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Juicy IV: Which reportedly 3-7 or worse match ups are a bill?

Laos_boy

Meow Hoes
Zatanna GL is 7-3 IMO and zatanna bane is 6-4
GL's mobility is far worse than bane. She kind of does shut down one of his main tools air rocket. She can trade with him full screen all day. It does become even in footsies range. But she does have teleport and he has to make a read and do straight rocket
 
Zatanna GL is 7-3 IMO and zatanna bane is 6-4
GL's mobility is far worse than bane. She kind of does shut down one of his main tools air rocket. She can trade with him full screen all day. It does become even in footsies range. But she does have teleport and he has to make a read and do straight rocket
Also when stages are accounted for as well........ @kevkopdx
 

Espio

Kokomo
Lead Moderator
Any match up considered to be 7-3 Killer Frost advantage.

Also, Hawkgirl/Cyborg is not anywhere near 3-7, it is either 6-4 Cyborg or 5-5.
 

Scoot Magee

But I didn't want to dash
I think arrow can get in fairly easily with ice arrows. He can load them for free on blocked pillar then mmh kinda has to block to let him in. He definitely wants to get him to the corner to maximize damage which isn't too hard since mmh wants to keep away anyway. Overhead tele is pretty hard to get in this mu cause of up arrows. But you shouldn't be using that too much anyway. I definitely don't see it being 8-2.
The thing is even if he does get in trait pushes him right out. I haven't played the match in months but I used to play REO all the time. I also played against Jupiter. It's hard for me to remember every detail that went down when trying to get in but I remember the match being very tough. IMO the teleport isn't even needed for MMH in the match up. He's got so many tools to win that match taking a risk with the teleport doesn't really make sense. He does more damage than arrow, wins practically everywhere on the screen if arrow isn't directly on top of him and builds meter like a champ. If arrow does get in trait and pushblock can turn it around pretty easily.
 

Doombawkz

Trust me, I'm a doctor
Superman bodying all armor characters for free was a huge bill that TYM sold the absolute shit out of.

"Just trait, brah. 7-3 Supes. GGs."

Fuck outta here.
They talk big until they're stuck as Player 2.
Then they still talk big but its mostly "ARRRRRRRRRRHHHHHHHHHHHHGGGGGHHHHHHHHHH" *Back breaking sounds*
 

STB Shujinkydink

Burning down in flames for kicks
I respectfully disagree, you sir, are selling a bill to the people.
I acknowledge and respect your disagreement good sir and look forward to reading your rebuttal

@Scoot Magee some good points there man. Trait is a problem for arrow. I find savage blasts are a good way to maneuver a bit. The arrow I play uses them to bait something and whiff punish. The slide move is good too when used properly. I'd say his biggest challenge definitely lies in getting in though
 
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Jimmypotato

Mid Tier
I acknowledge and respect your disagreement good sir and look forward to reading your rebuttal

@Scoot Magee some good points there man. Trait is a problem for arrow. I find savage blasts are a good way to maneuver a bit. The arrow I play uses them to bait something and whiff punish. The slide move is good too when used properly. I'd say his biggest challenge definitely lies in getting in though
If Orbs are being used properly then he shouldn't have anywhere to savage blast too, unless he likes savage blasting back into orbs.
 

Jimmypotato

Mid Tier
I guess I've seen it used to kind of maintain a lifelead. Or fake out when they're trying to come in. Mmh activates trait when he gets close, he SB out of range or into an ice arrow etc
Throw out an Orb when you activate trait, Ice arrow should be a non issue for you, It's slow as hell.

You should win this match up free, you could even win this match up free without even jumping once, thats how fuckin free Arrow is to MMH.

Haven't played in awhile, but I'm also pretty sure MMH's MB ground tracking move blows up Savage blast too into full combo from anywhere on the screen.