MK Peanuts
afk
A. I don't believe this is safe, some blockstrings into Rising Karma leave the opponent too far away to punish but since F32 moves you forward on both hits I imagine most characters could punish this. Someone correct me if I'm wrongBalanced variation questions:
A. F32 xx rising karma -> is this safe? I think I've seen Pig use it very often.
B. Rising karma as an AA or D2?
C. Use overhead slice after every telefury hit for extra chip?
Lastly, with the latest patch in mind, is there a string that can be used to make telepush safe? Thanks.
B. D2 usually, it's faster. EX Rising Karma is a good anti air if you have the meter.
C. Sounds good to me just watch out against characters with EX teleports.