6-4 Flash. Zoning flash is hard. When he gets in 1 touch = death. I can't soul crush. Trait is hard to use in the mu. It's her worst match up and I hate it.
so pillars into soul crush isn't a frame trap?? i really need more MU xp lol i was to salty about losing to play anyone after saturday biggest mistake when i go to majors. i'll be at SCR though if you're going. one thing i will say, when you got out of the corner in the final game i knew i lost by the left interactable on ferris, you hit me with the thingy when i backdashed, still salty i let that happen, any way GGs.
If you juggle someone in the corner and you do not want them to clash, you can activate trait and perform f+3, b+3, b+3, b+3, or something like that. Try it in practice mode.
If you juggle someone in the corner and you do not want them to clash, you can activate trait and perform f+3, b+3, b+3, b+3, or something like that. Try it in practice mode.
I really don't like Bane so here's my info on options against him. I know Flash beats him but I want to solidify that with knowledge.
At neutral, 2 and 21 beat his armor (except baitable Up Venom) and at point blank hits mid, even beating out his D1. I didn't take Super into account but with a lot of these your input won't kome out if he does super and you kan jump out and punish him. Some of these are also tight windows so take that into account and practice things before you do them in tourney.
> means: Wins Against
< means: Loses To
= means: Trades With
D1D2:
Lightning Charge<Venom Uppercut
Immediate Back Dash>Everything (except Super)
^Punishes:
Double Punch (wiffs): 112
Body Press (wiffs): Lightning Charge MB
Venom Uppercut (wiffs): Anything
Raging Charge: Speed Dodge then B22, Jump Back then Lightning Charge
Ring Slam (wiffs): B22 or Lightning Charge (Not that they'll do this anyway)
The beauty of the corner situation is the mind games and potential scenarios it creates. Most people like to clash after a bar of meter has been used by the opponent, but against the Flash that doesn't work. Lets say both are even on meter but the opponent has around 60% life left. Here are a couple of situations:
1. Opponent doesn't clash and loses 35% life. Also, has to deal with f+3 cross-up. Essentially, they can lose 60% to 65% and never have the chance to clash.
2. Opponent does clash and both use their meter. Flash player gets to keep trait and get in for free. In doing so, the Flash player can do about 8-10% in chip damage, possibly build a bar back and get a 50-50 mix-up.
3. Opponent clashes, but saves some meter in fear of trait. Flash still gets around 15% from clash.
This is just one example of multiple scenarios depending on the meter situation and life lead.
@AK Harold , wow bro your Flash is S!CK . You were adjusting to combos that would usually drop and converting them into something big. I almost lost my voice from being too hype while watching, but congratulations you deserve it. Also shout outs to @Master D. and GGA @Jim for representing Flash.