Braindead
I want Kronika to step on my face
Now we know.
I thought it doesn't make sense, but NRS know what they are doing, so I'll just stop the discussion here.
Now we know.
I could be wrong, but I will speculate that MKX Reptile, with the addition of such a strong move like stopping the forceball and having legitimate anti projectile specials, will probably not have the same weaknesses as his MK9 counterpart. I have no idea what his strings are or what they are like so I don't know what he's like up close, but it stands to reason that if what was shown on stream the other day plays out, he now has a tool that is meant to combat his prior weakness, and thus my speculation as to how he would be in MKX based on MK9 is potentially useless. In the meantime, I'll just keep my mouth shut until April.(Actually I've touched the game, hence my "outdated and obsolete idea of movement"). Lets take Reptile's MK9 version, then, since thats a tangible idea and the character probably has the same archetype given his moves. What benefit does that reptile have for being far away from a target that he doesn't get being in close? Last I recall, his biggest issue was getting zoned out.
That's kind of what I said above actually. Because you know when your opponent might tech (as people grow familiar with each character's BnB's) you can change things up by doing different things, including maybe going for the throw earlier or something. Therefore, you can't know for a fact that your opponent is going to tech 100% of the time because you're preventing him from doing so by changing things up.As I said in an earlier quote, it was a hypothetical based on the question of "why not mash 100% of the time"? I'm just saying its not entirely wrong to assume you can predict when/if your opponent will tech. Not with 100% accuracy, mind you, but its not impossible to assume a scenario where you know they are incredibly likely to tech.
(actually, if you wanna get technical, if the throw would kill them otherwise I can't see any reason why they wouldn't tech so that can be a 100% situation since you either take the round or get the tech)
So a teched EX Grab sets both players at nuetral.. No frame advantage.
And not teching a EX Grab grants a 50/50 am I right?
I doubt you'll have that much advantage. That would be a gimmick I think.I have been thinking alot about this since they slightly demo it yesterday.
As of right now, i feel that it should require two bars, not one.
It also made be think about Ermac.
It seems Ermac B2 could possibly return as an unblockable. Does that mean Ermac could end a BnB in EX throw and then charge a B2 for an unblockable reset?
Also, with the throwable interactables, i'm convinced EX throw will set up guaranteed unbreakable intractable set ups.
Just my early thoughts.
That's kind of what I said above actually. Because you know when your opponent might tech (as people grow familiar with each character's BnB's) you can change things up by doing different things, including maybe going for the throw earlier or something. Therefore, you can't know for a fact that your opponent is going to tech 100% of the time because you're preventing him from doing so by changing things up.
Braindead's question was: If I know for a fact with 100% certainty my opponent will tech the throw (not TRY to, but actually succeed in teching it), why would I do it? My point is there would likely be a meta in which you can keep him guessing, as I doubt NRS would make things as simply as "mash mid-combo and you're guaranteed to tech the throw every time." Not to mention, it's still a legit 50/50 as far as doing a forward or back throw (unless you can only forward throw in a combo or something).
Did I get my point across, by chance?It was a hypothetical situation. For the billionth time.
Bawkz was saying that there is actually an advantage if you read the tech and still go for the throw. I was trying to understand what it was. That's why I said that "if you know 100% for a fact that he's going to break, then..."
Please, nikkuh, habibi, zalmati, menshan allah read it again. You mis-understood me.
That still doesn't explain why they're techable to me like at all. Like even if their chances of teching are small due to how MK9/X throw tech works I won't be a fan of it, just personal bias at this point.MK throws aren't like other 2D games. You have to guess between forward and backward throw, and tech accordingly, and NRS doesn't use different animations for different throws. So you won't always tech, though you can have an educated guess as to which direction the throw will be in based on the position on the screen.
Also, the implementations of this can be huge, not just as a combo ender, but a way to set up positioning for yourself.
You did. I got you. I think other options would have more advantage, but I understood you completely.Did I get my point across, by chance?
Lets approach it from a different avenue.That still doesn't explain why they're techable to me like at all. Like even if their chances of teching are small due to how MK9/X throw tech works I won't be a fan of it, just personal bias at this point.
they are techable to prevent offensive advantageThat still doesn't explain why they're techable to me like at all. Like even if their chances of teching are small due to how MK9/X throw tech works I won't be a fan of it, just personal bias at this point.
Reading some of his posts in this thread once was enough of a struggle.Why are you fixated on that sentence? It was a hypothetical situation I was discussing with Doombawkz. What the hell, man?!
You might want to read my conversation with Doombawkz again.
Reliable HKD+Better positioning usually in games that allow you to combo into throws, also a reliable way to end combos if you get a awkward confirm.Lets approach it from a different avenue.
Why would people grab at all isn't the question, rather what purpose does grabbing suit that makes it an option in the first place?
I got the hit, I got my combo, why am I worrying about something other than Breaker when I got my reward for landing my hit.they are techable to prevent offensive advantage
Its an easier way to gain offensive advantage uplose just in case you want to reset the situation in your favor. You dont know if youre guaranteed oki that will continue your momemtum. Its very situationalReliable HKD+Better positioning usually in games that allow you to combo into throws, also a reliable way to end combos if you get a awkward confirm.
I got the hit, I got my combo, why am I worrying about something other than Breaker when I got my reward for landing my hit.
Reading some of his posts in this thread once was enough of a struggle.
But any move could do that, why grab specifically?Reliable HKD+Better positioning usually in games that allow you to combo into throws, also a reliable way to end combos if you get a awkward confirm.
You still misunderstand...Reading some of his posts in this thread once was enough of a struggle.
Your point is your opponent will mash out of throws and it's not worth going for them.
My point is we don't know that because there might be ways to play around this.
The parts that I have serious issue with was the mashing two buttons at once to cover both options (because that's flat out false re: MK9) and the hypothetical suggestion above, even if it was hypothetical, since it's just impossible. By very definition, since it's a 50/50, they can't be useless. You still have to guess. I don't know how that point isn't obvious? Everything else, we'll just wait and see. Like I said, if it turns out it's not worth going for throws, I'll apologize. What more do you want? But we have to acknowledge hypotheticals (that are more likely than teching throws 100% of the time) such as the mind games this creates (for instance, I'm comboing you in the corner, you probably predict a forward throw since it makes more sense position wise, I do a back throw, MB it, and cross over punch to reverse position or something, or maybe it won't even have enough advantage to guarantee a jump. That's the point, there's too much we don't know), or another hypotheticals such as MB throws giving so many options (again, potentially) that the ability to tech the throw mid-combo is a fair trade off.
That's not true, they said in the Ermac stream that you can tech grabs normally if they are mid-comboHmm, so they are techable mid combo...interesting
Also, technically that's another 50/50
*cough* MKD breakers *cough* ... but that was long ago.I doubt NRS would make things as simply as "mash mid-combo and you're guaranteed to tech the throw every time."
On the topic at hand yes...I'm a lost cause?
Back dash INVISIBILITY?I'm curious to see how it pans out once the game is released, whether back dashes have invisibility frames like in IGAU and if that plays into the meta.
How am I even wrong in this situation? Are we not talking about MKX MB throws?Doombawkz plz stop talking till you learn how Fighting games actually work when you play against people.
now we only gotta know if a teched throw actually costs you meter.