xx is linking strings. So when you see B12 xx DB2.. means you chain the B12 input to the DB2 for the combo.noob question here, haven't read the 7 pages tbh, what is xx refer to? double 3 perhaps? btw, running to connect strings....ARRGGGGGGG damn you fingers for not responding fast enough!!!
Just read the OP all notation is explained there. xx or ~ means cancel.noob question here, haven't read the 7 pages tbh, what is xx refer to? double 3 perhaps? btw, running to connect strings....ARRGGGGGGG damn you fingers for not responding fast enough!!!
No one answered my question...I haven't gotten the chance to look at the combo videos, but did anyone mention the fact that you can combo in and out of American Way in Spec Ops? She can even hit confirm her F3, into DB1, into DB2.
Check the OP it depends on the variation.So what is her go too midscreen bnb, all I have is B12 xx DB2 xx Run, B12xx BD3
I'll test this out now haha. Sounds sick though.No one answered my question...
and 1/8th meter, which with this bitch, is freaking important .I'll test this out now haha. Sounds sick though.
Just tested it out, it adds 1% more to her f3 BnB hahaha.
lol the point is you can hit confirm the back flip, yes?I'll test this out now haha. Sounds sick though.
Just tested it out, it adds 1% more to her f3 BnB hahaha.
How is the American Way on block though?lol the point is you can hit confirm the back flip, yes?
Yes, although db1 is still equally as negative and can be ducked haha.lol the point is you can hit confirm the back flip, yes?
Yeah when I saw the one posted yesterday with jf2 I was messing around with the jump kicks too and just settled on just doing the easier version where instead of doing 212~db2 I would just do 212 straight into nut punch and I think it does something like 44% so still really good and very consistent.Managed to squeeze out an extra 1% by doing:
242, 4, 21u4, f34~db2, jf3, 212~db2, b1~bd3
instead, for 46% (47% with ex nutcracker).
The B12 revelations in the other thread are breaking my heart right now.Sorry, elaborating on my previous comment MIDSCREEN USE 212 INSTEAD OF 12 after run cancels! It's arguably easier than b12, it's that much better. Not only that, but it ups her damage by 2-3% each combo. It even makes f3~db2 combos that much easier. I'm hitting this shit online guys, it's great!
Also, MB nutpunch won't whiff in hollywood stance if you space it right, but if you're struggling making the ex hit, substitute b1~db3(ex) instead of b12~db3(ex) for guaranteed hit and 1% less.
Damn nice find, at first out of habit I was doing 212~db2 and was like why is this not working before the muscle memory fail alert went off in my brain.Sorry, elaborating on my previous comment MIDSCREEN USE 212 INSTEAD OF 12 after run cancels! It's arguably easier than b12, it's that much better. Not only that, but it ups her damage by 2-3% each combo. It even makes f3~db2 combos that much easier. I'm hitting this shit online guys, it's great!
Also, MB nutpunch won't whiff in hollywood stance if you space it right, but if you're struggling making the ex hit, substitute b1~db3(ex) instead of b12~db3(ex) for guaranteed hit and 1% less.
Niiiice, yeah I knew my poverty 40% one was not where close to optimal because I basically just would always execute it as more of a conversion with a bunch of 212's into another jk and finisher. I would just note that this probably works best with jf4 because it gives you more time to hit confirm the gunshots. But j3 works too if it is deep enough.Found a deep jump kick combo for a shitload of damage in the corner.
DJK~bf1 21u4 f34~db2 b12~db2 b12~bd3
Edit: its 45% btw
Run cancel, 212 or 33 into BnBWhat are people doing after DB2 NEAR the corner?
I find this range pretty awkward, sometimes I'll try run cancel 21u4 or just do my midscreen BnB.