What's the specific problem(s)?I'm really struggling in the Raven MU. Any suggestions
I wouldn't say punish with anything on block. In the ones I listed you are too far out of range to punish with 1,2,3 for example. It depends how close and how much of the Sword Flip connects.against ds sword flip is full combo punish with anything on block , i use 123-b3-ji2-3xx-mcmb and stay in his face with d1-we3 crossthrough d1-4-2-mcmc we win up close . just have to block guns smart and not fly around to much . from full screen you can start to fly in to bait a ds jump shot as soon as he does dive kick and move in .
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take ds to labs and set him to sword flip your free to do any combo on block . except when your in corner he pushes a bit far away . i do 123 off sf evertime , d1 is ultra easy aswell . just practice it . ds vs hg imo is is highly exagerated in difficulty .I wouldn't say punish with anything on block. In the ones I listed you are too far out of range to punish with 1,2,3 for example. It depends how close and how much of the Sword Flip connects.
back jump mc beats smokebomb and smokebomb on block is full combo . bg is extremely susceptable to we3 cross through . d1 beats everything she has up close . you can punish bola with jumping mtmb pretty easily , and from around jump distance you can we3 over her projectiles and combo ( except the mb up one of course ) . don't fly in this mu , but if u are in air and see smokebomb mc to avoid (timed right it will hit her ) . it's important to learn to recognize her high/lows so you can block them reliably .Really struggling with the Batgirl matchup as of late, I just find it impossible to get in on her and then when I do shes seems to just get out so easily. Anyone got any tips?
pressure her and she will be hopeless.I'm really struggling in the Raven MU. Any suggestions
Pretty much. What's she gonna do on wakeup? D1? Pushblock? Girl can't win up close.pressure her and she will be hopeless.
AMENPretty much. What's she gonna do on wakeup? D1? Pushblock? Girl can't win up close.
I'm gonna make a video on tons of counter Martian Manhunter tech for her very soon and how essential wing evade in general is for this match up. I lab monster both of my mains hard so I keep finding cool little nuances. I'll probably have it up by the middle of the week, I wanna see if I can find additional stuff first plus Finals and such.Is it possible to we(3) out of mmh's downward tele? I've gotten an uppercut to work, but not consistently. Walking toward him, f1->3, whatever works. Just wondering if I'm missing something else that would help even this one out.
How hard is it to wing evade teleport on reaction in your opinion? The move's invulnerability is nifty and is easy for me to time vs stage hazard attempts but MMH and certain moves on reaction are sorta knowing the player and reading for me. Should I be trying to learn this vs MMH or is it to inconsistent to hope for on reaction?I'm gonna make a video on tons of counter Martian Manhunter tech for her very soon and how essential wing evade in general is for this match up. I lab monster both of my mains hard so I keep finding cool little nuances. I'll probably have it up by the middle of the week, I wanna see if I can find additional stuff first plus Finals and such.
I have a bunch of cool stuff from shutting down orb pressure to maximizing overhead and ground teleport punishes instead of just getting forward 1,3 mace charge we can actually be getting full combo damage for one bar.
I think with a good amount of practice it's very possible to do consistently. I've only been tinkering with it for about five minutes and am punishing both versions with wing evade 2 for 30% ish. You also have the viable option of MB back 3 if you're worried about the timings. The aim is to just give as many options for dealing with it as possible and then let the player go for their punishment preference. You can get roughly the same from either option for one bar (33-36%).How hard is it to wing evade teleport on reaction in your opinion? The move's invulnerability is nifty and is easy for me to time vs stage hazard attempts but MMH and certain moves on reaction are sorta knowing the player and reading for me. Should I be trying to learn this vs MMH or is it to inconsistent to hope for on reaction?
I think Zyphox, Honeybee and I are some of the only people who think it's 5-5 lol. It seems like most Flash and Hawkgirl players think she wins however I'm gonna do a brief synopsis of my thoughts:What do you think of the Flash match up? I used to think it was in Hawkgirls favour but now I think its even. Played some sets against Zyphox and another good flash player, I really struggled if he got me in the corner.
Spent some time int he lab last night, and have the we2 timing down against OH teleport. However, can't get the 2 to hit unless he's in the corner, after hit he bounces back. I'm timing the we for the last possible second before he hits; any pointers? for now sticking with the f1-3 punishI think with a good amount of practice it's very possible to do consistently. I've only been tinkering with it for about five minutes and am punishing both versions with wing evade 2 for 30% ish. You also have the viable option of MB back 3 if you're worried about the timings. The aim is to just give as many options for dealing with it as possible and then let the player go for their punishment preference. You can get roughly the same from either option for one bar (33-36%).
A lot of things come down to reads but you have to take risks in order to win and be successful so it's important to get in your opponent's head and bait them into committing to these attacks and if you can punish consistently you'll deter them from using these tools as much and then you can start playing your game.
It hits fine for me midscreen and I can go into 3,2, MB mace charge or 1,2,3, 3, MB mace charge to punish. I don't have it 100% down yet but from the sound of things you're wing evading too far back if the wing evade 2 isn't hitting midscreen.Spent some time int he lab last night, and have the we2 timing down against OH teleport. However, can't get the 2 to hit unless he's in the corner, after hit he bounces back. I'm timing the we for the last possible second before he hits; any pointers? for now sticking with the f1-3 punish
Counter-pickHaven't been haven't been on this site for a while can anyone give me some pointers on the hawkgirl and Martian Manhunter match up
Um noCounter-pick
Work on your spacing and footsie game alongside precise patience, it's absolutely essential for this match up. Learn the timings on wing evade to make orbs, meterors and such get negated, that'll reduce chip damage you take while getting in.Haven't been haven't been on this site for a while can anyone give me some pointers on the hawkgirl and Martian Manhunter match up