When Raven is in demon stance and she catches you in a pull she can make j3 cross up or not cross up if spaced correctly and can loop it.
Injustice Gods Among Us: Where zoning characters have vortexes.
Now this j3 loop, have you tested to see if the Killer Frost player couldn't have autocorrect slided.....slide......slid..........
.......
Now this j3 loop, have you tested to see if the Killer Frost player couldn't have autocorrected black ice to escape or shift the hitbox to modify how the combo must be done? I know J3 can hit preeetty damn deep, but if done deep, it would, in theory, be slightly more obvious to block, no? While aware of the loop, I never really ever go for that when I play Raven, so understandably, I'm not the most well versed in how it works. I ask because it's possible to escape some deep j3s or cause them to trade/hit at an awkward angle to mess up conversions by the attacking player. It's very inconsistent with how Batman's j2 can literally beat MMH's overhead teleport in terms of priority where as Frost's J1 is the only jump attack she has that can straight out stuff it if done right.
Also, I have to echo what
xKhaoTik said about PSN Frosts, in terms of online Frost players: The Frosts on Xbox Live ARE TEEERRRIIIBLE. The character is great, but you'd never know if you only played on XBL. The Frost players are INCONCEIVABLY BAAAAAAAAAAD. Obviously there are exceptions, but the vast majority, more so than every other character in the roster is ABSOLUTELY TERRIBLE to the point where I am constantly given extreme props from many players excelling online and holding records while being a
"low tier hero."
"low tier hero."
"low tier hero."
In terms of being chipped out by a Raven in Demon Stance, if that's the way the MU should be played, wouldn't that mean that all the KF has to do is wait out DS and then go on the offensive when you don't have it? (This assumes they will just block and themselves to be chipped)Simply attempting to chip out KF....wouldn't that turn into a game of reads as opposed to free chip against a character who can't do much ala GL? I also think this MU is very very incumbent on reads from both sides, but very little can be done against KF OUTSIDE of reads when Raven doesn't have DS, no? Assuming only one of the two players would be patient, or only one of the two players will mount an offense can be misleading to MUs, which is why I tend to test out theories in real life scenarios with players who use 1 character in vastly different ways, but in that case, more accurate understandings of the MU can be established when the skill gap between Raven players and yourself isn't as high, and the same for Frost players. There are some consensus based 5-5s that I never lose, but I don't factor my being good at the MU/playing it better to mean that my character has an actual advantage. Perhaps it's the same case with you? I've also stopped bothering to tell people that Frost has meterless, traitless, background bounce less, easy as hell 41%s that I have yet to see other Frost players use. While Raven has a very healthy damage output, isn't meter required for anything more than 38? It's more feasible to drop a combo prematurely to start the vortex, but that doesn't take into consideration damage that can be done otherwise (From Frost), or even when MB hard attacks are taken into consideration. Just another thing to study in the MU and shows that it's not nearly one side beating the other in the damage department, as a lot of people overlook things Frost can do for guaranteed damage, due to how much more efficient the guessing game is.
Also, they are great players. I respect them both, but PR Rog's Frost was demolished by Cossner doing one special move, and Chris G's POST patch Killer Frost compared to his PRE patch Killer Frost was more painful to watch than having front row seats to one's own vasectomy. I'd like to play it safe and say this MU is...
...inconclusive.