You can almost input it as F3,D4,B2. Think of it that way. It has to be immediately in the string or it will tech you into the last move of the F34How/when do you input the cartwheel to cancel f34? I always get a hard knockdown, then yhe cartwheel comes out
All hits of the f34 string can hit and you should be fine.You can almost input it as F3,D4,B2. Think of it that way. It has to be immediately in the string or it will tech you into the last move of the F34
It's not really the difficulty, it's more the consistency as they can drop down too low after F3,4 xx DB2 for b1,2 xx nutcracker to connect whereas b1 xx nutcracker is a lot more reliable.Finishing with b12 isn't really harder for me than just doing b1 into the nut punch. It is nice to actually be back on my monitor at home and not a laggy hotel room tv....
It's not an issue of being too hard, but that b1 works at more height variations than b12. During a real match, I'm not going to risk missing the nutpunch just to get 1% damage.Finishing with b12 isn't really harder for me than just doing b1 into the nut punch.
This. The main reason I'm not too stressed my optimal combos run about 22-25 midscreen. I know that's not Cassie's game. The important part is the set up.It's not an issue of being too hard, but that b1 works at more height variations than b12. During a real match, I'm not going to risk missing the nutpunch just to get 1% damage.
EDIT: Fergus knows what is up
If you are using Hollywood, then you can use 21u4 as your launcher. It also starts with her 5-frame punch and allows for the same juggles. Unlike 242, the last hit of 21u4 knocks the opponent back slightly, and since it is also -6 on block, only 5 frame moves with horizontal movement can punish it.I just wanted to mess around in practice to not have 242 be the starter because of it's vulnerability.
Oh, I know. I'm just more comfortable using B12 as a starter.If you are using Hollywood, then you can use 21u4 as your launcher. It also starts with her 5-frame punch and allows for the same juggles. Unlike 242, the last hit of 21u4 knocks the opponent back slightly, and since it is also -6 on block, only 5 frame moves with horizontal movement can punish it.
It's not really the difficulty, it's more the consistency as they can drop down too low after F3,4 xx DB2 for b1,2 xx nutcracker to connect whereas b1 xx nutcracker is a lot more reliable.
Yeah I know what you mean. What is nice though is that based on the height that I observe when doing the f34~db2 it isn't a big deal to judge whether or not you have the proper height to do a b12 or b1. I get the point going with the consistent option over 1% extra damage, but I don't really think it is too bad to adjust on the fly. You definitely have enough time to think about it after the f34~db2 since you are basically just waiting to do an input more or less.It's not an issue of being too hard, but that b1 works at more height variations than b12. During a real match, I'm not going to risk missing the nutpunch just to get 1% damage.
EDIT: Fergus knows what is up
I love how you're like "look at this combo" and then I'm like "look at these instead". And then everyone here is like "let's come up with stuff".Man @GuamoKun we have the greatest character choice ever right? Look at these beautiful Cassie combos!
Her raw db2 is a really great anti air for cross up actually. When someone jumps over you it's super easy to db2 it since it's 5 frames, and you can get a juggle into setup.I love how you're like "look at this combo" and then I'm like "look at these instead". And then everyone here is like "let's come up with stuff".
Also what are you guys doing for AAs? I'm doing 3 b12 into ender. I'm not home right meow but can't you cancel into flip kick after b1 and extend there?
I think this one is 30%.Meterless midscreen Hollywood 31 % easy execution
214, F24DB2, Run F24 Nut punch
Cancel the first hit of 4 in the f24 string
Just the faster start up, but B12 is one of the better strings in the game man in terms of reach and leaving you with options as well as safe. There is really no reason to start it with F24.Is there any value to F24 as an alternative to B12?
Mid combo yes. F21 also works, but the second hit comes out slower. Example: 242, F24 DB2, run F24 BF3 33%. If you do B12 you're only gonna get 30%Is there any value to F24 as an alternative to B12?
The only thought I had is that even if the combo is fully blocked it does push the opponent back a fair deal, which I thought might be useful for setting up a corner trap. But I'm new and shit, so ignore me if I'm being stupid (or correct my thinking, that would be good too)Just the faster start up, but B12 is one of the better strings in the game man in terms of reach and leaving you with options as well as safe. There is really no reason to start it with F24.
sies, realised how easy it is to do in combo during a juggle. Was trying to use it as a starter hahaha.You can almost input it as F3,D4,B2. Think of it that way. It has to be immediately in the string or it will tech you into the last move of the F34