven't tested it. But they're all very minus. F213 into orb leaves you minus 9. Enhanced or not. I also have a video explaining his block strings. I will be also making a dualist guide so look out for itSup folks, I'm trying to pick up Dualist but I don't really know where to start. I'm normally a Shinnok main so this is a totally different style of play. I think I understand the basics of Liu Kang, but there are some things that I really need to work on and I was wondering if you folks could provide some tips, maybe even play a couple matches!
Pressure: I don't really know what to do up
Also, are there any true block strings that involve the orbs?
Thanks
Props for staying with him. I play him as a secondary still when I get bored of Tanya. She is too much fun thoughWith dualist any block string besides F213 is -10 to -20. I haven't tested it. But they're all very minus. F213 into orb leaves you minus 9. Enhanced or not. I also have a video explaining his block strings. I will be also making a dualist guide so look out for it
You don't play him like that, people think that he revolves around the orbs. Which he does in a way, but that's not his gameplan. Dualist liu kang is able to put you in 20sec block strings for 30%chip in dualist. For 3bars, you can do some amazing chip damage. The orbs should only come out for space control or pressure. Not so much for combosHe just feels gimmicky. Not knocking the character or anything, this variation looks cool as hell and I want him to work, the frames you have to spend to hope to connect a ball... Am I wrong here? Seems like you can take advantage of bad plays with him much more than the other two tho... I dunno maybe I'm missing it.
Flame fist is a zoning type. Dragons fire has amazing pressure but it cost stamina and if you mess up a cancel you can be punished hardI'm sorta fresh to Liu Kang... But can't the other two do amazing block pressure as well?
I like this one the most just trying to decide
Stop downplaying. If they backdash punish it with b2 or quick run cancel to stuff their run.He has amazing chip if the opponent doesn't understand how to backdash. This character is all gimmicks and prays on poor mu knowledge.
Bruh who cares if they get hit by b2? Who cares if they get punished for no damage? The risk reward on his pressure sucks because he hits like a little girl in this variation.Stop downplaying. If they backdash punish it with b2 or quick run cancel to stuff their run.
Then your are doing something wrong. Run cancel punish 113 leads to 30%, F44 leads to about 20% plus chip damage and meter gain. B2 gives you a hardknockdown for orb setup.Bruh who cares if they get hit by b2? Who cares if they get punished for no damage? The risk reward on his pressure sucks because he hits like a little girl in this variation.
But 113 is only for a punish. It has no use outside that, f4 is only 20%, instead of the 32% in DF, or 24% standing reset that leads to much more guaranteed chip. B2 is a techable knockdown that leads to no setup midscreen, not that orb setups are actual scary any way for someone who knows the MU. Dualist might be useful for some MU'S, but you're cheating yourself out of a better version of the character in every aspect of his game by using it. Worse zoning, worse frametraps/pressure and worse damage.Then your are doing something wrong. Run cancel punish 113 leads to 30%, F44 leads to about 20% plus chip damage and meter gain. B2 gives you a hardknockdown for orb setup.
They do, unfortunatelyCan anyone check if the orbs still derp out in some corners?