THTB
Arez | Booya | Riu48 - Rest Easy, Friends
Okay, for those trying to balance out Reptile, here's the perfect way to do it.
-Remove Invisible Forceball: This one is a given. No explanation necessary.
-Allow opponents to techroll near immediately after being hit with elbow: This one solves 2 problems in one...Reptile building meter and messing with wakeup for hitting you, and being able to punish you with elbow, putting himself in the corner, and then dashing to get out. Of course, this change makes Sub vs Reptile a little bit more difficult, since this change makes using elbow on a cornered Sub not even remotely worth it. But it does fix a problem without adding on layers upon layers of other problems.
-Add recovery frames to elbow on block: SYKE NAH! Really, you guys can't react to 21 frames of blockstun? Watch Tom Brady vs Arturo at EVO. WATCH IT. No really, watch it. Then come back to me and go "Add recovery frames". I will proceed to laugh if you do. But seriously, 21 frames of blockstun combined with 36 recovery frames. IF YOU CAN'T REACT WITH A JAB, STOP PLAYING FIGHTING GAMES.
-Slow down elbow, but speed up lows and dash speed: LOL. No. Another SYKE NAH! Why? Think about it like this...how would you feel if Ryu in SSFIV could cancel his dash into any of his crouching attacks and sped up his dash? Stupid, right? Basically, that's what you do here. Reptile is VERY footsies oriented. He dashes slowly for a reason...d4/f2 xx acid hand. His meter game is REALLY strong...give him a 6f d1 and see how annoying 321, d1 would be.
Add armor to elbow: Okay, I need to stop trolling...
Give back his damage: Okay, for real I'm done trolling...
-No other changes: Yeah, I'm being serious...no trolling. Really, Reptile is fixed after the two actual changes. You have to fundamentally change him in order to make him any more "balanced" and that's something you really don't wanna do in a fighting game. Change those two things, and he's relatively the same, with less "cheese", as some of you want to put it.
-Remove Invisible Forceball: This one is a given. No explanation necessary.
-Allow opponents to techroll near immediately after being hit with elbow: This one solves 2 problems in one...Reptile building meter and messing with wakeup for hitting you, and being able to punish you with elbow, putting himself in the corner, and then dashing to get out. Of course, this change makes Sub vs Reptile a little bit more difficult, since this change makes using elbow on a cornered Sub not even remotely worth it. But it does fix a problem without adding on layers upon layers of other problems.
-Add recovery frames to elbow on block: SYKE NAH! Really, you guys can't react to 21 frames of blockstun? Watch Tom Brady vs Arturo at EVO. WATCH IT. No really, watch it. Then come back to me and go "Add recovery frames". I will proceed to laugh if you do. But seriously, 21 frames of blockstun combined with 36 recovery frames. IF YOU CAN'T REACT WITH A JAB, STOP PLAYING FIGHTING GAMES.
-Slow down elbow, but speed up lows and dash speed: LOL. No. Another SYKE NAH! Why? Think about it like this...how would you feel if Ryu in SSFIV could cancel his dash into any of his crouching attacks and sped up his dash? Stupid, right? Basically, that's what you do here. Reptile is VERY footsies oriented. He dashes slowly for a reason...d4/f2 xx acid hand. His meter game is REALLY strong...give him a 6f d1 and see how annoying 321, d1 would be.
Add armor to elbow: Okay, I need to stop trolling...
Give back his damage: Okay, for real I'm done trolling...
-No other changes: Yeah, I'm being serious...no trolling. Really, Reptile is fixed after the two actual changes. You have to fundamentally change him in order to make him any more "balanced" and that's something you really don't wanna do in a fighting game. Change those two things, and he's relatively the same, with less "cheese", as some of you want to put it.