1 - Can you not block low and fuzzy his overhead?
2 - It has nothing to do with "getting into your head". I've told people since day 1 to block low vs Kung Jin and react to his overhead. Why should I have to get into your head anyways when Erron Black, Sonya, and Quan don't? Cuz the damage? So they nerf the damage and take away his mix-ups?
3 - Spend a bar to do pretty good damage? D'Vorah STILL hits hard and is now the hardest hitter in the game free. She was equal with KJ, KJ could just confirm from any situation given his divekick. Now D'Vorah has an 11 frame low and a 15 frame overhead into mid 40's 1 bar and she doesn't get touched..KJ gets 45% two meter in corner. D'Vorah is a problem man, and I guess nobody sees it.
4 - Scorpion can tele on reaction to everything on the game seemingly. Kung Jin could only overhead or mb bo swing to punish him ONLY in the corner and ONLY if you time it right. Inferno has a full screen 50/50 where only the low can be dashed, the overhead tracks...sometimes the audio clue doesn't even come out and the animation start up is the exact same so you can't react to it all the time. If you don't admit that Scorpion is REALLY f'n good then you're the worst downplayer in the game.
1. Everyone can, but F3 second hit is overhead and that move can be fuzzy guarded wich in consequent opened for the lows, throws, if you get locked in the corner you have to hope Kung John throws his mixup on your guard, besides Good Kung Jin's players will react to you fuzzy guard because they have no risk at throwing nothing on the screen:
F3 it was 0 on block, you guessed right, he would just d1 to check you, when you try to retaliate,? NJP.
B14 was -4, you try to retaliate? NJP.
F24, +2 on block, you can't punish, try to retaliate? NJP.
If everyone would just have fuzzy guard as only option against kung jin this person would die, the point was not blocking the mixup, was he being stupid safe every time he mixes up there was "NO RISK" of being punished by nothing, so he would just keep going, over and over until he gets it right, why would he risk his unsafe launchers when he can mix you up all day with no risk?
2. Again His mixups were safe, they just added a risk, the Mixup is still there, block low vs Kung Jin and react to the overhead? LOL its not like Scorpion overhead is faster, anyway you react to the overhead, and then what? It was +2 LOL now i have to block low again, and react to the overhead again right? Fair.
3.D'Vorah doesn't have safe 50-50 mixups and doesn't outrange all characters in the game, she doesn't have a jump in that can't be ducked and has the same exact number of hit stun do jail blockstring no matter how it was thrown, and a NJP that hit characters crouching from distance.
What Erron Black's 50-50s? between command grab and sand from a blockstring, two answers: Backdash if your not in the corner, Armor out of it.
Quan got his bats normalized he is a vortex character. I can't say about sonya because i haven't seen one yet.
4. Scorpion is a counter zoner by default, if you fight against him you should never do nothing that has long recovery afterwards without touching him, besides, his teleport his hella unsafe and in case you didn't noticed it was nerfed, now only has armor on wakeup ever since the second fix came out, so stop bitching. Inferno zoning is garbo, slow startup, slow recovery on low demon, slow startup on overhead demon, slow startup on mid demon, are you really crying about those slow ass moves? LOL You can reversal punish low demon on block, and it can only be used fullscreen.
I'm not saying scorpion is not good, he is Effin good, but he doesn't get nothing for free, in Inferno he is a high risk high reward character, in Ninjutsu he is a high risk low reward character and in hellfire he is a low risk high reward character, but you have to beat the execution barrier first which is stupid high.
His fastest punisher is 9 frames, his best reversal punisher is teleport but that to work the used move has to be at -22 on block in minimum, he has to spend meter or stamina to stay safe when he is pressuring you and in some cases he has to use both meter and stamina, but he is good i didn't said otherwise.
Kung Jin got buffed, even if he doesn't have safe mixups like anyone else, his jump in can't still be ducked his NJP still hits characters crouching and from distance, not everyone can't punish a -8 from distance, this includes scorpion, he being a bit minus on F3 means he doesn't get to check you for free, or NJP you for free, now you have to consider as everyone else, but now that people will be much eager to retaliate due the breathing room it will only make your counters more effective, but with a risk.