P2W and Dave are buddy's and sparing partners and they kind of came up with the idea together to my understanding@coolwhip
Variable hit stun was P2W's thread
I actually like this idea! Thank you for the suggestion.If you guys are worried that multiple weekly podcasts would flood the front page, maybe you should include them all in one post like on every friday or something? Check out this weeks podcasts ect.
I realize that tournaments are more important and I agree, but IMO podcasts like these are important for the scene and should get more recognition.
There hasn't been one KI article that received zero likes. Comments, perhaps.There is an issue when KI stuff gets front paged, and recieves 0 likes/comments. And then this doesnt get front pages but has a ton of love.
Its not my place to tell you how to do your job, Blake. I just see an issue here.
you could have avoided a lot of this "hog wash" by saying that you were open to suggestions from the beginning.I actually like this idea! Thank you for the suggestion.
There hasn't been one KI article that received zero likes. Comments, perhaps.
In any case, there isn't an issue when the site supports Killer Instinct content as @STORMS announced last year. Promoting it is part of my job description. As for the podcasts, Killusion's suggestion is a sound one and will be discussed.
P2W and Dave are buddy's and sparing partners and they kind of came up with the idea together to my understanding
Ahhhhh gotcha.Yeah I'm aware, and it was with Dave's help, who endorsed it.
No lobbying.Ahhhhh gotcha.
I'll accept the point deduction.
I've actually had a boss tell me that....raise your hand if you ever had a boss tell you "sorry that's the way it is, its policy"
Maybe instead of saying that "it is policy sorry", mods on a site for the fans should consider that rules can be changed and modified based on the current situation.
If Blakes rule is correct, we don't really know yet, can't we all understand that that wall made at a very different time under very different circumstance?
and how did it make you feel?I've actually had a boss tell me that....
.actually a lot if bosses say that
I went back to sleep b/c I forgot I was homelessand how did it make you feel?
Ask Fly to lease you his bathroom.I went back to sleep b/c I forgot I was homeless
I agree with that only so far -- because depending on the MU and the characters' tools, it might not actually take a lack of skill on your part to put you in that situation. In fact, you may actually be required to put yourself in that situation to have any chance at getting damage.Some points here.
1. The overhead or low 50/50s.
When Injustice first came out I was mad that there were a lot of those types of 50/50s in the game. It didn't make sense to me. But then my fighting game teacher Slips told me that the skill is about not being in a place where they can apply their 50/50. Then it made more sense to me. Before that knowledge I would get mad if there was an overhead or low and I guessed wrong. Then I realized that the skill of the MU is not letting yourself get put into a position where you have to guess a 50/50.
Well you are talking about bad MUs then and that is why some MUs are much harder than others because in some MUs the victor has a super easy time of putting you in a 50/50 or something even worse for you than a 50/50. I was talking in general for fighting games when it comes to guessing blocking high or low.I agree with that only so far -- because depending on the MU and the characters' tools, it might not actually take a lack of skill on your part to put you in that situation. In fact, you may actually be required to put yourself in that situation to have any chance at getting damage.
This is brilliantthey first need to look at why are they having to guess high or low in the first place.
Look here Dood. If you think Goldfinger, The Spy Who Loved Me, or Goldeneye are boring... I don't know what to say. Maybe they are zoning and you like rush down?I agree the Bond films are a huge bill. Always found them super boring and cheesy. Haven't even bothered with the new movies.
I did love Goldeneye on N64 though. Story and all.
It's really no different to asking how is Cage supposed to maintain offense against Kenshi without putting himself in a position to be armored out and sent 3/4 screen again. That's just a part of terrible match-ups.For example, (to take a case from GGA) how is say, CW supposed to maintain offense against Bane without putting herself in a situation where she can be knocked down for a 50/50? It's not really just a question of skill; she has to guess right at a range where Bane has superior length/hitboxes + armor, to even avoid the knockdown in the first place. If she gets lucky, then great; if not, then "those are the breaks" and she's on the ground.